Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 65131 mal)

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GameEx 14.81
« Antwort #225 am: 02 Juni, 2017, 13:30 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Whats new:>>

New error reporting application and feature

http://www.gameex.com/

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Mednafen 0.9.45.1
« Antwort #226 am: 14 Juni, 2017, 04:40 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

 Open Source

Changelog

-- 0.9.45.1: --

June 5, 2017:
   SNES: Fixed an instance of possibly-undefined behavior.

   Silenced dumb warning spam relating to endian.h emitted by newer versions of gcc.

June 4, 2017:
   Fixed garbled audio with the exclusive-mode WASAPI sound driver on some higher-end sound cards(regression introduced in 0.9.45 due to a mistake in changing
   the meaning of a macro field during development); may also fix garbled audio when using the new OpenBSD sound driver with certain sound cards.

[close]

http://mednafen.sourceforge.net/

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PPSSPP 1.4.2
« Antwort #227 am: 21 Juni, 2017, 12:31 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

Fix bug causing several games to crash on ARM64, including Metal Gear Solid: Peace Walker
Software rendering crashfix
Fixes for homebrew: Timing, MEMSIZE

[close]

http://www.ppsspp.org/

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MAME 0.187
« Antwort #228 am: 29 Juni, 2017, 06:00 »
Changelog

MAMETesters Bugs Fixed:
[Graphics] (starshp1.cpp) starshp1, starshpp Speed and graphics information from the real machine
[Gameplay] (norautp.cpp) norautp, norautjp Readout Switch
[Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs ADPCM samples are distorted
[Misc.] isa_ibm_mda Typo on the "isa_ibm_mda" set description
[Sound] (zaxxon.cpp) ixion, razmataz Missing sound
[Documentation] (odyssey2.cpp) jopac In the description there are two useless spaces at the beginning
[Interface] (a7800.cpp) a7800.ccp Machine inputs broken
[Sound] (arkanoid.cpp) arkanoid and clones, arkatour Sound pitch is too high by 100%
[Graphics] (nbmj9195.cpp) imekura Graphic corruption in many places
New working machines:
Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
Goupil G2 [Jean-Francois DEL NERO]
Jump Kun (prototype) [ShouTime]
Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]
New working clones:
Bambino Classic Football [hap]
Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
HP 9845B (Germany) [F.Ulivi, A.Kueckes]
HP 9845C (Germany) [F.Ulivi, A.Kueckes]
HP 9845T (Germany) [F.Ulivi, A.Kueckes]
Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
Macross II (Korea) [CoolMod, CS, The Dumping Union]
Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
Money Money (set 2) [caius, The Dumping Union]
Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
Palamedes (US) [caius, The Dumping Union]
Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
Power Instinct (USA, prototype) [ShouTime]
Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Spectar (revision 2, bootleg) [Ricky2001]
Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
Time Killers (v1.32I) [Brian Troha, The Dumping Union]
Victory (Comsoft) (bootleg) [Josele Fernandez]
Machines promoted to working:
Goupil G1 [Jean-Francois DEL NERO]
Mattel Computer Gin [hap, Sean Riddle]
Clones promoted to working:
Dragon 64 Plus [Nigel Barnes]
Treasure Island (DECO Cassette) (Region D) [David Haywood]
New machines marked as NOT_WORKING:
Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
D-CAT16 (Mega Drive handheld) [Team Europe]
Game & Watch: Mickey Mouse [hap, Igor]
Game Prince RS-1 [BeckieRGB]
Game Prince RS-16 [BeckieRGB]
HP9000/332 [R. Belmont, Al Kossow]
GRiD Compass 1101 [shattered]
GRiD Compass II 1121 [shattered]
Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
Pingu's Ice Block [Darksoft, MetalliC]
Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
Spirit of 76 [PinMAME]
V-Dog (prototype, earlier) [AttackedbyGlitch]
V-Smile Baby (US) [Sean Riddle]
VG Pocket Tablet [BeckieRGB]
New clones marked as NOT_WORKING:
Animal Basket (19 Jan 2005) [brizzo]
Black Knight 2000 (PF-1) [PinMAME]
Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
Ez2dancer 2nd Move [RetroRepair, Guru]
Forty-Love (Japan) [ShouTime]
GRiD Compass 1109 [shattered]
GRiD Compass II 1129 [shattered]
GRiD Compass II 1131 [shattered]
GRiD Compass II 1139 [shattered]
Motor Raid - Twin/DX [Bill D., The Dumping Union]
New Century (Spanish bootleg of Scramble) [Marcos75]
OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
The Bounty (set 2) [caius, The Dumping Union]
Treamcast [Maddog]
V-Smile (US) [Sean Riddle]
New working software list additions:
abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
bbcmc: Bikes [Nigel Barnes]
dragon_cart: Sound Extension [Nigel Barnes]
dragon_cass: Hang It! [Nigel Barnes]
dragon_flex:
Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler,
Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
dragon_flop:
BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2,
Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial,
Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova,
Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989) [Nigel Barnes]
dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
ibm5150:
4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation,
Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions),
PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
ibm5170:
Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various versions), SimFarm [ArcadeShadow]
pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
x68k_flop:
Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ, Nemesis '95 Gradius 2 [Justin Kerk]
New NOT_WORKING softwre list additions:
dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
vsmile_cart:
Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL),
Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]
Source Changes:
plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]
Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]
hp9k_3xx updates: [R. Belmont]
Preliminary working DIO/DIO-II bus implementation and 98544 video card.
Hooked up i8042 I/O microcontroller comms to main CPU.
Support medium-res built-in video on 9000/332.
Improved CD audio play track/index command handling. [smf]
Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]
terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]
cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]
apricot: Switched to preferred Z80SIO device. [Dirk Best]
drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]
devcb: Added line hold capability. [O. Galibert]
bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]
Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.
ti99 updates: [Michael Zapf]
Implemented Hexbus and HX5102 floppy early WIP.
Cleaned up slot devices architecture and renamed constants.
Added new cartridge type paged7 for TI-CALC.
accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]
d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]
dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]
dragon200e: Added correct keyboard. [Nigel Barnes]
starshp1 updates: [Frank Palazzolo]
Fixed graphics/speed issues.
Made Fast/Slow momentary as on real cabinet, added note about behaviour.
Updated clocks according to latest information.
z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
Gets virtpool driver terminal a bit further, but not all the way (no visible difference).
dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]
Replaced fake TLCS-90 I/O space with callbacks. [AJR]
pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]
tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]
aerofgt.cpp: Video and sound refinements: [AJR]
Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
Work towards flip screen support for most games - aerofgtb is nearly correct now.
dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]
toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]
Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]
galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]
Sort slot options by name in -listslots output. [AJR]
Made CBM IEC device names more descriptive. [AJR]
sidebs: Fixed POST failure in debug build. [AJR]
taito_en: Use MB8421 for communication RAM. [AJR]
mjkjidai: Use 8255 devices for I/O. [AJR]
subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]
suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]
Added TE7750 Super I/O Expander device. [AJR]
m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]
norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]
grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]
s2650: Modernised I/O: [AJR]
Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.
Don't try to read past the end of a memory space in debug view. [AJR]
Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]
Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]
taitosj: Made security MCU hookup a device. [Vas Crabb]
exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]
Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]
Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]
Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]
CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]
Made read_or_write a scoped enum. [Nathan Woods]
Changed the profiler to use std::ostringstream as the text sink (instead of std::string). [Nathan Woods]
Cleaned up CoCo 3 GIME implementation. [Nathan Woods]
Changed a few C strings to std::string references in the debugger. [Nathan Woods]
Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]
Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]
r9751: Added more SMIOC registers. [Brandon Munger]
HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
Lowered volume of beeper (was too loud according to A.Kueckes).
Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]
CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]
Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]
Implemented busy delay in CoCo SSC. [Tim Lindner]
EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]
Interpro driver updates: [Patrick Mackinlay]
Added skeleton for srarb.
Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
Expanded cammu skeletons.
Added support for "new" SCSI.
Added clock-based ioga interrupts.
Added forced NMI handling.
Improved SCSI DMA.
Removed broken caching.
Added Clipper CPU ID support.
Added enum masks and unknown registers, disabled bus errors.
Made RAM configurable and improved system registers.
Added initial implementation of unmapped memory handler.
DMA/IRQ changes, serial DMA registers.
Added 7-segment diagnostic LED.
NMI and DMA improvements - NMI boot diagnostics pass.
Made floppy DMA read and write work.
Improved logging.
ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]
t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]
Gameboy updates: [Tauwasser]
Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
Removed buffer over-read in get_cart_type.
Updated MBC1-MBC5 mapper documentation.
Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
Also added a hack to overclock the TMS to 120% so that the map screen renders properly.
Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]
Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]
Fixed trailing space in -listclones and -listbrothers output. [Tafoid]
naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]
naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]
naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.
ShouTime, MetalliC]
chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]
kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]
Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]
Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]
Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]
tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]
arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]
prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button.
Lord Nightmare, ShouTime, brizzo]
ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]
socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration
derive from socrates. [Lord Nightmare]
hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]
naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]
svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]
system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]
Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]
gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]
Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]
Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]
Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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GameEx 14.82
« Antwort #229 am: 30 Juni, 2017, 13:22 »
Whats new:>>

A new version of the setup wizard by Ben Baker is included which fixes several reported issues and also shows some of the new design of the setup wizard that will be available in GameEx Evolution.
Also with this release, game manuals are now not a registered only feature.

http://www.gameex.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.8.1
« Antwort #230 am: 01 Juli, 2017, 09:10 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Improved compatibility
Improved graphics
Added support for socket API (nsysnet)
Improved Software Keyboard
Bugfixes

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RockNES 5.50
« Antwort #231 am: 08 Juli, 2017, 18:15 »
Changelog

New NTSC default palette, including color emphasis, by Joel Yliluoma.
All palette-related core was rewritten and fixed.
Fixed palettes for VS games, including GUI dialog for selection.
Fixed problems in the GUI 'general settings' dialog.
Fixed PPU left clipping on/off setting.
Fixed GUI alert box colors.
Fixed a bug in the "Olive" and "Nocturne" color styles.
Fixed gfx frame pointer reset, an obscure bug found by accident.
Fixed emulation reset if an invalid opcode is found.
Fixed mapper 64 IRQs (Hard Drivin' works again).
Fixed mapper 90 IRQs and savestates.
Fixed Famicom Disk System savestates, system RAM and PPU IRQs, major bugs!
Fixed initial scanline (fixes Time Lord).
Fixed an obscure bug setting file loading path.
Fixed ROM corruptor, it wasn't restoring changes.
Fixed a bug setting the CPU address range in the CPU state display.
Fixed a few bugs in the config file parsing.
Fixed resetting to the default settings.
Custom fullscreen mode is now disabled if the last video mode was windowed.
Improved color emphasis effect & MMC3 IRQs.
Improved $2006 behaviour, old hacking removed.
Removed restriction for running only 1 instance of RockNES.
Frame rate (FPS) is no more displayed in the program window.
Added mappers 190 (Magic Kid GooGoo) and 206.
Added full NES palette viewer, including all the color styles palettes!
Added 5 new color styles, related to R-G-B swapping.
Added Game Genie codes, up to 10.
Added NSF track number display on-screen.
Another huge code cleanup and fixes, plus minor changes and improvements.

[close]

http://rocknes.web.fc2.com/

Arbeits.- Testrechner :

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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RockNES 5.51
« Antwort #232 am: 10 Juli, 2017, 05:45 »
Whats new:>>

- Fixed a CHR bankswitching bug in the mapper 64 (Rolling Thunder works).

http://rocknes.web.fc2.com/

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MSI Z170A PC Mate Mainboard
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RockNES 5.52
« Antwort #233 am: 15 Juli, 2017, 07:40 »
Whats new:>>

Fixed mapper 19 (Rolling Thunder (J) works).
Internal cleanups and minor tweaks.
Documentation updated.

http://rocknes.web.fc2.com/

Arbeits.- Testrechner :

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Cemu - Wii U Emulator 1.8.2
« Antwort #234 am: 26 Juli, 2017, 04:56 »
Whats new:>>

Recompiler performance improvements
Audio improvements
Better support for softdec videos
Minor compatibility improvements
Misc smaller changes and new features

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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MAME 0.188
« Antwort #235 am: 26 Juli, 2017, 13:22 »
Changelog

MAMETesters Bugs Fixed:
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
- 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots
(Ivan Vangelista)
- 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error
when mounted (Ivan Vangelista)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the
overflow flag (V) (AJR)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines:
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Space Jam (Tiger handheld) [hap, Sean Riddle]
New working clones:
Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
Cobra-Command (World/US revision 4) [Bryan McPhail]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA)
[ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg,
The Dumping Union]
Solar Assault Revised (ver JAA)
[ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg,
The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working:
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working:
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING:
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
Mahjong Mogitate [system11, The Dumping Union]
Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
Super Derby II [Phil Bennett, Hammy]
Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
VG Pocket Mini (VG-1500) [BeckieRGB]
VG Pocket (VG-2000) [BeckieRGB]
Virtua Striker 4 (Export) (GDT-0014) [rtw]
Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
VT330 [Toshi]
WaiWai Drive [Arzeno Fabrice, brizzo]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]
New clones marked as NOT_WORKING:
Beat the Clock (with flasher support) [noahpdavis]
Commodore PC 10 [rfka01]
Dirty Harry (LF-2) [PinMAME]
Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
New Super Triv III [Smitdogg, The Dumping Union]
Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
Triv Five Special Edition [Smitdogg, The Dumping Union]
New working software list additions:
abc80_flop: ABCDatastorm [Genesis Project]
coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
ibm5150:
Le Manoir de Mortevielle [breiztiger]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time,
Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty,
Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf,
Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit,
Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer,
Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170:
B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed,
MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions:
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes:
-z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
-Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
-ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
-Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
-nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
-megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
-colt: Fixed colors. [AJR]
-vgmplay enhancements: [AJR]
* Added support for YMZ280B and YMF271.
* Fixed clock speed for dual POKEY.
* Produce error message when nonexistent file is specified.
-froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
-listxml enhancements: [AJR]
* Match arguments against device names as well as driver names.
* Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
-gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
-mrdo: Load protection PAL data (not used at the moment). [AJR]
-mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
-MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C). [AJR]
-funystrp: Added serial EEPROM for high score entries. [AJR]
-ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
-blackt96.cpp improvements: [Angelo Salese]
* Added flip screen and coin counter support.
* Reimplemented text layer as tilemap.
* Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
-cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
* Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
-Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
-Standardized button layout for PCE bootlegs. [Angelo Salese]
-Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
-Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
-socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
* Fixes issues with super painter and a few other games not recognizing keyboard input.
* Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
-arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
* Also added notes about which sets bootlegs are derived from.
-dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate
support. [Lord Nightmare]
-taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got
rid of hack for megablast. [Lord Nightmare]
-Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
-missb2 updates: [Lord Nightmare]
* Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
* Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
* Added watchdog.
-retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
* Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
* Verified XTAL, dividers, and SN76489A type from PCB pictures.
* Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
-Added correct palette weighting for all dec8 games. [Bryan McPhail]
-Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
-Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
-pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
-plugins/cheat updates: [Carl]
* Poll for setting hotkeys.
* Link simple cheats.
-Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
-fccpu1 updates: [Joakim Larsson Edstrom]
* Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
* Added machine configuration for baud rates for all three serial ports using MC14411 device.
* Added newer version of firmware Force Debugger v1.1.
-68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
-sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
-sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
-dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
-ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
-Overhauled MAME options handling. [Nathan Woods]
* The new options system is more dynamic and should detect errors earlier.
* The slot menu now shows updated options in response to selections made by the user.
-Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
* Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
* Existing positions may be selected using UI navigation controls.
-Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream.
[Nathan Woods]
-MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
* Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
-Cleaned up the MC-10 driver. [Nathan Woods]
-Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
-sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
-dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
-debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
-options: Set the value when setting the default as before. [O. Galibert]
-mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
-dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
-Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
-cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
-Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
-m377xx: Added preliminary M37720 support. [R. Belmont]
-alphatro improvements: [R. Belmont]
* Added correct banking and partial floppy support.
* Corrected motor on and FDC reset.
* Corrected number of driver (real machine only has two), and fixed B: drive.
-output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
* Messages are of form "verb = value1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
* Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
-Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
* Added support for all 4040 features besides interrupts.
* Split address/status, RAM/ROM ports, and program memory into separate address spaces.
* Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
* Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
* Made disassembly output closer to what ASL accepts as input.
* Allowed 4-bit registers to be set independently through the debugger.
-Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
* Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
* Supports PROM, program/data storage and high-speed paper tape reader cards.
-Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
* Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
* Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
* Added save state support.
-Layout system improvements: [Vas Crabb]
* Made scripts do substantial validation of layouts at build time.
* Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
-Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
* Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
-Made device_memory_interface own its address space objects. [Vas Crabb]
-Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
-Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
-Cocoa debugger improvements: [Vas Crabb]
* Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
* Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
-Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data
node/subtree into a different tree. [Vas Crabb]
-Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
-Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
-hh_sm510 artwork updates:
* Added background vector graphics to gnw_ml102. [ChoccyHobNob]
* Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
* Improved gnw_jr55 LCD segments. [hap, JonasP]
* Added background graphics to nupogodi.svg. [Igor, hap]
* Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
-segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code.
[anonymous, digshadow]
-segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
-Improved WD2010 emulation: [Bavarese]
* Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
-Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
-r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
-Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation
that can be served over HTTP. [Christian Brunschen]
-Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
-naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
-opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
-Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation.
[Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
-Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp.
[David Haywood]
-srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
* Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
* Fixes incorrect behaviour for 6th boss (no longer skips first form).
-Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
* Also added support for bootleg multigame and fixed regression caused by change in draw order.
-tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver.
[David Haywood]
-Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
-Irem M62 cleanups: [David Haywood]
* Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
* Made use of multiple palettes and gfxdecode structures.
-upd7810, upd7811: Added internal address maps. [David Haywood]
-gaelco/ds5002fp updates: [David Haywood]
* Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
* Made SFR defaults configurable in ROM loading like NVRAM defaults.
* Made external SRAM persistent as well (some games store scores etc. in it).
* Cleaned up Touch & Go dump and added preconfigured internal RAM.
* Created device for Gaelco protection module and removed remaining simulation code.
-Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
* Shares identical code with other sets, just encryped with a different key.
-Add DIP switches to Tsukande Toru Chicchi. [einstein95]
-Initial HP series 80 emulation: [F.Ulivi]
* Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
* DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
-ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
-Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
-Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
-Fixed default DIP switch settings for Parodius. [Jack Li]
-Enhanced Emscripten support: [James Baicoianu]
* Fixed save/load support and scheduled exit.
* Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
* Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
-Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
-Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
-snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
-wolfpack: Fixed missing Torpedo trail. [MASH]
-z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
-ncr5390 improvements: [Patrick Mackinlay]:
* Improved initiator transfer information logic.
* Split transfer count/counter.
* Added rudimentary 53C90A/53C94 support.
* Reworked initiator transfer information state machine, should now support all SCSI phases
* Improved handling of DMA/non-DMA commands.
* Added an undocumented hack to make InterPro work.
* Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
* Improved tcounter and DMA/DRQ handling.
* Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
* Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w().
* Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
* Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
* Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
-nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
-interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
* Reworked DMA, added eth registers.
* Improved 5390 device, removed legacy 539x SCSI stuff.
* Passes all iogadiag tests if bus error hack is enabled.
* Implemented basic serial DMA.
* Switched to ncr53c94.
* Initial preparation for Ethernet implementation.
* Implemented timer-based DMA.
-Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
-Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
-sun1: Replaced console hack with upd7201 device. [shattered]
-chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
-freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
-Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
-shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
-Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
* H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
-Game Boy/Super Game Boy improvements: [Tauwasser]
* Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
* Fixed MMM01 zero-adjust logic for ROM bank.
* Fixed Super Game Boy VRAM transfers and removed border hack.
* Fixed various code style and comment issues.
-macpci: Added more Pippin ROM sets. [unknown]
-retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
-wrally.cpp: Added World Rally PCB layout. [Brian Troha]
-targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1
program ROM labels. [Brian Troha]
-stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
-sms.xml updates: [Enik Land]
* Fix The Terminator by adding their on-cart RAM.
* Added notes for games with SK-1100 keyboard support.
* Corrected Great Baseball (Euro, USA, Bra) release year.
* Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
-kinst.cpp: Updated hardware info. [Guru]
-abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
-Updated compiling instructions for Fedora Linux. [inflatador]
-Updated hiscore.dat. [Leezer]
-Added -output option to documentation with description of available choices. [OzFalcon]
-megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
-SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]

[close]

http://www.mame.net/

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Cemu - Wii U Emulator 1.9.0
« Antwort #236 am: 03 August, 2017, 16:15 »
Whats new:>>

New controller configuration UI and profile system
Added support for XInput
Better implementation of VPAD and Padscore API
Improved gyro control via mouse
Misc bug fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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RockNES 5.53
« Antwort #237 am: 09 August, 2017, 13:45 »
Whats new:>>

- Improved mapper 64 IRQ timing.

http://rocknes.web.fc2.com/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Mesen 0.9.1
« Antwort #238 am: 18 August, 2017, 12:30 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

New Features

    HD Packs: Improved support for HDNes' HD packs and added an HD Pack Builder tool.
    Debugger: Added several new features and options (Step Back, configure input, etc.)
    Video: Added option to automatically re-enable sprite limit to reduce graphical glitches caused by the "remove sprite limit" option.
    VS System: The custom color palette can now be applied to VS System games as well.

Bug Fixes

    Overclocking: Bug fixes and improved compatibility.
    Cheats: Fixed issue with 8-character Game Genie codes.
    FDS: Fixed a crash, an issue with automatic disk insertion and improved emulation compatibility.
    NSF: Fixed issue with MMC5 multiplication register (fixes Just Breed NSF).
    Others fixes and improvements for the debugger, game selection screen, rewinding, mappers 48/163, a number of unlicensed games and more.

[close]

https://www.mesen.ca/

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MSI Z170A PC Mate Mainboard
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GameEx 14.83
« Antwort #239 am: 29 August, 2017, 17:40 »
Whats new:>>

Radio stations now start to play much faster.
New background video for GameEx default theme
GameEx now uses the smoother frame rate please wait animation from GameEx Arcade Edittion.
Fiexs pop up descriptions showing wrong MAME game descriptions.
Automatic artwork downloader now downloads MAME ICONs
GZIP (gz) support for premium members.

http://www.gameex.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )