Autor Thema: Amiga / C64 diverses ...  (Gelesen 12714 mal)

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Retro Computing: Amiga-Emulator WinUAE 3.1.0 erschienen
« Antwort #75 am: 09 Juni, 2015, 18:07 »
Mit Ausgabe 3.1.0 bringen die WinUAE-Entwickler ihren Amiga-Emulator auf den aktuellen Stand. Vor allem die Liste der neu unterstützten internen Hardware und externen Peripherie ist lang.

Wer heute einen Amiga nutzen will, greift nur selten zur originalen Hardware. Praktischer ist ein Emulator wie WinUAE, der nun in Version 3.1.0 erschienen ist. Dabei haben die Entwickler dem System einige simulierte Hardware hinzugefügt, darunter viele SCSI- und IDE-Controller. Auch weitere Turbokarten beherrscht die Software nun. Hinzu kommen Videoadapter und Peripherie wie die Soundkarte Toccata Zorro II und Cartridges zum Pausieren der Umgebung. Eine vollständige Liste der neuen Hardware ist in der Ankündigung zu lesen.

Neue Funktionen gibt es ebenfalls, zum Beispiel können Nutzer die Lautstärke der Diskettenlaufwerke ändern oder ein bereits konfiguriertes, aber nicht angeschlossenes Gamepad speichern. Das grafische Frontend lässt sich im Vollbildmodus verwenden, neu ist zudem die Unterstützung für Touchscreens zum Öffnen desselben. Auch bei bereits vorhandenen Funktionen des Emulators gibt es kleinere Updates, einige Fehler aus vorherigen Versionen sind die Entwickler angegangen.

WinUAE erscheint als freie Software unter der GPLv2 und basiert auf UAE (Unix/Ubiquitous Amiga Emulator). Auf ersterem bauen wiederum PUAE, der die Software unter Linux und Mac OS X zur Verfügung stellt, und FS-UAE, der vor allem auf Spiele ausgelegt ist, auf. Mit allen lässt sich die komplette Modellreihe an Commodores Amiga-Rechnern simulieren. Voraussetzung ist jedoch ein Abbild eines Kickstart-ROMs, das man kommerziell erwerben oder aus dem echten Amiga auslesen muss.

Quelle : www.heise.de

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WinUAE 3.2.0
« Antwort #76 am: 21 November, 2015, 16:01 »
Changelog

Major updates:

64-bit compatible 680x0 JIT.
64-bit compatible PPC emulation.
PCI bridgeboards.
Commodore PC/AT bridgeboards.
A2410 RTG Zorro II board
DCTV video port graphics adapter (Partially)
Genlock "emulation", including transparency and ECS genlock features.
Directory harddrive and hardfile KS 1.2 and older full autoboot support.

New emulated expansion hardware:

Accelerator boards:

DKB Wildfire
HD controllers
3-State Apollo 500/2000
A2090 previously missing ST-506 support
Elaborate Bytes A.L.F.
Kupke Golem Fast SCSI/IDE
Mainhattan Data Paradox SCSI
Multi Evolution 500/2000
OMTI-Adapter
Spirit Technology HDA-506
Tecmar T-Card/T-Disk
Vortex System 2000
Xebec 9720H
Commodore x86 bridgeboards
A1060 (A1000 Sidecar)
A2088
A2088T
A2286
A2386SX
x86 bridgeboard expansion devices
AT IDE HD controller (A2286 and A2386SX)
XTIDE Universal BIOS compatible IDE HD controller.
ISA VGA display card (Cirrus Logic GD542x based)
PCI bridgeboards
G-REX
Mediator 1200/4000
Prometheus
PCI bridgeboard compatible PCI cards
FM801 sound card
ES1370 (SB128) sound card
RTL8029 network card

Notes:

SSE2 capable CPU is now required.

Other Updates:

CD and sound card emulation audio output quality improved.
68020/030 prefetch emulation improved.
High DPI display support improved.
AGA subpixel scrolling emulated.
Support shortcut paths (.lnk) in command line.
More undocumented chipset features supported.
Right control = right Windows key option.
Memory accesses only -cycle-exact mode.
UAE devices (uaeserial etc) are compatible with KS 1.2 and older.
Improved compatibility with very old A500 config files.

Bug fixes:

WinPCap network mode didn't detect any devices.
68030 data cache emulation fixes.
Custom to/from RTG mode switch didn't check for filter changes.
JIT on/off on the fly change (outside of GUI) was unreliable.
Keyboard layout changed (B/C only) during device re-enumeration.
D3D9 non-shader mode forgot scanline texture when switching modes.
Audio wave recording created huge broken wave files.
It was not possible to select HDF PCMCIA SRAM and IDE options.
Flash ROM and RTC file dialogs didn't allow creation of new files.

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Retro Computing: Amiga-Emulator WinFellow 0.5.3 veröffentlicht
« Antwort #77 am: 26 November, 2015, 13:52 »
Als Emulator für Commodores Amiga setzen viele Nutzer einen UAE-Nachfahren ein. Doch auch andere Projekte wie WinFellow sind noch aktiv, deren Entwickler nun Ausgabe 0.5.3 mit einigen neuen Funktionen freigegeben haben.

Beim Emulieren des Amiga denken viele Nutzer zuerst an UAE und seine Nachfahren, doch auch andere Projekte wie WinFellow nehmen sich dem Nachbilden von Commodores Rechner an. Die Software liegt nun als Ausgabe 0.5.3 vor. Anfangs erschien das System unter dem Namen Fellow für Rechner mit DOS, anschließend folgten die Version XFellow für Linux und die entsprechende Umsetzung für Windows.

Der ganze Artikel

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WinUAE 3.2.2
« Antwort #78 am: 22 Dezember, 2015, 20:20 »
Changelog

3.2.0 bugs fixed:

- JIT FPU 32-bit and 64-bit compatibility fixes.
- Interlace mode blank screen in some configurations.
- Slirp network mode high CPU usage.
- Some programs that use AGA subpixel scrolling had horizontal
  jittering.
- Per-monitor high DPI update still caused repeated GUI window
  closing/opening.

Other bug fixes:

- Game controllers suddenly stopped working. Most likely only happened
  under Windows 10 and only in some setups.
- MIDI out devices missing (x64 only).
- Serial port transmit buffer was not always flushed.
- 68020+ BFFFO undocumented offset calculation fixed.

Updates:

- AVIOutput in capture before filtering mode: width is now always divisible
  by 16 pixels and height is always even for best codec compatibility.
- Useless, very basic and invisible touch screen mouse and joystick overlay.
- Load config with joystick that is not connected, fall back to previously
  loaded (default.uae) setting instead of always falling back to keyboard
  layout A.
- Out of bounds RTG coordinates are now clipped to valid region instead of
  rejecting whole operation.
- Keyboard names (if available) are now listed in Input panel device list.
- Built-in HRTmon update v2.36.
- Phoenix Board SCSI emulation.

[close]

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WinUAE 3.3.0
« Antwort #79 am: 07 Juni, 2016, 09:14 »
Changelog

New features:

New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs.
PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit).
Dark palette fix option to correct colors of badly ported Atari ST games (Midnight Resistance etc..)
Official CSPPC/BPPC flash updater can be used to install full ROM image without having existing ROM image file.
Custom input events can execute Amiga-side commands and scripts.
Windows clipboard to emulated Amiga keyboard paste support.
Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
Black frame injection is supported in variable refresh modes.
IVS Trumpcard Pro/GrandSlam SCSI emulation.
OS4.x supported UAE expansions:
Directory harddrives, including on the fly insertion/removal
CDFS CD mounting
Clipboard sharing
uaegfx RTG
uaehf.device hardfiles
Virtual mouse driver/magic mouse/tablet mode
uaenet.device
uaeserial.device
uaescsi.device
uae.resource
uaenative.library

Updates:

Game Ports panel input customization is finally very intuitive.
On the fly input device insertion/removal improvements.
Many input device handling updates and fixes.
Faster screenshot/capture in after filtering mode.
Continuous screenshot mode.
CD32 Akiko chip low level emulation compatibility improved.
Nero .nrg CD image support.

Bug fixes:

Hardware RTG emulation rendered same frame twice in some situations
causing slow performance.
Amithlon partition type (0x78/0x30) support works again.
Some storage devices failed to mount as a harddrive.
AGA subpixel scrolling glitches.
Miscellaneous custom chipset emulation fixes.
AGA mode HAM6 colors were not 100% accurate.
Some programmed custom chipset display modes crashed.
Direct3D mode DirectX9 not installed warning corrupted memory.
Fullscreen + paused + enter GUI: GUI was invisible.
Display panel gamma value calculation fixed.
CDFS automount didn't mount CDs with empty label.

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WinUAE 3.4.0
« Antwort #80 am: 22 Dezember, 2016, 19:45 »
Changelog

New emulated hardware:

Graphics adapters:

    ColorBurst
    Harlequin
    OpalVision (OpalPaint, King of Karate)

Accelerator boards:

    Blizzard 1230 MK II and III.
    IVS Vector 68030.

HD controllers:

    Blizzard 1230 MK II and III SCSI Kit.
    Buddha.
    Expansion Systems Dataflyer Plus.
    FileCard 2000/OSSI 500
    Mainhattan A-Team.
    Microbotics HardFrame.
    SCRAM 500/2000.

Network adapters:

    AmigaNet.
    Ariadne.
    Ariadne II.
    LAN Rover/EB920.
    NE2000 compatible PCMCIA.
    NE2000 compatible ISA (x86 bridgeboard compatible).
    X-Surf and X-Surf 100 (Partial).

American Laser Games arcade game hardware:

    LaserDisc player (video file)
    Genlock (using video file genlock mode)
    Light gun and buttons.

New features:

    RAM/RTG RAM handling updated, all size combinations are now supported.
    Autoconfig board GUI list with custom sorting support.
    RAM Z2/Z3 board full autoconfig data customization support.
    Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously.
    Multiple display and sound boards can be now enabled simultaneously.
    Genlock realtime custom image, video file or capture stream overlay.
    Genlock mode screenshot/video alpha channel support.
    Accelerator board 68000 fallback mode supported.
    Game Ports panel custom mapping autofire support.
    Network access on screen led.
    Single step (emulate one frame + pause) input event.
    MIDI and Genlock video volume control.

Updates:

    Reduced input latency.
    Reduced WASAPI sound mode latency.
    WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga.
    If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT Direct option is not switched off.
    Most RAM size/position related JIT Direct restrictions are gone.
    Environment variables in file paths (%VAR%) are now always expanded.
    Implemented AGA only bitplane DMA overrun emulation (Moon Child).
    Host path 260 character limit removed (Windows 10 v1607+ only).

Bug fixes:

    Shortcuts with Shift key work again.
    Custom Game Port remapping does not disappear mysteriously anymore.
    Mounting file with size less than 512 bytes as a harddrive work again.
    CDTV statefiles fixed.
    On the fly directory/archive mounting only worked once under OS4.x.
    Worms DC and ACSYS (possibly others) graphics glitch fixed.
    Bad sprite collision optimization fixed (Jumpman Junior).
    Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
    FPS.Adj config file handling fixed.
    ATAPI CD emulation odd data size fix (HDToolbox hang)
    default.uae with unplugged device: set to none, not layout A.

And more…

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WinUAE 3.5.0
« Antwort #81 am: 16 Juni, 2017, 12:21 »
Changelog

New emulated hardware:
Comspec SA-1000
California Access Malibu
DKB RapidFire
M-Tec AT-500 Megabody
New features:
Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
American Laser Games second player and Actionware dual light gun adapter emulation.
Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
winlaunch.lib is now built-in feature and is also 64-bit compatible.
Show [Paused] in windowed mode title bar when in pause mode.
If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.
Custom chipset features emulated:
AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
Loading blitter B-DAT manually when B-shift was nonzero.
Lightpen hardware is now cycle-exactly emulated.
Sprite special case when DMA mode sprite’s start X-coordinate is less than sprite’s DMA slot position.
Audio interrupts are delayed by 2 cycles.
Feature improvements:
68020+ T0 trace mode is now fully emulated.
68020 cycle exact mode adjustments.
Memory cycle exact mode mode accuracy improved
Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
Recursive mode ROM scanner now skips directories starting with dot.
MMU emulation can be now switched on/off on the fly.
Release all currently pressed keys when emulation pauses.
Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
Escape old style directory and hardfile paths if it contains “,”.
Masoboshi MasterCard fully implemented, including DMA support.
Bug fixes:
FM801 16-bit audio corruption.
A2090 ST-506 emulation.
Possible crash when display was very wide with bitplane DMA overrun condition.
Fixed crash when sound card audio play started and channel mode was mono and “Include CD and FMV audio” was ticked.
Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
Fixed crash if Blizzard accelerator on board memory size was set to zero.
JIT was not 512k or 1M Chip RAM compatible.
Manual RAM configuration GUI didn’t accept smaller end address than current board size.
Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
Apollo 1240/1260 memory address space fixed
PC bridgeboard NE2000 boot crash fix.
Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
68000 address error stacked PC was not correct in some read-modify-write instructions
Untrap middle mouse button option was stuck.
GUI listview column width calculation used default font size, not selected font.
68030 CE/prefetch mode cache access bug fixed.
G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.

[close]

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C64 Forever 7.1.32.0
« Antwort #82 am: 06 Juli, 2017, 05:15 »
Release Notes

C64 Forever 7 released, with new major version numbering ("7" instead of "2017"). New playlists, with ability to add custom content folders and to change the location of builtin CBM Files. General and title-specific game controller personalization, including support for Xbox, X-Arcade and I-PAC controllers, and arbitrary keyboard layouts. Enhanced multilingual support, with passthrough Unicode keyboard and clipboard typing. The VIC 1001, VIC 20 and C64 include a Japanese language option. Option to autostart PC into favorite emulation configuration. Massively improved authoring and playback capabilities. Removed advertising banner from Express Edition. Numerous other enhancements.

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VICE 3.1
« Antwort #83 am: 15 Oktober, 2017, 20:40 »
VICE steht für "Versatile Commodore Emulator"; führt Programme für 8-Bit-Computer aus, emuliert C64, C128, VIC20, alle PET-Modelle (außer SuperPET 9000), PLUS4 und CBM-II (aka C610); benötigt unter Umständen entsprechende ROM-Images.

Lizenz: Open Source

Changelog

General:

New support for double sided 1571 g64 and p64 images.
SID filter improvements.

C64(SC)/SCPU64/C64DTV/C128 changes:

New joyport script64 dongle emulation.
New joyport vizawrite64 dongle emulation.
Fixed joyport paperclip64 dongle emulation.
Fixed StarDOS emulation.

XVIC:

Fixed VIA emulation.

C1541:

Fixed commands and added new commands.

BeOS/Haiku changes:

New drag & drop support: dragging a file from Tracker into the window now autostarts it, and dragging text into the window pastes it.

[close]

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WinUAE 3.6.0
« Antwort #84 am: 19 Januar, 2018, 12:45 »
Changelog

Core emulation updates:

    68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation.
    68030, 68040 and 68060 EC model partial MMU (transparent translation registers only) emulation.
    68030, 68040 and 68060 MMU emulation performance improved (added extra translation caches).
    STOP-instruction CPU model specific undocumented behavior emulated when parameter does not have S-bit set.
    68020+ DIVS/DIVU CPU model specific undefined overflow condition N and Z flags emulated.
    Undocumented 68881/68882 FMOVECR values emulated.
    68020/030 BCD instructions undocumented V flag behavior fixed (68000 was already correct)
    Optional Toshiba Gary slow (chip ram like) Z2 IO and/or ROM space access speed.

Emulated hardware expansion updates:

    Added Cubo CD32 later revision hardware support, PIC copy protection, touch screen, NVRAM and RTC emulation. (TODO: Coin and ticket dispenser support, no hardware information available)
    Cubo CD32 is now an expansion device, added DIPs, PIC game ID/language and expansion device enable options.
    A2090 Combitec and MacroSystem 3rd party ROM update/adapter supported.
    DKB 1230/1240/Cobra and Rapidfire flash rom write support added.

New emulated hardware expansions:

    Ashcom Addhard (SCSI)
    Evesham Micros Reference (SCSI)
    FastATA 4000 MK I/II (IDE)
    Gigatron Arriba (IDE)
    Kupke Golem HD3000 (OMTI)
    Profex HD3300 (OMTI)
    Reiter Software Wedge (OMTI)
    Sprit Technology InMate (SCSI)
    Music Master dongle

Direct3D 11 support implemented:

    Requires Windows 7SP1 and later. Windows 7 requires KB2670838 (Available via Windows update as an optional update), Windows 8 and later does not need any extra packages like D3D9 support required (Ancient DX9 redistributable).
    Requires hardware level 9.1 or higher, which means most Windows 7 capable GPUs are supported.
    All Direct3D9 mode features supported (overlays, masks, custom shaders)
    Variable sync (G-Sync, possibly also FreeSync) supported in windowed mode.
    Many D3D9 custom shaders are supported automatically, some require manual modifications to work in Direct3D 11 mode.

Other new features and updates:

    Simple box art/screenshot config file support.
    If Wait for Blitter is enabled and blit size makes no sense, don’t wait. Fixes long delay in Vital / Mystic.
    Added “CIA 391078-01” advanced chipset checkbox. This CIA revision has a bug in IO port output mode, reading output mode port will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect “bad” mouse left button/joystick fire button reading code (not working or stuck button). Used in A600. A1200/A4000 can have -01 or -02 revision.
    Added ATAPI Tape drive emulation.
    CD SCSI emulator READ CD-DA and READ CD-DA MSF commands emulated.
    Expansion device GUI changes are now always activated after hard reset.
    uaehf.device hardfiles/harddrives unit number is now user configurable.
    “Include CD and FMV Audio” and/or sound mode change on the fly when CD or FMV audio is playing is now supported.
    Debugger assembler support (a) and some other misc debugger updates.
    Optional non-rawinput mouse and keyboard mode is back (-norawinput_all)
    Added Misc panel option to show WinUAE in Windows shutdown/logoff screen (Vista or newer) if emulation session is active.
    JIT Direct is allowed in CyberStorm PPC configuration but it also disables CSPPC MAP ROM hardware feature.
    Ability to image CHS-only IDE drives using USB adapters that don’t support CHS-only drives. (Common side effect is drive being detected but it appears as zero size drive in Windows Disk Management)

Bugs fixed:

    It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults.
    It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
    Fixed 64-bit version random crashes that usually happened with some shell extensions.
    Z3 RAM in manual mode was completely broken.
    UAE directory harddrive/hardfile KS 1.2 autoboot hack didn’t work without extra reset if UAE autoconfig board wasn’t first board in autoconfig chain.
    68030 data cache emulation corrupted data if write was cached, write size was word or long and address was odd.
    68040/060 without FPU: many FPU instruction F-line exceptions generated incorrect stack frames.
    ECS Denise BPLCON2 ECS-only bits (for example KILLEHB) were masked unless AGA was also selected.
    Obsolete IDE FORMAT TRACK command fixed.
    GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
    Directory filesystem ACTION_SET_DATE failed to change date stamp if file was read-only.
    68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
    GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
    uae-configuration joystick port (joyportx) modification only queued but didn’t apply changes.
    uaeserial.device crash fixed. DTR/RTS state now match serial.device behavior when device is opened.
    Fixed uaegfx VRAM size check, some modes that almost filled whole VRAM didn’t appear in resolution list.
    uaenet.device didn’t close low level ethernet handles when Amiga was reset, causing duplicate packets.
    Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS
    Tape drive emulation fixes. Fixes Amix install error if last file on tape was selected for install.

AVI recording bug fixes and updates:

    First avioutput recorded frame was sometimes partially corrupted.
    When saving state with avioutput active: last frame before state save was not recorded.
    Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
    Delay initialization until first display frame or sound buffer recording request comes, previously “before filtering” option may have used wrong display size in some situations.
    Uncompressed video selection is not forgotten anymore.
    First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
    If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
    File splitting (2G limit) incorrectly flushed sound buffers causing random sound glitches.
    Added -max_avi_size <bytes> -command line parameter to set split size.
    If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing AV syncronization issues if real rate was not same.

and more.

[close]

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WinUAE 3.6.1
« Antwort #85 am: 05 März, 2018, 20:30 »
Changelog

3.6.0 bugs fixed:

Crash when running on first Windows 10 release version (build 10240) .
D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
D3D11 mode on screen leds on the fly on/off switching.
D3D11 mode screenshot via GUI button didn’t work.
Floppy sound type selection was not loaded correctly from config file.
It was not possible to create “DOS” file names like “AUX” to directory filesystem.

Older bugs fixed:

Floppy sound used incorrectly empty drive volume level in certain situations.
PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
Not all Advanced chipset options reset when compatible checkbox was ticked.
Autoscale ignored small vertical display areas in very top of display in some situations.
Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
joyport2 -config entry incorrectly used port 3 slot.
Game Ports panel selected Custom input mapping reverted to none in some situations.
Restart didn’t completely free configured emulated network cards.
Other misc bugs fixed.

New features:

OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).

New emulated expansions:

Elsat Mega Ram HD
A.L.F.3
Progressive Peripherals & Software Zeus 040

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VICE 3.2
« Antwort #86 am: 21 Mai, 2018, 16:15 »
Changelog

* Changes in VICE 3.2
======================

** General
----------

- New (experimental) GTK3 native port, this and the SDL(2) port will replace
  all other ports (which will get removed) in VICE 3.3 and onward.

- Handling of the `-keybuf` command now works properly for all emulators and
  RAM sizes.

- Fixed handling of LOAD"$$" with virtual devices.

- Fixed @CD, @MD and @RD commands for virtual filesystem devices.

- Fixed NEOS Mouse emulation.

- Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs.

- Added 4sid support.

- Fixed tape wobble.

- Erase timing fixes in flash core.

- Don't allocate sectors on tracks > 70 in the BAM of 1571 images.

- Ethernet emulation: fix register mapping in rr-net mode.

- reSID: fixed envelope bugs shown by testprogs/SID/env_test/.

- Fixed 6509 CPU port issues.

- Added support for TAP virtual network interface.

- Fixed drive clock overflow. Drive and host went out of sync on clock overflow
  (every ~4G cycles), which would break loading or custom drive code in the case
  loader/stuff is not idle during overflow window. Also drive would execute
  ~4G cycles out of sync, which made the emulator freeze for a while.

** Monitor
----------

- Fix monitor 'm' command buffer overflow.

- Added conditional on values in memory to breakpoint handling.


** SDL changes
--------------

- Cosmetic overhaul of the SDL UI.

- New drag'n'drop support for the SDL2 port(s).

- Fixed monitor display of printables with the 'M' (memdump) command.

- Fixed drive status display in statusbar.

- Added "advance frame".

- Disable the mouse pointer unless we really need it.

- Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.

- Change default menu key for sdl amiga based platforms to 'F10'.

- Added default hotkey files (with hotkeys similar to existing GUIs).

- Added various keymaps for use with keyrah in combian/retropie.

- Added controller mapping file for PS3 controller.


** Android changes
------------------

- Do not enable mouse emulation by default.


** Mac OS X changes
-------------------

- Reinstated the Cocoa UI's Video Settings dialog. Some of the controls
  don't work properly, but it's better than nothing.

- Added a PET model selection menu to the Cocoa UI.

- Fixed Cocoa UI's CPU memory window display. It still requires the monitor
  to be activated before it will show anything, however.


** OS/2 changes
---------------

- Removed native OS/2 port. The native OS/2 port has been lagging behind
  severely, and the recently added SDL OS/2 port is up-to-date, making the
  unmaintained native OS/2 port obsolete.


** C1541 changes
----------------

- Fixed illegal characters in filenames for the read and extract commands.


** C64(SC) changes
------------------

- Fixed enabling/disabling memory expansion hacks.

- New tapecart emulation.

- Added waasoft dongle emulation.

- Fixed initial cpuport data.

- Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k
  and 1M magic desk carts (some homebrew variant).

- plus60k memory write fix.

- Fix plus256k emulation.

- Added fmopl (sfx sound expander) timer support.

- Fixed saving of GMOD2 cartridge image.

 
** C128 changes
---------------

- New tapecart emulation.

- Fixed MMU mirrors.


** CBM2 changes
---------------

- Allow+fix loading of 8k chargen.

- Fixed ESC-Z/ESC-Y.

[close]

http://vice-emu.sourceforge.net/

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Hoxs64 1.0.9.9
« Antwort #87 am: 13 Juni, 2018, 19:15 »
Hoxs64 is a Commodore 64 emulator designed to help reproduce this particularly machine and hence, enable you to run games running with this platform. It is worth mentioning that the program is the only one that fully replicates Commodore 64 as it is capable of running a fully cycle based emulation of sprites in the middle line graphic data changes.

Here are some key features of "Hoxs64":

· Cycle based CPU, CIA, VIC and SID
· 1541 Disk drive
· Tape deck
· Full screen mode
· Configurable keyboard and joystick
· TAP PRG P00 D64 G64 FDI T64 file support

Freeware

Whats new: >>

New joystick configuration and fixes. Multiple host game device buttons
can be assigned to a C64 joystick function.

http://www.hoxs64.net/

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WinUAE 4.0.0
« Antwort #88 am: 21 Juni, 2018, 20:20 »
Changelog

New major features:

Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:

Overlay graphics led (power, floppy etc) support.
Close confirmation option added to misc panel.
Default WASAPI audio device automatically follows Windows default audio device.
Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
Disk swapper config file data is restored from statefile.
Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
Action Replay II/III state file support improved.
Windowed mode resize enable/disable option.
CDTV SCSI and SRAM options moved to Expansions.

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WinUAE 4.0.1
« Antwort #89 am: 17 Juli, 2018, 13:43 »
Changelog

4.0.0 bugs fixed:

Enabled “Minimize when focus is lost” option caused crash in some situations.
64-bit FPU mode always changed back to 80-bit if config file was loaded.
80-bit native FPU mode FREM and FMOD returned wrong results.
RTG statefile restore didn’t restore screen state completely.

Other bugs fixed:

“Minimize when focus is lost” incorrectly activated when switching modes in some situations.
“Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.
If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.
CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.
Only some emulated SCSI controllers flashed CD led when emulating a CD drive.
input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.
Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.
RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.
Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.
When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.
Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.

New features:

Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.
Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.
D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.
68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.

New emulated expansions:

QuikPak 4060

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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