Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 67578 mal)

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Cemu - Wii U Emulator 1.12.1
« Antwort #315 am: 02 Juni, 2018, 09:10 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

General controller and native wiimote improvements
Added support for USB devices (via passthrough)
Minor compatibility improvements
Tons of bug fixes & miscellaneous improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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PPSSPP 1.6.3
« Antwort #316 am: 06 Juni, 2018, 17:10 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

OpenGL backend now properly multithreaded, giving a good speed boost.
Various Vulkan performance improvements (like #10911) and memory allocation fixes.
GPU command interpreter performance improvements (#10658)
Various fixes for app switching and widgets (#10855) on Android
Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
Shader cache enabled for Vulkan
Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
Improved compatibility on Mac (#10113)
Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
Adhoc multiplayer fixes (#8975)
Vulkan support on Linux/SDL (#10413)
Retroarch support

[close]

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Snes9x 1.56
« Antwort #317 am: 07 Juni, 2018, 09:17 »
Changelog

Increased the speed of SA1 emulation to match hardware more closely.
Fixed negative SA1 division
Changed the location where we poll input to potentially reduce lag.
Fixed the interlace fields being swapped after skipping frames.
More updates for BS-X support.
Updated xBRZ to version 1.6.
Added a DMA timing hack for rpgone's Koryu no Mimi translation.
Updated HDMA to not update indirect addresses until after transfers are completed.
Improved cheats support. This stores cheats in a human- readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format.
Also, now included is mightymo's cheat database, and the
Ability to match a game and automatically load cheats from it.
Don't reset a pending NMI on vblank end. Fixes Super
Punch-Out.
Redo NMI timing. Fixes Secret of Evermore (PAL).
Test for transparency before dithering on SuperFX. This fixes some graphical artifacts in Star Fox.
Change some of the SDD1 guesswork mapping. Fixes a Tales of Phantasia hack.
Return PPU1 MDR for reads of $2137 instead of CPU MDR.
Fixes Mario's Time Machine graphical glitch.
Memset less memory for sprite calculations
Don't spuriously update register 14 when running SuperFX.
Fixes graphical glitches in Doom.
Added a SuperFX clock modifier variable.
Write CPU MDR during some DMA and HDMA transfers. Fixes
Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
Calculate next IRQ time in advance instead of continously
Checking for it.
Added some IRQ timing quirks. Fixes at least Marko's
Magic Football.
Fixed wrong tile selection in offset-per-tile mode.
Advance the VRAM pointer even if VRAM writes at the time
Are invalid.
Return 0x80 instead of 0xff in DSP1 simulation. Fixes
Powerfest '94 Mario Kart.
Initialize controllers on reset. Fixes Looney Tunes
B-Ball multitap.
Attached APU instruction tracer and made some additions
To debugging output.
Fix line doubling in interlaced mode.
Added support for M.A.C.S. rifle peripheral.
Fixed a bug where the MSU1 channels were reversed.
Win32: Added dynamic rate control support for XAudio2
Win32: Added different volume level configuration for
Regular and turbo speed.
Win32: Added option to disable EPX scaling for messages
Win32: Improve multi-rom loading.
Win32: Add libpng and zlib dependencies as submodules for
Easier compiling from source.
Win32: Fixed icon registration
Win32: Better support for running while unfocused.
Win32: Changed icon
Win32: Report hidpi support
Win32: Added mute hotkey and hotkeys for saving/loading
From file.
Win32: Disabled hotplugging in favor of a menu option to
Reconfigure joysticks.
Win32: Added a reduce input lag option.
Win32: Added ability to use GLSLP shaders with OpenGL,
Including a dialog to tweak custom parameters.
GTK+: Added dynamic rate control support for audio to
Reduce buffer overflows and underflows.
GTK+: Increased SDL requirement to version 2.0. This
Improves joystick compatibility.
GTK+: Improved GTK+ 3.0 support and made it the default.
GTK+: Added ability to start from a snapshot on the
Command line.
GTK+: Added automatic input rate handling.
GTK+: Use 16-bit 5-6-5 pixel format for better colors.
GTK+: Now disables the compositor in fullscreen mode.
GTK+: Changed icon.
GTK+: Require libepoxy for OpenGL support.
GTK+: Add full compatibility with GLSLP shaders, with a
Parameters dialog to configure them.
Unix: Add xinerama support and window position hints.

[close]

http://www.snes9x.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Snes9x 1.56.1
« Antwort #318 am: 08 Juni, 2018, 06:05 »
Whats new:>>

Automatic input rate now only works for close multiples of 60Hz.
Win32: Cheats are now shown in the correct order in the list view.
GTK+: Check for version greater than 3.22 when using GTK+ 3.
GTK+: Don't resize code and description field in GTK+ 2.

http://www.snes9x.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Snes9x 1.56.2
« Antwort #319 am: 22 Juni, 2018, 12:17 »
Changelog

Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso)
Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super
Butouden 2. (BearOso)
Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso)
Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
Win32: Don't mix garbage into the last line with NTSC filter. (OV2)
Win32: Allow disabling scanlines in NTSC filter. (BearOso)
GTK+: Added an undo load state option. (BearOso)
GTK+: Fixed compilation on big-endian systems. (OV2)
Win32, GTK+: Added integer scaling option. (BearOso)
GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)

[close]

http://www.snes9x.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.12.2
« Antwort #320 am: 24 Juni, 2018, 18:15 »
Whats new:>>

Added UI localization
Optimizations
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.199
« Antwort #321 am: 27 Juni, 2018, 09:09 »
Changelog

0.199
-----


MAMETesters Bugs Fixed
----------------------
- 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
- 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
- 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
- 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
- 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
- 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
- 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
- 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
- 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
- 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
- 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)


New working machines
--------------------
El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
Geneve 9640 Mod [Michael Zapf]
Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
R-Zone: Battle Arena Toshinden [hap, Sean Riddle]


New working clones
------------------
Apple //e (Spain) [AJR]
Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
Ghost Pilots (prototype) [Brian Hargrove]
Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
Jump Coaster (World) [ShouTime, The Dumping Union]
Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian /
  Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
Metal Slug 3 (NGM-2560, earlier) [Razoola]
Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
Titan (Pac-Man hack) [Craig Anstett, CraftyMech]
Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]


Machines promoted to working
----------------------------
War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]


Clones promoted to working
--------------------------
Head On (Sidam bootleg, set 2) [Angelo Salese]
Head On 2 (Sidam bootleg) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Hikaru Check ROM Board [coolmod]
Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
Olympia Olytext 20 [Robbbert]
Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
Visual 550 [Al Kossow]


New clones marked as NOT_WORKING
--------------------------------
Air Hockey (6.12?, encrypted) [unknown]
ALG 3DO Bios [Mr Invader]
Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
Stakes Winner / Stakes Winner - GI Kinzen  Seiha e no Michi (early development board) [ResO]
The Bally Game Show (LG-6) Germany [PinMAME]
The Bally Game Show (LU-3) Europe [PinMAME]
The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime]
The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime]
The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime]


New working software list additions
-----------------------------------
hp9k3xx_flop:
  300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler,
  BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc,
  HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
ibm5150:
  DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger]
  PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
ibm5170: Excel (Version 2.10) [darksabre76]
neogeo:
  Ghost Pilots (prototype) [Brian Hargrove]
  Metal Slug 3 (NGM-2560, earlier) [Razoola]
pc98:
  2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten,
  98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan
  [Neo Kobe Collection]
sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]


Software list items promoted to working
---------------------------------------
pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
neogeo: Stakes Winner / Stakes Winner - GI Kinzen  Seiha e no Michi (early development board) [ResO]


Source Changes
--------------
-esb: Fixed ROM loading bug. [AJR]

-taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]

-keytronic_pc3270: Corrected INT0 line polarity - fixes keyboard error on tosh1000. [AJR]

-exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]

-atetrisb3: Hooked up microcontroller to get working sound. [AJR]

-i8275 DMA refinements: [AJR]
 * Exclude FIFO characters from counting towards filling character buffer.
 * Extend DMA up to one character past an "end of DMA" control code.

-wicat: Reduced video glitches with more sensible interrupt handling. [AJR]

-balsente.cpp: Split NVRAM between two X2212 devices. [AJR]

-jedi: Moderate driver overhaul: [AJR]
 * Split NVRAM between two 4-bit X2212 devices.
 * Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
 * Modernized sound latches.
 * Use WSQ handler to drive TMS5220.

-vta2000: Added speaker sound. [AJR]

-balsente.cpp: Use ACIA devices for sound communication. [AJR]

-x2212: Removed memory interface and cleaned up code. [AJR]

-tms9928a: Exposed internal palette using device_palette_interface. [AJR]

-dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]

-cidx628: Made this display something again. [AJR]

-tatsumi.cpp improvements: [Angelo Salese]
 * Removed an ugly kludge in Round Up 5, fixing soft resets.
 * Added vertical text scrolling to Round Up 5.
 * Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
 * Fixed Round Up 5 video priority on map screen after a play.
 * Added background bitmap layers to Round Up 5.
 * Improved road clipping for Round Up 5.
 * Make Cycle Warriors sub CPU not stall on soft reset.
 * Added row/column scroll register select for Cycle Warriors and Big Fight.
 * Added shadow sprites to Cycle Warriors and Big Fight.
 * Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
 * Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
 * Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
 * Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
 * Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).

-ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]

-taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]

-trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]

-cischeat.cpp improvements: [Angelo Salese]
 * Fixed road/sprite priorities and long-standing road colors regression in Big Run.
 * Hand-tuned sound frequencies to match reference for Big Run.
 * Hooked up sprite DMA to Wild Pilot - fixes flickering.
 * Added backup RAM to Captain Flag.

-ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in Big Run. [Angelo Salese]

-jalmah.cpp improvements: [Angelo Salese]
 * Re-wrote video emulation using Mega System 1 tilemap devices.
 * Fixed Urashima Mahjong video priority during gameplay (score display and calls).
 * Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
 * Fixed color protection in Urashima Mahjong (girls and test mode).
 * Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.

-cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]

-Added AppVeyor build configuration. [balrog]

-Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]

-senjyo.cpp: Simplified starforc background color swap. [cam900]

-seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]

-ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]

-fmtowns.cpp: Fixed speaker output level. [cam900]

-vis.cpp: Fixed sample rate divider. [cam900]

-megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]

-cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]

-rltennis.cpp: Converted to object finders. [cam900]

-sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]

-williams.cpp cleaup: [cam900]
 * Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
 * Added input_merger for interrupts and output_finder for outputs.
 * Converted palette to device.

-m92.cpp updates/cleanup: [cam900]
 * Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
 * Made EEPROM save/load using NVRAM device.

-neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]

-powerins.cpp cleanup: [cam900]
 * Reduced code duplication and runtime tagmap lookups
 * Cleaned up ROM loading.
 * Converted vertical blanking interrupt to screen vblank callback.

-20pacgal.cpp cleanup: [cam900]
 * Converted palette to device.
 * Reduced runtime tagmap lookups and deferred allocation to start time.
 * Restricted drawing to clipping rectangle.

-ddragon.cpp cleanup: [cam900]
 * Replaced runtime tagmap lookups with object finders.
 * Converted darktowr bank switching to address_map_bank_device.
 * Fixed ADPCM ROM mapping.

-pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]

-alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]

-shangha3.cpp: Cleaned up Oki banking. [cam900]

-snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]

-Added a Discord presence plugin. [Carl]

-witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]

-Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]

-markham.cpp updates: [kazblox]
 * Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
 * Marked microcontroller program as good dump based on observations and Phil Bennett's comments.

-PlayStation GPU: Added missing primitives. [krom]

-buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]

-TMS5220 updates: [Lord Nightmare]
 * Removed unused time_to_ready and cycles_to_ready functions.
 * Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
 * Fixed issue where Speak VSM command produces endless silence with no VSM connected.
 * Suppressed side effects on debugger reads.
 * Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.

-Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]

-alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]

-geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]

-upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]

-debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]

-sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]

-zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]

-apc: Reduced runtime tagmap lookups. [Ryan Holtz]

-kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]

-indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]

-39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]

-mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]

-vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]

-sblaster: Implemented direct DAC mode - successfully tested in Scream Tracker 2.2. [shattered]

-ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]

-Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot.
 [snickerbockers]

-Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]

-hp9k_3xx improvements: [Sven Schnelle]
 * Fixed keyboard microcontroller part number.
 * Removed BASIC ROM cards from the default configuration as booting from floppy works now.
 * Hooked up NMI line to keyboard controller.
 * Split out common machine configuration.

-Added HP9122 floppy drive emulation. [Sven Schnelle]

-m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]

-6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]

-topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
 * Allows Pascal and other software to show something after boot on hp9k_3xx.

-voodoo: Reinstated texture address masking - fixes segmentation fault in warfa. [Ted Green]

-hornet: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope.
 [Ted Green]

-Updated DCS audio to get sf2049 closer to working. [Ted Green]

-Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]

-Machine configuration improvements: [Vas Crabb]
 * Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
 * Allowed implicit references to owner device in address maps.
 * Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
 * Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
 * Consider floating point epsilon when validating crystal values.

-Cleaned up bulk refactoring of output code. [Wilbert Pol]

-asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]

-naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]

-polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
 [Jordi Beltran Casany, Recreativas.org, The Dumping Union]

-bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]

-pc98 software list updates: [r09]
 * Re-tested software with current MAME.
 * Corrected titles and re-labeled disks with their actual names.
 * Added usage notes for software that needs DOS.
 * Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
 * Removed floppies for CD games that already exist in the CD software list.
 * Removed notes stating that the FDD format is not supported, as this is no longer true.

-neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola]

-alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]


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My Nes 7.4.6753
« Antwort #322 am: 29 Juni, 2018, 12:13 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

Added: Namco 163 sound channels (mapper 210 external sound channels)
Fixed: save-load state in Namco 106 mappers (# 19 and 210)
Fixed: channels cannot be silenced using Audio>Channels menu items from the last update.
Improved: Audio filters order fixed to match what described in the wiki, it goes now like this: high-pass filter at 442 Hz => high-pass filter at 90 Hz => low-pass filter at 14 KHz.

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Emu Loader 8.6.1
« Antwort #323 am: 03 Juli, 2018, 05:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed

Non-game files were added to a MAME software list games
- some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hash\nes.xml", "hash\msx_cart.xml", others)
- you must re-create all your MAME software list games lists again, either delete all files in "frontend_dir\arcade\mame_softwarelist_games\" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode
FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)
FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "model2.zip" board ROMs completely ignored
When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)
Timer freeze when applying games filters on grouped view mode
Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)
Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen
Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"
CRC-32 / SHA-1 checksums of unzipped game files failed to be generated
- some games could not be added to the games list (console/computer systems only)
- most noticeable in "Game Details" screen
- mostly for Unicode filenames
- console/computer games only (ported from EmuCon)
- some internal functions updated to support "WideString" parameters and slightly modified to fix this bug
Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old!
Megatons of drawing bugs thru the entire project

Changed

Changes and improvements to games tool bar:
- resized large icons from 44x40 to 48x48
- resized small icons from 28x22 to 30x24
- added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions
- added a white background in the lower text so it's visible in night mode
- several icons were completely remade
- split the icon outer frame from current icons into separate overlay icons, located in a new "resources\main_icons\overlay\" folder
  - overlay icons are painted on top of the icon, alpha blend support
  - overlay icons can be customized to your liking without altering the filter icons
- replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar
  - you can move the panel around by dragging it with the title bar
- finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)
- Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar"
Improvements to "Arcade Games Filters" screen (tool bar button)
- if filter icon not found, the "no icon" was not set correctly
- added support for 68x68 and 30x24 icon sizes, found in "resources\main_icon\arcade_filters\" folder
- choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"
- additional tweaks
Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:
- Extra Large (68x68)
- Large (48x48)
- Small (30x24)
Changes to "Customize Tool Bar"
- replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"
- removed "Search Games Bar" checkbox since it's now listed with the other buttons
- renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu
- additional tweaks
Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs
Changes to Preferences screen
- size increased to 850x600 to give its contents more breathing room
- moved "Internet Game Info" panel from "Images" to "General" page
- renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed
- additional interface tweaks (still needs work)
Changes and fixes to "Supermodel 3 Emulator" features
- entries in file "frontend_dir\arcade\emulator_ini\supermodel_ini\Supermodel.ini" have changed to avoid settings overlap
  NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file
  NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them
- game custom setting files changed as well (change/save emulator default settings first!)
  NOTE: you must re-configure AND save the game custom settings again to update the .ini file
- additional interface updates
- FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!)
  - custom settings and emulator default settings were added twice to command line
  - new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME)
  - if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)
- when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically
- if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit
Replaced the "Main CPU MAME Filter" bar by a floating panel
- it was wasting too much space above the main games list
- the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)
- panel position is always at the top left corner of the games list
- you can move the panel around by dragging it with the title bar
- limited the games search pattern to MAME / HBMAME as it's useless for other systems
- added support for night mode
Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support
Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)
- added a Device column to easily identify game sets with device ROMs
- added a file size column (you must create all arcade games lists to see this info)
- MAME CHD file sizes are detected "on the fly" while scan results list is being generated
- missing files texts are now painted in a dark gray color (light mode) and silver color (night mode)
  - status columns text is painted in red color; much easier to spot missing files
- device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets
- parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column
- moved controls from bottom bar to top bar, reducing waste of space
- increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens
- window now have a fixed width size of 1015 pixels
- when viewing a single game, the window height will be shortened to avoid waste of space
- removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)
- "filename.zip found" and "filename.zip not found" texts are now in "green" and "red" color for easier reading
- status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown
- support for night mode; visibility on this mode is much nicer and detailed than light mode
Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)
- missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)
- file size column added to game files list
- MAME CHD file sizes are detected "on the fly" while files list is being generated
- if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it
Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)

Added

Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen
- for games tool bar filters, images tool bar and other "captionless" tool bars in the future
- support custom gradient background; gradient can be disabled to use a single color
- frame color is customizable; it can also be disabled
- tool bars with button caption enabled cannot be customized (TToolBar component limitation)
Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)
Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)
Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen)
  - new settings: "scroll fog shaders", "tile map shaders", "stretch"
  - added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will
Added save states support for "Supermodel 3 Emulator"
- select a save state file before loading the game
- valid filenames are "gamename.st?" (state slots go from 0 to 9)
- save state folder is fixed by the Supermodel emulator and cannot be changed ("emudir\Saves\")
ROM/CHD size info added to arcade and MAME software list sets
- games validation system do not use it, it's for information only
- ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)
- you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it
- games of Supermodel 3 emulator doesn't have ROM size info in "emudir\Config\games.xml"
- games of console/computer systems already have file size info (systems ported from EmuCon Frontend) 

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Emu Loader 8.6.2
« Antwort #324 am: 07 Juli, 2018, 08:15 »
Changelog

Fixed:

Forgot to include the updated file "arcadefiltersmame_filtersini" for "Arcade Games Filters" tool bar button
some filters were renamed
one filter slip in two for easier games filtering
the frontend was crashing without this updated file

Changed:

Color tweaks to night mode
Tweaks to "Delete/Rename Game Image File" screen

"Search Games" panel expanded, 3 view modes:

floating panel: default behavior, located just below the search button in filters tool bar
panel attached to the bottom of the games list: slim panel with 40 pixels height
panel attached to the top of the games list: slim panel with 40 pixels height
to switch between modes, click the new "tool bar" button next to the close button
you can customize "Night Mode" colors of the attached panel, "Night Mode" page in preferences screen
floating panel still have fixed colors - in light mode, colors are fixed
"Search Games" panel "enabled" state is now restored on a frontend restart

Removed:

Minor source code cleanup

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Emu Loader 8.6.3
« Antwort #325 am: 20 Juli, 2018, 05:45 »
Changelog

Fixed

Heavy tool bar flickering when resizing main screen / images panel
- caused by the tool bar's "repaint" internal event (not accessible by the user)
- tool bar "DoubleBuffer" property is now always enabled
Frontend crash when clicking "All Visible" button in "Customize Tool Bar" (games filters tool bar)
Image category icon in images tool bar was showing the night mode overlay while in light mode
Frontend crash when detecting "Atari 800" cartridge type from an unzipped game Unicode filename

Changed

"Search Games" panel is back in the games filters tool bar
- floating panel is still available as an option (access in "Settings" button)
- games list attached panel is gone
- new "Use Small 16x16 Icons" option , access in "Settings" button (default 24x24 icons)
- new "Show Filter Labels in Small Tool Bar" option to show labels, "small tool bar" mode only
- the "Search" tool bar button is visible only for the floating panel
- the floating panel "enabled" state is no longer restored at startup
"Games List Status Bar" colors limited to the light mode (Preferences screen, "Games List" page)
Setting "Panel Outer Frame Color (7 Pixels)" renamed to "Image 7 Pixels Border Color" to avoid confusion with night mode (Preferences screen, "Games List" page)
Behavior of panel frames have changed, two options to choose from:
"Outer Frame": enable this to use a single frame
"Inner Frame": enable this to use a double frame; "outer frame" must also be enabled

- disabling both settings or just "outer frame" removes the panel border completely
- tool bars updated to support the new setings
Message box now show top bar color and labels colors according to game's set status
- green bar for available games
- red bar for available games with missing ROMs/CHDs
- gray bar for missing games

Added

New "Show Game Documents 7 Pixels Border" checkbox and "Border Color" settings, to align the panel with images panel (Preference screen, "Game Docs" page)
Night mode improvements ("Night Mode" page in Preferences screen)
- "Search Games" panel colors customization expanded to include the edit box
- customize games list frame color and visibility
- tick the new "Use Windows Themed Border" to disable games custom frame color; it shows a single border
- the frame in games filters tool bar is now drawn outside the client area, and it can be set to disabled, single or double frame
- customize images panel frame colors and visibility
- images tool bar height aligned with games filters "small tool bar", frame is now drawn outside the client area
- "Customize Games List Status Bar Colors" settings for the night mode (colors box in "Games List" page is now only for the light mode)
New "Panels Colors" general settings for the night mode, so you can change frame colors, background color, font color and shadow font color
- "Apply Filters" message box
- "Initialize Zipped Images Contents" message box
- Game Details
- Select a Machine to Run Game
- Load Multi-Slot MAME Games
- Load Console/Computer Multi Floppy Disk Games
- Search Games floating panel
- Rename/Delete Game Images
- Customize MAME Software List

NOTE 1: not all texts can have custom colors (font color and shadow font color)
NOTE 2: background color is it's not widely applied; only for a few panels
New setting "Tool Bar Overlay Icons Folder" (preferences screen, "Games List" page)
- you don't have to overwrite frontend's overlay icons anymore, just create a sub-folder with your custom icons and select it in the drop-down box
- sub-folder must be inside "frontend_dir\resources\main_icons\overlay\" base folder
- for both light mode and night mode
- use ANSI directory names only, no Unicode support
- you only need to add icons that are different than the ones from the base folder
- if an icon doesn't exist in the sub-folder, the overlay icon from the base folder will be used
- overlay icons are used in games filters tool bar and images tool bar (so far...)
- folder name is used as the icons set title
- added a "Dark Grey" icons set for the night mode; thanks to "Fabian" for creating the icons

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MAME 0.200
« Antwort #326 am: 25 Juli, 2018, 09:09 »
Changelog

    0.200
    -----
    MAMETesters Bugs Fixed
    ----------------------
    - 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
    - 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)
    New working machines
    --------------------
    Acorn System 5 [Nigel Barnes]
    New working clones
    ------------------
    Acorn System 2 [Nigel Barnes]
    Acorn System 3 (6502 CPU) [Nigel Barnes]
    Acorn System 4 [Nigel Barnes]
    Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
    Apache 3 (rev E) [coolmod, The Dumping Union]
    Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
    Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
    Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
    Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
    Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
    Scramble (bootleg, set 2) [hammy, The Dumping Union]
    Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
    Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
    Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]
    New machines marked as NOT_WORKING
    ----------------------------------
    Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
    Captain Zodiac [Siftware]
    CMS 6502 Development System [Nigel Barnes]
    DECstation 5000/133 [R. Belmont, Al Kossow]
    Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
    Fever Chance [GoneMad]
    IPhone (A1203) [MoochMcGee]
    Marbella Vice [Recreativas.org, The Dumping Union]
    Topaz (Inder) [PinMAME]
    New clones marked as NOT_WORKING
    --------------------------------
    Jokerz! (G-4) [PinMAME]
    Safe Cracker (1.0) [PinMAME]
    New working software list additions
    -----------------------------------
    Acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
    Acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
    Camplynx_cass:
    3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),
    Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank,
    Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra),
    Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra),
    LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra),
    Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra),
    Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack,
    Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K),
    Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
    Ibm5150:
    PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow]
    Cadaver (5.25"), Cadaver (3.5") [Chism]
    Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
    Ibm5170:
    LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow]
    Excel (Version 3.0a) [darksabre76]
    MS-DOS (Version 6.22, Thai) [Justin Kerk]
    St_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
    X68k_flop:
    Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion),
    Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies,
    My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein
    [Wayder]
    New NOT_WORKING software list additions
    ---------------------------------------
    Acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
    Ibm5150: PC Globe 4.0 [ArcadeShadow]
    Ibm5170: POWER DoLLS [Justin Kerk]
    Pc88va: Tetris (Bullet-Proof Software) [r09]
    Source Changes
    --------------
    Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]
    X68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]
    Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]
    Z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]
    X68000: Separated VINAS/VICON CRTC device. [AJR]
    Cischeat.cpp: Improvements: [Angelo Salese]
    * Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
    * Fixed Grand Prix Star stuck tyre sprite in attract mode.
    Ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]
    Sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]
    Tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]
    Amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
    * Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.
    Taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
    * Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
    * Deferred allocation of buffers to start time.
    * Removed unused/redundant code.
    Lastduel.cpp: Cleanup: [cam900]
    * Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
    * Added a palette decoder function for palette.
    Seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]
    Srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]
    Taito_x.cpp: Cleanup: [cam900]
    * Split out common parts of memory maps, and separated kyustrkr machine configuration.
    * Reduced runtime tag map lookups.
    Atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]
    Nmk16.cpp: Updates and cleanup: [cam900]
    * Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
    * Implemented sprite and palette size limits.
    * Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
    * Improved save state support.
    Unico.cpp: Cleanup: [cam900]
    * Improved member names and tags.
    * Deferred video RAM allocation to start time.
    * Reduced runtime tag map lookups and ACCESSING_BITS checks.
    * Added palette decoder function.
    Silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]
    Drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]
    Namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
    * Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.
    Vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]
    C140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]
    Namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]
    Namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]
    Bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]
    M107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]
    Lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]
    Argus.cpp: Cleanup: [cam900]
    * Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
    * Moved butasan tilemap scanning into mapper function.
    * Reduced code duplication.
    Realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]
    Sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]
    Suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]
    Galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
    * Fixes background color fading in intro, and girl display in stage start.
    Kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]
    Made many class members private and removed dead code exposed. [David Haywood]
    -315_5124.cpp: Updates and improvements: [Enik Land]
    * Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
    * Added a device to support behaviour specific to the 315-5313 in mode 4.
    * Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
    * Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
    * Emulated sprite status register bits indicating first sprite that overflows.
    * Implemented sprite zoom limit for 315-5124/315-5313.
    * Fixed incorrect scrolling exhibited in Charles' scrolling test.
    * Improved color of leftmost column in mode 4 when fine scroll is applied.
    * Implemented display mode 1 (text) and mode 3 (multicolor).
    Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]
    Cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]
    Added ARM1176JZF-S CPU device. [MoochMcGee]
    I386: Fixed two cppcheck warnings. [MoochMcGee]
    Added Acorn Bus slot devices. [Nigel Barnes]
    * For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
    * For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
    Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
    * For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.
    A6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]
    Ef9365: Clear frame buffer memory on reset. [Nigel Barnes]
    Camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]
    Emumem: Replaced with new, modernized back-end. [O. Galibert]
    Williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]
    Interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
    * Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.
    Nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
    * Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.
    Apple2e updates: [R. Belmont]
    * Added debugger guards to avoid accidentally banking out ROM.
    * Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.
    Apple2gs: Re-wrote driver using address map bank device. [R. Belmont]
    Apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]
    Es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]
    Z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]
    Mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]
    Trs80 work in progress: [Robbbert]
    * Split into separate sources.
    * Fixed UI paste/natural keyboard.
    * Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
    * Fixed UART status on sys80.
    * Fixed cassette waveform.
    * Tidied up and modernised code.
    * Added monitor documentation.
    Ht1080z: Added ay8910. [Robbbert]
    Ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
    * Added device to encapsulate PlayStation 2 timers.
    * Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
    * Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
    * Added skeleton GIF, VIF1 and GS devices.
    Mips3: Added basic Emotion Engine support. [Ryan Holtz]
    Kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]
    PowerVR2: re-implemented color calculation. [snickerbockers]
    Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
    * Avoids multiple explicit instantiations with the same template arguments.
    Devcb: Replaced with new, more flexible implementation. [Vas Crabb]
    * Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.
    Layout system improvements: [Vas Crabb]
    * Allow screens to be referenced by tag in layouts.
    * Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
    * Improved view generation and selection for systems with two screens.
    * Added support for user variables and repetition in layouts, and converted a number of layouts.
    V550: Added keyboard program ROM dump. [Al Kossow]
    Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]
    Hiscore.dat: Updated for recent changes. [Leezer]
    X68k_flop: Updates: [Wayder]
    * Organised and corrected entries, and replaced disk images with new dumps.
    * Removed Ninin Battle (Alt) - it's a modified copy.
    * Updated/corrected missing dumps, release years, and Japanese titles.
    Ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]


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Emu Loader 8.6.4
« Antwort #327 am: 02 August, 2018, 05:40 »
Changelog

Fixed

Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists
Re-added support to generate zipped snapshot thumbs in thumbnails view
- the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me
- all arcade systems are supported, "snap.zip" file; MAME also support "softwarename.zip" and "snap_sl.zip"
- Console/computer systems from EmuCon were Ok
Games list was not focused after a manual switch between light and night mode (main menu)

Changed

Minor optimizations to save some RAM when handling game image folders and improve game images preview search
Changes to "Image Category Settings" screen
- button "Default" folder was doing nothing
- category folders are now read directly from config files and not from RAM vars, which might contain different data
- relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system
- minor code tweaks

Added

New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)
- you can customize what machines appear in the list
- it works like the "Customize MAME Software List" feature
- excluded machines list is saved in "\arcade\mame_machines_exclude.txt" file
- machines are only hidden from the list, not disabled
- it's only for the machines filter panel, not for the main games list
Support for "all-in-one" zipped image files (MAME software lists only)
- you can have snaps for all MAME softlist games combined into one humongous file instead of separate "softwarename.zip" files
- filename is the same as MAME's image .zip filenames, plus a "_sl" suffix
- filename format: "snap_sl.zip", "titles_sl.zip", "covers_sl.zip", etc (all categories are supported)
- files must be located in the same place as their "arcade/machine" files (snap.zip, titles.zip, etc)
- you can use "softwarename.zip" files together with these new files
- they will be scanned after "softwarename.zip"
- easy to use, just drop files in them proper folders and start the frontend
Mulitple image paths detection (MAME only)
- only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)
- removal of surrouning quotes, just to be safe (first and last char on the string)
NOTE: there is no multi directories scan to show game preview images!
Added "\videosnaps_sl\" sub-folder scanning for video preview, MAME software lists

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Emu Loader 8.6.5
« Antwort #328 am: 05 August, 2018, 10:15 »
Changelog

Fixed

"Machines List Filter" implementation is complete
- if you hide the parent set, all clone will hide as well
- forgot to link the code for checkbox "Show Parent Sets Only" in "Customize Machines List" screen
- window width increases if screen width is 1280 pixels or higher so all columns are visible without showing a horizontal scrollbar
- proper colors in night mode
Machines list wrong font colors in "MAME Machines Filter Panel"
Icon alpha blending bug in "Machine Types And Systems Filters" screen when items are unchecked (tool bar button filter)
Changed
Renamed "MachinesList_SidePanel" section to "MAMEMachinesFilterPanel", for consistency
Renamed "Game Font Settings" to "Customize Game Fonts" in games popup menu and main menu "Games List"
Removed
Colors array vars of games selection bar are no more; colors are taken from ColorBoxes in Preferences screen

Added

Games list selection bar colors customization (Preferences screen)
- customize background color, frame color and font color
- there are two bar settings for MAME and arcade, one for available games (default blue color) and one for games with missing ROMs/CHDs (default red color)
- re-added "Gradient Bar" setting
- two separate sets, one for light mode in "Games List" page and another for the night mode in "Night Mode" page
- light mode settings are saved in "EmuLoader.ini"
- night mode settings are saved in "nightmode.ini"
- affected features so far: main games list, MAME Machines Filter Panel, "Customize Game Fonts" screen, "Customize Thumbnails" screen
NOTE: frame cannot be removed but it can be masked with "alpha blending" and frame colors like black or white
Night mode custom user colors support in a couple more screens (no more forced blue frames)
New "Slot Machines" catver.ini filter added to "Arcade Miscellaneous Filters" screen

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Cemu - Wii U Emulator 1.13.0
« Antwort #329 am: 06 August, 2018, 05:20 »
Whats new:>>

Overhauled graphic pack system and interface
New settings window
Added Discord Rich Presence support
Added .elf support (homebrew)
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

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