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PC-Ecke => # PC-Games und News => Thema gestartet von: SiLæncer am 04 November, 2005, 14:47

Titel: Civilization / Freeciv
Beitrag von: SiLæncer am 04 November, 2005, 14:47
Neue Präsentation, bekanntes Gameplay

Wer schon auf eine längere Vergangenheit als PC-Spieler zurückblicken kann, wird bei Namen wie Sid Meier und Civilization entweder leuchtende Augen bekommen oder gelangweilt abwinken - das epische rundenbasierte Strategiespiel fasziniert seit 15 Jahren unzählige Spieler, war für viele aber auch schon immer ein deutlich zu komplexes Unterfangen. Civilization IV bewahrt daher die bekannten Stärken der Reihe, versucht sich gleichzeitig aber zugänglicher zu präsentieren - und lockt mit neuer 3D-Grafik.

Der ganze Artikel (http://www.golem.de/0511/41406.html)

Quelle : www.golem.de
Titel: Freeciv - Neues vom freien Civilization-"Klon"
Beitrag von: SiLæncer am 30 Oktober, 2007, 12:22
Civilization-Fans erweitern ihr Open-Source-Spiel

Nach 650 Tagen Entwicklungszeit ist Freeciv 2.1.0 fertig geworden - die Mac-Version des freien Mehrspieler-Strategiespiels ist zwar noch nicht da, dafür aber die Linux- und Windows-Version. Das Open-Source-Spiel Freeciv ist stark von Sid Meier's Civilization I und II inspiriert. Nicht nur grafisch, auch beim Regelsystem erinnert Freeciv an die beiden Klassiker.

(http://scr3.golem.de/screenshots/0710/freeciv/Freeciv-2-1-0-beta3.jpg)

Die Liste der Änderungen von Freeciv 2.1.0 ist lang und umfasst unter anderem neue Regeln für Grenzen sowie Diplomatie und verändert das Abstimmungssystem. Außerdem wartet das Spiel nun mit neuen Nationen und einer verbesserten KI auf, erlaubt nun, mehrere Einheiten als Kampfverband zu bewegen und schafft die Reputation wieder ab.

Im Mehrspieler-Modus - der weiterhin bis zu 30 Spieler erlaubt - können Spieler sich nun mittels des neuen Kommandozeilenbefehls "/surrender" ergeben. Dazu bringt Freeciv 2.1.0 einige grafische Überarbeitungen, von neuen animierten Mauszeigern über Flaggen in neuer Vektorgrafik bis hin zu verbesserten Gebäude- und Weltwunder-Icons.

Wer eigene Nationen und Einheiten hinzufügen will, der soll nun mehr Möglichkeiten zum Modifizieren ("Modding") des Spiels haben. Unter anderem wird Lua nun als Script-Sprache unterstützt. Unter der Haube des Spiels hat sich also viel verändert.

Das unter der GPL veröffentlichte Freeciv ist in der neuen stabilen Version 2.1.0 bisher nur für Linux und Windows zum kostenlosen Download erhältlich. Mac-Nutzer müssen sich noch etwas gedulden oder sich selbst um die Anpassung und Kompilierung des Quellcodes kümmern.

http://freeciv.wikia.com/wiki/Download#Stable

Quelle : www.golem.de
Titel: FreeCiv 2.1.9 erschienen
Beitrag von: SiLæncer am 02 Juni, 2009, 21:34
WHAT'S CHANGED SINCE 2.1.8

    * Fixed crash due to gcc 4.x optimization bug. (#40610)
    * Fixed island generator rivers and double-continent bug. (#15947, #17435)
    * Fixed auto-explore not respecting borders. (#40570)
    * Fixed stack teleporting exploit. (#40658)
    * Fixed crash when doing irrigation-connect on a mine. (#40676)
    * Fixed update bug for the city report total buy cost label. (#40695)
    * Fixed memory leak in server scan code. (#40707)
    * Fixed data type conversion bug affecting unit power factor. (#40746)
    * Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)

    * Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
    * Changed the selection rectangle drawing method to speed up map drawing. (#40646)
    * Changed the city report concise rapture symbols back to * and X. (#40700)
    * Changed mass unit selection to include units with order or units under AI control. (#40727)
    * Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)

    * Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
    * Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
    * Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
    * Improved automatic chatline scrolling. (#40721)

    * Added option to disable mouse cursor changing. (#40678)
    * Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
    * Added option to prefix client chat messages with the current time. (#40706)
    * Added option to preferentially select cities over units with the selection rectangle. (#40703)
    * Added option to show production buy cost in the city descriptions. (#40702)
    * Added option to not clear unit orders when units are selected. (#40724)
    * Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
    * Added option to disable the automatic caravan arrival popup. (#40730)
    * Added client shortcut b for buying production in selected cities. (#40704)
    * Added a list view in the network page showing current players on a server. (#40707)
    * Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
    * Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
    * Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
    * Added multiplayer allies-only chat toggle button. (#40487)
    * Added more information to map popup info window. (#40488)
    * Added a toplevel menu item for the Governor menu in the city report. (#40677)
    * Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)

    * Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.

http://de.freeciv.wikia.com/wiki/Freeciv
Titel: FreeCiv 2.1.11
Beitrag von: SiLæncer am 30 Januar, 2010, 14:49
WHAT'S CHANGED SINCE 2.1.10

    * Fixed city center borders when borders are disabled. GNA#14836
    * Fixed undrawn unit health bar when the unit is in front of unknown tiles. GNA#14839
    * Fixed a crash linked with the update of the message window in the GTK2 client. GNA#14867
    * Improved distinguishability of player's colors. GNAPATCH#1386
    * Made sure that transporter status is updated when cargo is removed in any way. GNA#13912
    * Made the victim of an a-bomb explosion dislike the owner of the a-bomb to a greater degree. GNA#14888
    * Fixed a crash at start-up by removing a superfluous assertion. GNA#14945
    * Fixed city tile info popup in GTK2 client: long strings will be wrapped. GNA#14933
    * Fixed duplicate diplomacy messages when a treaty is about to expire. GNA#15031
    * Fixed a bug where some requirements in the tech tree were omitted. GNA#15036
    * Fixed a crash in the SDL client when user tries to buy the production of a city. GNA#15061
    * Initial diplomatic state between allies of your allies is now peace. GNA#15057
    * Fixed a bug where it was sometimes impossible to cancel a unit order. GNA#15041
    * Fixed usage of pathes and file names with local characters encoding. GNA#15000

http://de.freeciv.wikia.com/wiki/Freeciv
Titel: Sid Meier kündigt Civilization 5 an
Beitrag von: SiLæncer am 18 Februar, 2010, 18:55
Ein neues Kampfsystem, Hexfelder und mehr Diplomatie verspricht Sid Meier für Civilization 5. Die Neuauflage des Strategieklassikers basiert auf einer frisch programmierten Engine und soll auch grafisch deutlich mehr bieten als die Vorgänger.

"Glücklicherweise gibt es ständig weitere Ideen, mit denen wir den Civ-Spielern neue und interessante Erfahrungen bieten können", freut sich Sid Meier bei der Ankündigung von Civilization 5. Das soll unter anderem ein überarbeitetes Kampfsystem mitbringen, in dem es beispielsweise auch möglich sein wird, den Gegner mit Distanzgeschossen zu bombardieren, die hinter den Frontlinien abgefeuert werden. Ebenfalls neu in Teil 5 ist, dass die Spieler auf Hexfeldern ziehen - beim Vorgänger haben sich die Figuren noch auf viereckigen Spielfeldern bewegt. Ebenfalls aufgewertet werden soll die Diplomatie.

(http://scr3.golem.de/screenshots/1002/Civilization5/thumb480/screenshot_01.jpg)

Das Programm verwendet eine brandneue Engine, die deutlich glaubwürdigere Landschaften darstellen können soll. Die Weltenführer - die wohl erneut aus der Geschichte stammen - sollen in Civilization 5 noch aufwendiger animiert sein als in den Vorgängern und nebenbei in ihrer Muttersprache sprechen - ob ihre Texte Untertitel erhalten, verrät Sid Meier noch nicht.

Einen Erscheinungstermin verraten die Entwickler von Firaxis Games noch nicht. Als Plattform visieren sie den PC an - ob neben Windows auch Linux oder Mac OS unterstützt werden, ist noch nicht bekannt. Neben Civilization 5 entsteht derzeit auch Civilization Networks, ein Ableger der Serie, der kostenlos auf Facebook spielbar sein soll.

Quelle : www.golem.de
Titel: Freeciv 2.2.0 für Windows
Beitrag von: SiLæncer am 11 Mai, 2010, 17:37
Ein Changelog ist hier verfügbar: http://freeciv.wikia.com/wiki/NEWS-2.2.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization 5 - Map-Import aus Civilization 4 möglich
Beitrag von: SiLæncer am 25 Juni, 2010, 19:43
Wer sich auf das Strategiespiel Civilization 5 freut, aber bereits jetzt seinen geliebten Maps aus dem Vorgänger nachtrauert, darf jetzt erleichtert aufatmen.

Wie der Lead Designer Jon Shafer jetzt im Rahmen eines aktuellen Interviews bestätigt hat, werde es eine Importfunktion für Karten aus Civilization 4 geben. Man müsse diese einfach in den World Builder laden und dieser übernimmt dann die Konvertierung inklusive alle Einheiten, Städte und anderer Besonderheiten.

Shafer hoffe sogar, dass die Fans bereits in der ersten Woche nach der Veröffentlichung von Civilization 5 sämtliches Material aus dem Vorgänger importieren würden.

Nach derzeitigen Planungen erscheint Civilization 5 am 24. September 2010.

Quelle : www.gamestar.de
Titel: Civilization 5 - 13 minütiges Gameplay-Video zeigt neue Features
Beitrag von: SiLæncer am 19 September, 2010, 16:08
Die Entwickler von Firaxis Games haben ein neues Video vom Strategiespiel Civilization 5  veröffentlicht. In dem 13 minütigen Walkthrough stellt Firaxis' Peter Murray die neusten Features von Sid Meier's Civilization 5 vor. Unter anderem erklärt er, worin die Vorteile von Hexfeldern und dem generalüberholten Kampfsystem liegen.


Quelle : www.gamestar.de
Titel: FreeCiv 2.2.3
Beitrag von: SiLæncer am 20 September, 2010, 10:11
Ein Changelog ist hier verfügbar: http://freeciv.wikia.com/wiki/NEWS-2.2.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization 5 - Launch-Trailer präsentiert Spielszenen
Beitrag von: SiLæncer am 22 September, 2010, 14:52
Der Publisher 2K Games hat jetzt den offiziellen Launch-Trailer zum Strategiespiel Civilization 5  veröffentlicht. Dieser stellt Ihnen mithilfe einiger Spielszenen die wichtigsten Neuerungen vor. Sie werden beispielsweise Zeuge von groß angelegten Schlachten und diplomatischen Verhandlungen. Außerdem zeigt das Video einige Ausschnitte aus den Zwischensequenzen in Renderqualität.


Civilization 5 kommt am 24. September 2010 auf den Markt.

Quelle : www.gamestar.de
Titel: FreeCiv Portable 2.2.4 Released
Beitrag von: SiLæncer am 13 Dezember, 2010, 06:26
Muss man wohl nichts weiter zu sagen ;)

Gibts hier : http://portableapps.com
Titel: FreeCiv 2.2.5
Beitrag von: SiLæncer am 28 Februar, 2011, 23:20
WHAT'S CHANGED SINCE 2.2.4Edit WHAT'S CHANGED SINCE 2.2.4 sectionEdit
Server / GeneralEdit Server / General sectionEdit

    * Fix bug where a game saved while a civilization was in revolution would not save the target government correctly. GNA#17363
    * Fix server crash with invalid arguments to "/show" command. GNA#17672
    * Forbid meaningless negative values for the 'endturn' option. GNA#17564
    * Fix for building with IPv6 support on OpenBSD. GNA#16458
    * Declare IPv6 support as no longer "work in progress". GNAPATCH#2282
    * Make "maintainer-clean" build target cleaner. GNA#16380
    * Apply latest lua-5.1.4 patches (7 and 8). GNAPATCH#2229
    * Windows: display meaningful message for winsock error #10060. GNA#16788
    * Stability improvements. GNA#17677 GNAPATCH#2541

ClientsEdit Clients sectionEdit

    * Fix incomplete list of buildings in Spy sabotage dialog. GNA#17280
    * Better handling of the situation where multiple Settlers are selected and the "Build city" order is issued. GNA#14702
    * Do not save "gameseed" or "mapseed" settings in client config file (this would cause the user to get the same game/map every time they started the client). GNA#17122 GNA#17751
    * (Gtk) In diplomacy dialog, remove current diplomatic status from list of allowed proposals. GNA#16557
    * (Gtk) Allow type-to-search when picking a nation. GNAPATCH#2459
    * (SDL) Avoid a crash when an attempt is made to use a missing sprite. GNA#17146
    * Fix a few memory leaks. GNA#17716 GNA#17719
    * Improve alignment of fixed-width tables in some character sets. GNA#17215

Tilesets / ArtEdit Tilesets / Art sectionEdit

    * Added "Electric Age" city graphics to the Trident-based rulesets. GNAPATCH#2444

Gameplay / RulesEdit Gameplay / Rules sectionEdit
Supplied rulesetsEdit Supplied rulesets sectionEdit

    * The effects of notradesize / fulltradesize are now calculated separately from the normal corruption calculation; this gives a more consistent effect, and prevents building Courthouses to circumvent those settings. GNA#17348
    * Fix bug where civil war rebels never got a capital city. GNA#17201
    * Remove misspelled Aztec ruler title. GNAPATCH#2549

Other rulesetsEdit Other rulesets sectionEdit

    * Allow non-military paradroppable units to drop into peaceful territory. GNA#17285
    * Make the SaveSmallWonder flag actually have an effect; previously, all small wonders would be rebuilt if lost. This didn't matter for the default ruleset (where the Palace is the only "small wonder" and this effect is desired), but it does affect the "rewonder" ruleset. GNA#17333
    * gold_upkeep_style=2: when gold runs out, buildings and units are alternately sold (rather than selling all buildings before selling any units). GNA#16413
    * Fix trouble with technologies with a "root_req" specification. GNA#16852

AIEdit AI sectionEdit

    * If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. GNA#17745

Help / DocumentationEdit Help / Documentation sectionEdit

    * Minor improvements to in-game text. GNA#17198 GNA#17302 GNA#17161 GNAPATCH#2240 GNA#17510
    * Minor improvements to comments in ruleset files. GNA#17428
    * Fix contact details in man pages. GNA#16922
    * Several invisible changes to assist with translation. GNAPATCH#2289 GNAPATCH#2300 GNA#17422 GNA#17507 GNA#17509

TranslationsEdit Translations sectionEdit

    * Updated translations:
          o Complete translations: Polish, Catalan, Spanish, Japanese, French, Italian.
          o Incomplete translations: Danish (99.9%), Brazilian Portuguese (99.6%), Finnish (93%), Ukrainian (92%).

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv Portable 2.2.5
Beitrag von: SiLæncer am 10 April, 2011, 19:51
Nun auch portable ;)

http://portableapps.com
Titel: FreeCiv 2.2.7
Beitrag von: SiLæncer am 18 Juli, 2011, 17:05
Zitat
WHAT'S CHANGED:

    Fixed a regression since 2.2.5: in the Gtk client, the Governments submenu of the Civilization menu frequently gained spurious extra menu items, making it difficult/impossible to change to a new government type when it became available. GNA#18323
    Minor corrections to the Polish translation.

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: FreeCiv 2.2.7
Beitrag von: SiLæncer am 09 August, 2011, 22:46
Nun auch portable ...

http://portableapps.com
Titel: FreeCiv 2.3.0
Beitrag von: SiLæncer am 02 September, 2011, 21:03
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.0

http://freeciv.wikia.com/wiki/Main_Page



Portable Version hier : http://portableapps.com
Titel: Freeciv für Android in Entwicklung
Beitrag von: SiLæncer am 01 November, 2011, 19:13
Freeciv kann nun auch auf Android-Smartphones gespielt werden. Freeciv ist ein dem Spieleklassiker Civilization nachempfundenes, rundenbasiertes Open-Source-Strategiespiel.

Der polnische Entwickler Michal "Zielmicha" Zielinski arbeitet an einer Freeciv-Umsetzung für Android-Geräte. Seine Freeciv-Portierung auf das mobile Betriebssystem ist zwar noch nicht abgeschlossen, dennoch können neugierige Strategiefans die Software schon ausprobieren.

Die Ende Oktober 2011 erschienene Prerelease-Version 1.0.2 von Freeciv for Android enthält eine erste Unterstützung für Diplomatie und ein schnelleres Scrolling über die Spielkarte. Zudem wurde ein Speicherproblem beseitigt und eine Autoupdate-Funktion nachgefügt.

(http://scr3.golem.de/screenshots/1111/freeciv-for-android/thumb620/game-play.jpg)

Die Vorabversionen von Freeciv for Android (http://freeciv.zielinscy.org.pl/) stellt Zielmicha noch auf seiner eigenen Website und nicht über den Android Market zum Download zur Verfügung. Im Android Market ist Michal Zielinski dennoch schon mit zwei kostenlosen Spielen vertreten, mit Funnyboat und Space Shooter.

Quelle : www.golem.de
Titel: FreeCiv 2.3.1
Beitrag von: SiLæncer am 23 November, 2011, 13:14
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: Freeciv für Android in Entwicklung
Beitrag von: McCom am 27 November, 2011, 11:06
Wie schön wäre das ganze auf dem ipad... Und vielleicht noch mit M-Player option im WLan... ah...
Titel: FreeCiv 2.3.2
Beitrag von: SiLæncer am 02 April, 2012, 12:55
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: Freeciv 2.3.2
Beitrag von: SiLæncer am 19 April, 2012, 20:36
Nun auch portable verfügbar -> http://portableapps.com/
Titel: Freeciv 2.3.3
Beitrag von: SiLæncer am 25 Dezember, 2012, 07:40
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.3

http://freeciv.wikia.com/wiki/Main_Page

auch portable verfügbar -> http://portableapps.com/
Titel: FreeCiv 2.3.4
Beitrag von: SiLæncer am 18 Februar, 2013, 18:16
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.4

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.0
Beitrag von: SiLæncer am 15 September, 2013, 07:39
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.1
Beitrag von: SiLæncer am 01 Dezember, 2013, 14:00
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.2
Beitrag von: SiLæncer am 09 Februar, 2014, 11:40
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.4.3
Beitrag von: SiLæncer am 22 August, 2014, 20:31
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.4.4
Beitrag von: SiLæncer am 06 Dezember, 2014, 21:45
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.4

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.0 Beta 2
Beitrag von: SiLæncer am 31 Dezember, 2014, 10:30
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.0-beta2

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.0
Beitrag von: SiLæncer am 16 März, 2015, 05:10
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Künstliche Intelligenz: Freeciv lässt 100 AIs gegeneinander antreten
Beitrag von: SiLæncer am 29 April, 2015, 19:29
In einem großen Versuch hat das Freeciv-Projekt 100 vom Computer befehligte Spieler gegeneinander antreten lassen. Obwohl sich am Ende zwei AIs absetzen konnten, scheint das System dauerhafte Konkurrenz zu bevorzugen.

Ein Videospiel teilt sich meist in menschliche Hauptpersonen und vom Computer gesteuerte Spieler ein, in einer groß angelegten Partie hat das Freeciv-Projekt nun 100 AIs (Artificial Intelligence) auf einer Karte mit 20.000 Feldern ohne Einfluss eines Nutzers gegeneinander antreten lassen. Bei Freeciv handelt es sich um einen freien Nachbau von Sid Meiers Civilization-Serie, bei der Nutzer die Geschichte der Menschheit in einem 4X-Strategiespiel durchlaufen.

Im Gegensatz zur Vorlage unterscheiden sich die Protagonisten in Freeciv bloß oberflächlich voneinander. Varianzen ergeben sich also anfangs durch die Startposition und die benachbarten Völker. Später entscheidet ausschließlich das gewählte Vorgehen über den Erfolg. Das Testspiel dauerte 534 Runden, am Ende hatten die Basken unter Antso III Gartzes Nagusia die meisten Punkte, gefolgt von den Kaschuben unter Mściwoj II.

Interessant für die Entwickler ist jedoch vor allem, dass sich keine der künstlichen Intelligenzen vollständig durchsetzen und die gesamte Karte erobern konnte. So stellt sich die Frage, ob das System mehrere konkurrierende Spieler einem dominierenden Volk vorzieht. In dem Versuch ließen die Entwickler der AI noch völlig freie Hand, ein weiteres Vorgehen könnte das Erhöhen der Spieler auf 500 oder das Simulieren von Allianzen zwischen Republiken, Demokratien, Monarchien und so weiter sein.

Das Austragen der Partie dauerte ganze 48 Stunden, zum Einsatz kam eine CPU mit 4,7 GHz, die die ganze Zeit zu 100 Prozent ausgelastet war. Alle 10 Runden hat das System einen Zwischenstand der Karte gespeichert, den Interessierte grafisch nachvollziehen können. Da Freeciv als Open-Source-Software unter der GPLv2 erscheint, können auch andere Entwickler Einblick in den Aufbau der eingesetzten künstlichen Intelligenz erlangen.

Quelle : www.heise.de
Titel: FreeCiv 2.5.1
Beitrag von: SiLæncer am 16 August, 2015, 21:45
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.2
Beitrag von: SiLæncer am 25 Januar, 2016, 17:20
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.3
Beitrag von: SiLæncer am 08 Februar, 2016, 19:40
Changelog

Build fixes:

    Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
    configure could spuriously output "-lncurses: not found" and fail to find readline on some systems (seen on OpenBSD). GNA#24372

Qt client fixes:

    The menu options and keyboard shortcuts to save games were disabled when there were no active units. GNA#24371
    The Qt client could create a directory called literally '$HOME'. GNA#24359
    A few strings in the Qt client were displayed unlocalized. GNA#24339

Increase the size of some buffers that were causing truncated strings in some localizations, such as Russian. GNA#24328
Change a couple of flag files to address auto-detected licensing conflicts. GNA#23814 GNAPATCH#6855
Some corrections to the Finnish and Russian translations. GNAPATCH#6902

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.4
Beitrag von: SiLæncer am 15 Mai, 2016, 11:45
Changelog

WHAT'S CHANGED SINCE 2.5.3

2.5.4 is a bugfix release.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    When a city reduces in size causing its borders to shrink, avoid messages like "City size 6, citizen count 7 for Porto Alegre" and nearby cities' citizens being gratuitously rearranged. GNA#24194
    Founding a city on a tile occupied by a fortress could lead to incorrect borders. GNA#23436
    The tutorial scenario now mentions boats, and warns about killstack. GNAPATCH#2911
    In the civ2civ3 ruleset, 'happyborders' is now enabled by default. GNAPATCH#7080
    In the experimental ruleset, some effects mistakenly did not apply to Big Land units (only to Land units):
        Sun Tzu bonuses and Fortress defense bonuses now apply to Big Land units. GNA#24539
        City Walls and Great Wall are now effective against Big Land units. GNA#24522
    Transported units were never upgraded by Leonardo's Workshop. Now they can be upgraded, provided that their current transport could carry the resulting unit. GNA#24368
    When restoring from a savegame, the full map was revealed to dead players regardless of whether the 'revealmap' option included 'DEAD'. (Now dead players see nothing at all after a reload in this situation, since their final view of the map is not currently included in savegames.) GNA#21296
    Fix a possible server crash at turn change. GNA#24283
    Fix possible outdated city information in the client after cancellation of a trade route involving that city. GNA#23708
    Some messages mentioning units could fail to localize the unit name. GNA#24608
    When a 2.5.1 or older client received a report (history, wonders of the world, top 5 cities etc) from a 2.5.2 or newer server, it could contain parts of other reports. GNA#24494
    Starting the client or server with the --file or -f option could sometimes fail if the full save file name was given, with its extension (e.g., -f foo.sav.bz2). GNA#23872
    At game start, the map label "Highest Peak" is now placed as intended, alongside "Scorched Spot" etc. GNA#24436

Changes affecting other rulesets / modders Edit

    The rule that units transporting other units cannot be paradropped is now enforced. GNA#24392
    Large values for illness_base_factor, _pollution_factor, or _trade_infection (above 255) were not correctly sent to the client. The client would display the wrong illness values, although the correct values would be used for gameplay. Both client and server must be upgraded to benefit from this fix. GNA#24607
    In hex tilesets, river outlet sprites for horizontal/vertical sides (road.river_outlet_{ne,sw}) are now used if present. This may affect the display of existing tilesets (for instance, it affects the supplied hex2t tileset). GNAPATCH#6351
    Using the editor, changing the ruleset, and entering the editor again could leave editor tools in a funny state. GNA#24577
    Rulesets with ocean cities could encounter trouble if the server printed debug messages about them, which can happen either with --debug 4 in an --enable-debug build, or when targetted logging is enabled with the /debug command. GNA#24405
    Extra sanity checking when loading rulesets. GNAPATCH#6833 GNA#24459

General Edit

    Fix possible bad handling of failure to open a bzip2-compressed file. GNAPATCH#7024
    Fixed various warnings about unused entries when loading game files. GNA#24219 GNAPATCH#7020
    Some changes to the Windows build, including using Winsock2 for networking. This is not known to have user-visible consequences. GNAPATCH#6533 GNA#24387 GNAPATCH#7139
    Minor memory leak fixes. GNA#24287 GNAPATCH#7015 GNA#24564 GNA#24600
    Some optimizations for speed. GNAPATCH#6934 GNAPATCH#6992 GNAPATCH#7126 GNAPATCH#7147 GNAPATCH#7149
    Various internal changes which should only affect developers. GNAPATCH#6677 GNA#24322 GNAPATCH#6760 GNA#24331 GNA#24332 GNA#24284 GNAPATCH#6842 GNA#24350 GNA#24251 GNAPATCH#6873 GNAPATCH#6866 GNA#24378 GNAPATCH#6898 GNAPATCH#6906 GNAPATCH#6929 GNAPATCH#7004 GNA#24483 GNAPATCH#7130 GNA#24599 GNAPATCH#7135 GNA#19047

AI Edit

    When AI switched to a war footing, cities could be left building workers/settlers forever, based on a desire remembered from peacetime. GNA#24404
    Barbarians never finished pillaging tile improvements. Now there is a chance that they do. GNA#23305
    If an AI player wanted an ally to declare war on an enemy, it was much less patient if that ally was an AI than if it was a human. Now AI and human allies are treated the same. GNAPATCH#7035
    In rare circumstances, an AI settler could report a "Failed to build city" message to the console. GNA#24094
    AIs can now consider diplomacy with barbarian players (but the default AI will now not attempt diplomacy with players with the No_Diplomacy effect, so there's no change in behavior with supplied rulesets and AIs). GNA#24282 GNAPATCH#6825

Clients Edit

    Setting a server option to a string value containing a space didn't work. GNA#24346
    Fix a possible crash when starting a server, on Unix. GNA#24450
    Fix a crash or corruption of saved colors upon opening the client settings dialog for the second time. GNA#24351 GNA#23961
    A client log level specified with -d is now passed on to any spawned server, rather than the server logging with a fixed level of 3 (verbose). GNA#21540
    Fix a rare assertion failure when the map is revealed at game end. GNA#24562
    In games with 'phasemode' set for alternating movement, move the client's notion of when the turn changes to after other player's moves. GNA#24167
    (Qt) It was not possible to request more than 99 gold in a diplomatic treaty. GNA#24425
    (Qt) The Players dialog would often forget its selection. GNA#24369
    (Qt) In the chat line, typing characters that clashed with menu shortcuts (for instance Alt+C for Polish 'ć') was impossible. GNA#24380
    (Qt) Fix some menu items being enabled when they shouldn't be. GNA#24396
    (SDL) Added item to Options menu to launch built-in help. GNA#17167
    (Gtk) Fix a crash when drawing the city dialog on some platforms. GNA#24647
    (Gtk3) The background image in the default theme no longer crawls around when windows are resized. This may also speed up drawing. GNAPATCH#6964
    (Gtk3) Fix warning on console when detaching the lower part of the window. GNA#24474
    (Gtk3) Fix possible console warnings related to the vote bar. GNA#24353

Tools Edit

    The modpack installers were not treating an HTTP 404 Not Found as an error; instead they would create the target file containing the error message from the web server. GNA#24518 GNA#24603
    The modpack installers now support the --debug option to diagnose errors. GNAPATCH#7060 GNA#24572
    Cosmetic tweak to freeciv-mp-cli output format. GNAPATCH#7113

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.5
Beitrag von: SiLæncer am 01 August, 2016, 16:45
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    A city containing a Leader unit will now never defect in a civil war. Previously this could cause the rebels to end up with both Leaders. GNA#24724
    Units without a home city are no longer forced to acquire a home city when transferred to another player. GNA#24746
    Barbarians no longer spawn in Lake terrain in all rulesets which have it. GNA#24458
    Bug fix: it was impossible to change production in a city after disbanding a unit there the same turn the city was built. GNA#24714
    The win chance of a boat in a city defending against attack was erroneously displayed as 0%. GNA#24799 (A new client connecting to an old server running a custom ruleset may still display an incorrect defense value, this time too optimistic.)
    The client's display of city population could be out of date after international migration. GNA#24464
    The 'Plague' random disaster in the classic ruleset has been renamed to 'Pestilence' to avoid confusion with the unrelated game concept of plague. GNA#24688 Other text changed to mitigate this confusion. GNA#24689
    Bug fixes and improvements to Latvian, African, and Texan nations. GNA#24670 GNAPATCH#7240 GNA#24726
    Correct descriptions of server options 'techlost_recv' and 'techlost_donor' to make clear that they apply to technology theft as well as trading. GNA#24609
    Bug fix: a non-zero 'techlevel' setting (or a ruleset which grants initial techs) along with certain 'plrcolormode' settings could give a (harmless) assertion failure at game start. GNA#24614
    Bug fix: a player observer can no longer cause the game to start on behalf of a player. GNA#24678

Changes affecting other rulesets / modders Edit

    Adding a base in the editor was not taking care of side-effects, such as removing conflicting bases on the same tile, granting vision and borders, etc. GNA#23106
    In the editor, the "Nation Start Positions" property could be disabled when changing other values on the Game tab of the property editor. GNA#24627

Changes affecting server operators Edit

    New 'persistent' metaserver connection mode, where one failure to talk to the metaserver does not prevent future attempts. Enabled with the '--keep' server option or the '/metaconnection persistent' server command. GNAPATCH#7300

General Edit

    Minor memory leak fixes. GNA#24634 GNA#24468
    Some optimizations for speed. GNAPATCH#7176 GNAPATCH#7202 GNAPATCH#7189
    Various internal changes which should only affect developers. GNAPATCH#7206 GNA#24669 GNA#24636 GNA#24651 GNAPATCH#7433 GNAPATCH#7432

AI Edit

    AI players could occasionally be subject to the penalty for changing production type. They are supposed to always be immune to this penalty. GNA#24760

Clients Edit

    It's now possible to create an all-AI game from the client, by becoming an observer and starting the game. (You also need to set 'minplayers' to 0 and set a turn timeout.) GNAPATCH#7334
    Fix drawing artifacts with oriented tilesets such as Cimpletoon:
        A unit could be drawn with two superimposed random orientations. This showed up in the Gtk unit select dialog and the Qt help. GNA#24772
        Unit orientation in these circumstances could change randomly on redraws. GNA#24771
    Fixes to disconnecting from servers and cleaning up spawned servers. In particular, the Gtk and Qt clients now disconnect cleanly from the server when you quit the client. GNA#24629 GNA#24872 GNA#24823
    For global observers, fixed display of city map outline and grid coloring. GNA#24791
    Fixed a potential buffer overflow in some clients in the presence of extremely long tileset or soundset names. GNA#24877
    (Gtk) Make Prev/Next City buttons insensitive for global observers, since they do nothing. GNA#24059
    (Gtk3) On very small screens, the balance between happiness and nationality areas in the city dialog has been improved. GNA#24265
    (Gtk3) Silence Gtk warnings on console by default with newer Gtk3 versions; this is necessary as it's not possible to construct a theme which works across the full range of Gtk3 versions we support without warnings. They can be re-enabled with freeciv-gtk3 -- --gtk-warnings.
    (Qt) Simplified the network page, so that local and Internet servers are on the same page. GNAPATCH#7392 Scans for local servers are now stopped once a connection is chosen. GNA#24833
    (Qt) There's now a button to lock the messages and chat window geometry, so that a mis-click doesn't accidentally disarrange them. GNAPATCH#7467
    (Qt) The '5' key on the numeric keypad now selects the previous unit, as in the Gtk clients. GNA#24516
    (Qt) Allied chat (chat messages are sent only to allies, not all players) is now the default. GNAPATCH#7368
    (Qt) The default leader name defaults to the player name (often the system user name) rather than a leader name from a selected nation. GNAPATCH#7367
    (Qt) Added an option to change the theme. GNAPATCH#7471
    (Qt) The '<', '>', and '&' characters are now handled correctly in chat; they are no longer interpreted as HTML. GNAPATCH#7263 GNA#24829
    (Qt) When there's a problem loading a tileset, an error message explaining it is now displayed. GNA#24832
    (SDL) The display of shields in the city dialog immediately after changing production could be overly pessimistic. GNA#24807

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.6
Beitrag von: SiLæncer am 22 November, 2016, 17:40
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Disbanding a caravan-type unit with the "Disband" action (Shift-D) in a city that's building a wonder no longer contributes 100% of that unit's production cost towards the wonder. You must explicitly use the "Help Build Wonder" action (B). This change was made because this allowed rules to be bypassed -- it allowed adding shields to foreign cities' wonders. GNA#23911
    If autoattack is enabled, cargo now preferentially attacks before its transport. GNA#25259 GNAPATCH#7985
    Air units could fail to return to refuel automatically and be lost, despite having enough movement points. GNA#25294
    A spurious enemy land unit could be shown in the middle of the sea on the client if the client's player saw its transporter being sunk, in games with 'killstack' disabled. GNA#24921
    Borders were sometimes not adjusted after tiles changed from land to water. GNA#23179
    It was possible to launch a spaceship that was not entirely connected (in a specific way). GNA#24979
    The server could emit assertion failures when a barbarian leader could not or did not want to move. GNA#24929
    The server could emit assertion failures shortly after creating a new barbarian player. GNA#24545
    The server now gives a clear error message if it fails to parse a saved game file. GNA#24972
    After selecting a specific nation to play and then reverting to random selection, it was possible to end up with previously selected nation anyway, due to the leader name persisting. GNA#24170
    Removed duplicate city 'Orange' from Texan ruleset. (This was harmless.) GNA#25003

Changes affecting other rulesets / modders Edit

    Remove init_government from the Lycian nation. This prevented using the standard nation set nationlist.ruleset in a ruleset not containing a 'Despotism' government type. GNA#24904
    Extra sanity checking when loading rulesets. GNA#24905 GNA#25137

Changes affecting server operators Edit

    When reducing command permissions (cmdlevel) on game start to 'basic' for connected players, new connections after game start still got 'ctrl' permissions. GNA#24774

General Edit

    A tiny optimization for speed. GNAPATCH#7567
    Various internal changes which should only affect developers. GNA#25007 GNA#25301

AI Edit

    The building advisor will no longer automatically build (and hence move) 'small wonder' buildings of any kind. (Previously it only refused to move the Palace.) GNA#7598
    The AI could send caravans toward foreign cities in the mistaken belief that (a) they could help build a wonder there, (b) this would be somehow useful. GNA#24662

Clients Edit

    Sound is no longer disabled by default for fresh installations, unless it was not compiled in. GNA#24280
    If a sound set with menu music was in use, a brief snatch of it would be played when quitting the client. GNA#24844
    The 'Turn Done' button is now disabled for dead players. (It did not do anything useful.) GNA#24945
    (Gtk3) Fix misdrawing of the scenario choosing page. GNA#24882
    (Gtk3) Fix warnings about use of Pango font syntax seen with newer versions of Gtk. GNAPATCH#7162 GNA#25226
    (Gtk3) Fix various other trouble when using the newest Gtk (3.22). GNAPATCH#7845 GNA#25160
    (Qt) Fix constantly blinking research text the turn when the tech tree is complete. GNA#25071
    (Qt) Added the option to show which tiles are native to a unit, as in other clients. GNAPATCH#6445
    (Qt) Added the 'Default' option to theme selection. GNAPATCH#7666
    (Qt) Fix artifacts on minimap: a vertical line of bright (unfogged) pixels was shown in hex topologies, and more unfogged pixels could be left after unit movement. GNA#24370 GNA#24861
    (Qt) Now shows any startup message set on the server with 'connectmsg'. GNAPATCH#7537
    (Qt) Now displays information about new releases of Freeciv from the metaserver, like other clients. GNA#24935
    (Qt) Trying to start the game very quickly after loading a savegame or scenario could fail. GNA#24859
    (Qt) Picking a nation for another player in pregame could set that player's leader name to the client's username. GNA#24906
    (Qt) When sending a chat message, the position in the chat history is reset to the bottom. GNA#24881
    (Qt) Chat messages containing non-ASCII characters could be displayed incorrectly. GNA#24888
    (Qt) Windows-specific fixes:
        Some changes that may help with failure to start this client on Windows. GNA#24901
        The map could fail to be drawn initially. GNA#24860
        Fix possible networking trouble. GNA#24909
    (SDL) It was usually impossible to cancel a treaty. Opening the diplomacy dialog when it would have been possible would usually crash the client. GNA#25245 GNA#25085
    (SDL) With hex topologies, the city map was drawn over other parts of the city dialog. GNA#25251
    (SDL) The goto/airlift dialog had a hardcoded limit to the number of cities it could display, making some inaccessible. GNA#25024
    (SDL) Fix possible trouble when entering or leaving the main game view. GNA#23992
    (SDL) Fix possible trouble on theme change. Theme changes are not applied until a restart. GNA#25117

Tilesets / Art Edit

    Minor fixes to civ2civ3 wonder graphics. GNA#25009
    An invisible fix to improve hex2t performance slightly. GNAPATCH#7953

Help / Documentation Edit

    Documented the FREECIV_OPT client environment variable. GNA#25165
    Miscellaneous changes to developer/ruleset docs. GNA#24941 GNA#24996 GNAPATCH#7688

Translations Edit

    Updated translations:
        Complete translations: Russian.
        Incomplete translations: Finnish (100% core, 92% nations), German (100% core, 87% nations), Ukrainian (99.1% core, 79% nations).
    (We're looking for a new primary maintainer for the German translation. See Translations if you can help.)

Build/portability Edit

    Fix portability issues when building for 64-bit Windows. GNAPATCH#7558 GNAPATCH#7588 GNA#24902 GNA#24900
    Fix some compilation warnings on OpenBSD. GNA#24948 GNAPATCH#7634
    Fix use of deprecated types in the Qt client, causing warnings. GNAPATCH#7704
    Some incomplete changes aimed at enabling compilation with tcc. GNAPATCH#7509 GNAPATCH#7519 GNAPATCH#7526
    Fix generation of the configure script with the (rather old) autoconf 2.64. This would not affect building from our release tarballs. GNA#24907
    The FREECIV_LABEL_FORCE variable is now cached between runs of 'configure'. GNAPATCH#7987

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization VI für Linux veröffentlicht
Beitrag von: SiLæncer am 09 Februar, 2017, 19:19
Fans der beliebten Strategie-Reihe können Civilization VI jetzt auch unter Linux spielen. Aspyr Media hat die im November 2016 veröffentlichte sechste Auflage der Civilization-Reihe ab sofort auch für Linux und Steam OS bereitgestellt.

(https://1.f.ix.de/scale/geometry/695/q75/imgs/18/2/1/3/9/3/5/1/civVI-84929e1af79a3957.jpeg)

Das Strategiespiel Civilization VI steht auf der Online-Plattform Steam jetzt auch für Linux und Steam OS zum Download bereit. Feral Interactive hat den Titel für Publisher Aspyr Media auf Linux portiert. Ursprünglich sollte die Linux-Version gleichzeitig mit der Windows-Variante im November 2016 erscheinen, wurde dann aber von Aspyr auf unbestimmte Zeit verschoben.

Laut Aspyr werden nur neuere Grafikkarten von Nvidia mit 1 GByte RAM unterstützt. Ein Tweet von Valve-Entwickler Pierre-Loup Griffais lässt aber darauf schließen, dass Civilization VI inoffiziell auch mit aktuellen Versionen des Treibers Radeonsi läuft. Benutzer von Intel-Grafikchips bleiben wohl außen vor.

Der Linux-Port von Civilization VI verfügt nur über eingeschränkte Multiplayer-Unterstützung: Miteinander spielen kann man nur, wenn man die Linux-Version oder die Variante für Mac OS nutzt. Windows-Spieler sollen erst später von Linux-Anwendern eingeladen werden können.

Quelle : www.heise.de
Titel: Freeciv 2.5.7
Beitrag von: SiLæncer am 18 Mai, 2017, 18:15
Changelog

WHAT'S CHANGED SINCE 2.5.6

2.5.7 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    The score list shown when the game is over now includes dead players. GNA#17248
    Fix a server crash when the AI could not find a suitable ferryboat unit type. (This was observed with a modified ruleset.) GNA#25628
    Fix a typo'd city name in the Newfoundland nation. HRM#658528
    Correctly diagnose failure to load a ruleset needed by a saved game. HRM#659503
    Improved behavior after failing to write a file such as a saved game. GNAPATCH#8048 GNA#25391
    Improved robustness against reading broken savegames. GNA#25416

General Edit

    Tiny optimization for speed. HRM#658612
    Fix a tiny memory leak. GNA#25246
    Various internal changes which should only affect developers. GNA#25319 GNA#25508 HRM#655305 GNA#25430

Clients Edit

    The "Manual Turn Done in AI mode" client option now does something useful. HRM#657412
    (Qt) Player dialog now shows whether given nation shares vision to other nations. GNAPATCH#8115
    (Qt) In pregame, pressing Enter on the username text box will now initiate a connection. GNAPATCH#8118
    (Qt) The player dialog sometimes did not show new players, e.g. after a civil war. GNA#25506
    (Qt) Focus might be set incorrectly to map after the selected unit changed. GNA#25505
    (Gtk3) Fix some Gtk warnings on the console. GNAPATCH#7163

Help / Documentation Edit

    Update docs to reflect move away from gna.org. HRM#637952 HRM#652494 HRM#655380 HRM#637953 HRM#656595
    Refresh some links in INSTALL. HRM#656476
    Update the FAQ a bit.
    Miscellaneous changes to developer/ruleset docs. GNAPATCH#8109

Translations Edit

    Updated translations:
        Complete translations: French, British English, Russian.
        Incomplete translations: Finnish (100% core, 92% nations), Ukrainian (100% core, 79% nations).

Build/portability Edit

    Fix warning seen with Clang 3.9. Freeciv builds cleanly with Clang 4.0. GNA#25314
    Fix warnings seen with GCC 7, with which Freeciv builds cleanly. HRM#657309 HRM#657332

See NEWS for older lists of changes.

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.8
Beitrag von: SiLæncer am 14 August, 2017, 19:20
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Fix trouble loading certain compressed savegames. HRM#679197
    Used diplomat units no longer increase the target's score. HRM#657298
    Fixed a warning when a player on your team goes to war with an ally of yours. HRM#662059
    Fixed an assertion failure when losing a tech while no tech goal is selected. HRM#664286
    Fixed an assertion failure when a player on your team is about to die. HRM#662701
    Fixed a bug that could lead to no huts when loading from a game or scenario that was saved in the pregame state. HRM#682576
    Fixed a typo'd leader name in the American nation. HRM#681847
    When a city can't build a unit with a population cost, this is explained better. GNAPATCH#7707

Changes affecting other rulesets / modders Edit

    Fix a crash when a unit has a zero activity rate. HRM#660342
    Fix a crash when a unit has negative vision radius. HRM#661313
    Avoids warnings and incorrect behavior when a unit's initial veterancy turns out negative. HRM#661193
    Prevent the scripting API from creating a stack of illegally mixed nationality when adding a unit to a tile. HRM#661533
    Using a script to modify the map in certain ways in response to the 'map_generated' signal could cause an assertion failure. HRM#673767

General Edit

    Various internal changes which should only affect developers. HRM#678452 HRM#654689 HRM#675955 HRM#679223 HRM#679917 HRM#674435 HRM#660908 HRM#678446

Clients Edit

    Fix a possible assertion failure when a spaceship launched (or at other times when an AI's mood changed suddenly). HRM#660363
    (Gtk) Fix a possible Gtk warning before the map is set up. HRM#678972
    (Gtk) Fix a minor memory leak in the unit selection dialog. HRM#674321
    (Gtk3) Fix the middle-click tile info box having a transparent background and thus being unreadable on some installations. HRM#656549

Tilesets / Art Edit

    Updated Isophex tileset. Adds distinct Lake terrain, various other cosmetic changes, and some extra resource types that are not used in the supplied rulesets. HRM#680743

Help / Documentation Edit

    The civ2civ3 online help claimed Forest, Jungle, and Swamp gave a 25% defense bonus, but in reality they only give 20% due to a game engine limitation. The help now reflects this. (The 25% bonus will be implemented in 2.6.) HRM#682494
    Corrections in README.ruleset_civ2civ3. HRM#657562
    Online help documents that Leader units entering huts won't unleash barbarians. GNAPATCH#7545
    doc/README.tilesets was accidentally left out of the tarball. HRM#678449
    Update the FAQ a bit.
    Update docs to reflect move away from gna.org. HRM#660271 HRM#654670 HRM#664195
    Minor update to ruleset comments. HRM#685211

Translations Edit

    Updated translations:
        Complete translations: Catalan, Russian, French, British English.
        Incomplete translations: Finnish (100% core, 93% nations).
    Fix a help glitch for Migrants when using the Spanish translation. HRM#662732

Build/portability Edit

    The Windows package uses a new package of libraries. This is mainly expected to improve debugging. HRM#681643 HRM#681877
    Work around a binutils bug that stops --enable-gprof working on some distributions (notably, Debian Stretch -- Debian bug #854704). HRM#675699
    tolua.pkg, a source file not needed to build from tarballs, was inadvertently not included in them. HRM#678447

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.5.9
Beitrag von: SiLæncer am 21 August, 2017, 20:15
Changelog

The purpose of this release is to fix an embarrassing regression in the 'scorelog' function: if one continues from a saved game, any scorelog saved before that point gets wiped rather than appended to. (An unexpected consequence of our Git migration.) HRM#690381

There have also been a couple of minor fixes to the Catalan and Russian localizations.

[close]
Titel: Humble Bundle - Verschenkt derzeit Civilization 3: Complete
Beitrag von: SiLæncer am 20 Oktober, 2017, 19:05
Wer den Klassiker Civilization 3 mit beiden Addons nachholen möchte, kann das Spiel derzeit gratis bei Humble Bundle abstauben.

Humble Bundle hat etwas zu verschenken: Civilization 3 gibt es noch bis Samstagabend gratis.

Der ganze Artikel (http://www.gamestar.de/artikel/humble-bundle-verschenkt-derzeit-civilization-3-complete,3321267.html)

Quelle: www.gamestar.de
Titel: GOG.com verschenkt Stronghold HD
Beitrag von: Dragonix am 24 Oktober, 2017, 16:03
Bei gog.com (http://gog.com) gibt's zur zeit Stronghold HD kostenlos :).
Die Aktion läuft, wenn ich das richtig sehe, noch 47 Stunden.
Titel: Freeciv v2.5.10
Beitrag von: SiLæncer am 22 Januar, 2018, 16:45
Changelog

WHAT'S CHANGED SINCE 2.5.9

2.5.10 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    Fix server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent.) HRM#720199
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    Minor nation tweaks. HRM#697681 HRM#697682

Changes affecting other rulesets / modders Edit

    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). HRM#722287

Changes affecting server operators Edit

    The /fcdb command now gives a useful error message if the server wasn't started with --auth. HRM#692525

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#692486 HRM#694137 HRM#661108 HRM#718497

AI Edit

    Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Fixes to the experimental Gtk3 client:
        In the Windows build, right-click-dragging on the map caused a crash. HRM#693241
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Fix trouble with tooltip background in some Windows builds (but not the one we ship). HRM#694328

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#700718 HRM#700291
    Miscellaneous changes to developer/ruleset docs. HRM#696433 HRM#700290

Translations Edit

    Updated translations:
        Complete translations: Russian, French, Spanish, Catalan, Polish, British English.
        Incomplete translations: Finnish (100% core, 93% nations), Esperanto (40% core, 14% nations).

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 Beta 2
Beitrag von: SiLæncer am 22 Januar, 2018, 18:15
Changelog

WHAT'S CHANGED SINCE 2.6.0-BETA1

As well as bugfixes, beta2 brings a substantial revision of the Europe WWI scenario, the "sandbox" ruleset showing off new engine features, and a number of UI improvements in the Qt client.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Savegames created from scenarios could fail to save map resources. HRM#697666
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent; it showed up in the Russian localization.) HRM#720199
    Fixed server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The 'sandbox' ruleset from Git is now included. This is a place for developers to experiment with and demonstrate new engine features, without regard to game balance or savefile compatibility; sandbox games started in this version may not load into future releases (even minor 2.6.x releases). HRM#696004
    The "Europe 1901" scenario has been replaced with a newer version (and is now called "Europe 1900 WWI"). The changes are described on the forum. HRM#697660 HRM#696031 HRM#724926
    Some updates to the "large Earth" scenario. Notably, players now start with their first city built. HRM#702265
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    When loading a savegame from 2.5 or before, the set of victory conditions was not preserved. HRM#698566
    Fix an assertion failure when auto-arranging city workers in tricky situations (while trying to invoke last-ditch measures). HRM#695022
    Minor nation tweaks. HRM#697681 HRM#697682 HRM#706252 HRM#707576 HRM#707595

Changes affecting other rulesets / modders Edit

    The city_size_change Lua signal is now emitted after the size change in all cases, is no longer emitted when city growth turned out to be prevented, and can cope with the signal handler destroying the city. HRM#690756 HRM#700910 HRM#701045
    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). In some cases this was locale-dependent. HRM#722287 HRM#722288

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#699017 HRM#695946 HRM#705553 HRM#701840 HRM#700909 HRM#702406 HRM#702806 HRM#705391 HRM#705525 HRM#705468 HRM#718497

AI Edit

    The AI now values science more than gold. HRM#662670
    The AI is now more motivated to try for a space race victory. HRM#660489
    The threaded AI's worker units could build fruitless roads. HRM#706211
    Fix autosettler bugs:
        Autosettlers were not acting on their desire to build road networks and prevent climate change. HRM#719516
        Autosettlers didn't get around to doing activities of marginal benefit, even if they had nothing better to do. HRM#719512
        Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Trying to load a savegame from a ruleset with a preferred_tileset (such as the 'civ2civ3_earth' modpack) using the -f command-line option caused error messages and a quit HRM#706353; in the Qt client, the same would happen with the savegame dialog. HRM#706356 HRM#709134
    Bugfixes to the Gtk3.x clients:
        The Windows build crashed when browsing for savegames. HRM#701751 HRM#701889
        When zoomed out, unused parts of the map view could fail to have a black background. HRM#638737
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Less laggy animations in the Gtk3.22 client. We hope to bring this to the Gtk3 client too. HRM#696457 HRM#700642 HRM#704182 HRM#706322 HRM#707623 HRM#700641
    Bugfixes and other changes to the Qt client:
        It was not possible to select spaceship parts to build in cities. HRM#709338
        The client could segfault after displaying an early error message (such as a tileset loading error). HRM#704711
        Changing research unintentionally closed the research dialog. HRM#708554
        Keyboard shortcuts for the city dialog: left/right will change cities, up/down will change production of the current city. HRM#709335
        Diplomatic treaties can be accepted or rejected with the keyboard. HRM#709337
        Double-clicking on a server name will now connect to it. HRM#704602
        The city worklist tooltip now shows more information. HRM#704607
        Themes can now affect dialogs' title bars. HRM#710896
        Other cosmetic tweaks. HRM#704608 HRM#704929 HRM#708258

Tilesets / Art Edit

    Tweak the position of the patrol icon in the Hexemplio/Toonhex tilesets. HRM#686635

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#697680 HRM#698845 HRM#700291 HRM#699161
    Miscellaneous changes to developer/ruleset docs. HRM#700290 HRM#705526
    Invisible changes to assist localization. HRM#657416 HRM#698844

Translations Edit

    Updated translations:
        Complete translations: French.
        Incomplete translations: Finnish (100% core, 91% nations, 100% ruledit), Polish (>99.9% core, 100% nations, 100% ruledit), Catalan (>99.9% core, 99.9% nations, 100% ruledit), Russian (99.9% core, 99.9% nations, 100% ruledit), British English (95% core, 100% nations, 100% ruledit), Spanish (84% core, 97.4% nations, 18% ruledit).

Build/portability Edit

    Do not insist on a 'tolua' command; it is not needed when building from a tarball. HRM#675964

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.11
Beitrag von: SiLæncer am 25 März, 2018, 17:30
Changelog

The main purpose of the release is to fix a regression in the Windows Gtk client, which led to crashes when resizing the city dialog. HRM#735238

There are a handful of other bugfixes and improvements:

    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    Some minor improvements to autogenerated terrain help. HRM#733865 HRM#733902
    Fix a crash with a malformed tileset. HRM#729532
    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a geographical error in the Cuyavian nation description. HRM#706252
    Fix typo in ruleset help comments. HRM#738322
    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.
    Updated translations: Catalan, Russian, British English, Polish, Finnish, Esperanto.
    Various internal changes which should only affect developers. HRM#715161 HRM#729900 HRM#736810

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 Beta 3
Beitrag von: SiLæncer am 08 April, 2018, 10:50
Changelog

Beta3 is mainly a bugfix release. Notably, it should fix crashes in the Windows Gtk clients when moving or resizing dialogs, and the default Gtk3 client now draws animations in a new way which is less laggy.

Server / General

Changes affecting players (supplied rulesets)

    Units were prevented from moving between transports on different tiles in some circumstances. HRM#693380
    In the Gtk3.x and Qt clients, it's now possible to move a unit between transports on the same tile. HRM#732489
    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Units can no longer help to build small wonders such as the Palace. (However, this is likely to be reverted before 2.6.0; see known issues.) HRM#705580
    Fix a cause of error messages like "Team 0 had invalid technology goal" when loading savegames with AI players. HRM#695971
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    The tutorial scenario was not displaying messages about technology if you acquired them by means other than research (for instance, from a hut). HRM#657359
    Changes to the civ1 ruleset to improve its fidelity:
        It's no longer possible to know a tech without its prerequisites. HRM#729171
        Adjusted the progress of years to be more like the original. HRM#731631

Changes affecting other rulesets / modders

    More checking (and documentation) of the relationship between extra and base/road sections in the ruleset. HRM#736838 HRM#736837
    Fix a crash with a malformed tileset. HRM#729532
    Remove any special handling of terrain name "unused" (which hasn't done anything useful for some time). HRM#707585
    The new help system for extras works best if their main effect clause is simplified and any special cases moved to subsidiary clauses; this particularly affects the standard pattern of irrigation and farmland effects. 2.6 ruleset authors may wish to compare their effects.ruleset to the changes in supplied rulesets; without these changes, the terrain help may not show the bonuses of your extras.
    The onus is now on rulesets to describe the effects of irrigation, mining, and pollution if relevant. 2.6 ruleset authors may wish to change their help in line with the changes to supplied rulesets.

General

    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a minor server memory leak. HRM#735637
    Various internal changes which should only affect developers. HRM#715161 HRM#730564 HRM#696674 HRM#729900 HRM#733792 HRM#735850 HRM#735940 HRM#740444

Clients

    The Windows builds of the Gtk clients tended to crash when certain dialogs were moved or resized. This was a regression since beta1. (This fix unfortunately leads to the rubber-band selection rectangle in the Windows Gtk3 client becoming uglier.) HRM#735238
    Less laggy animations in the Gtk3 client (these were already in Gtk3.22). However, map scrolling animation is still absent. HRM#726552
    In the city dialog, clicking on the middle tile to rearrange workers could fail to update the city dialog map display. HRM#736822
    Music system: in-game music could be played even after leaving a game. HRM#730597
    Give error messages when the tileset specified with the --tiles command-line option, or suggested by the ruleset, can't be loaded. HRM#730777 HRM#657414
    Gtk3.22: when a unit died while the client was still showing its earlier movement (for instance when attacking), the animation of its movement was not shown fully. HRM#737277
    Gtk3.22: remove some spurious underscores from UI element names. HRM#719507
    SDL2: fix "Unable to create Sprite" errors on console when city dialog is opened. HRM#684183

Tools

    The ruleset editor statistics now include the number of multipliers. HRM#735246

Tilesets / Art

    Updates for the Hexemplio/Toonhex tilesets: hex-shaped forts/fortresses and city walls, less obtrusive ruins, and improved water. HRM#729151 HRM#729137 HRM#731454
    Less obtrusive ruins in Amplio2. HRM#697692
    Other very minor tileset tweaks. HRM#692596 HRM#729141

Help / Documentation

    The built-in help now fully covers the updated 2.6 terrain improvement and conversion system and corresponding ruleset features. Some errors in the already existing help were also fixed. HRM#732512 HRM#733895 HRM#733989 HRM#657410 HRM#732507 HRM#733863 HRM#733865 HRM#733902 HRM#736795 HRM#736830 HRM#736833
    The help for the 'sandbox' ruleset now notes that savegames may not be portable even between minor releases. HRM#732480
    Miscellaneous improvements to in-game text and user documentation. HRM#699164 HRM#696673 HRM#691877 HRM#660409 HRM#733864 HRM#733913 HRM#733929 HRM#730586
    Miscellaneous changes to developer/ruleset docs. HRM#732479 HRM#699149 HRM#736837 HRM#738322 HRM#738321 HRM#738908 HRM#740593

Translations

    Updated translations:

        Complete translations: Russian.
        Incomplete translations: Catalan (100% core, 100% nations, 98.2% ruledit), Polish (99.6% core, 100% nations, 98.2% ruledit), Finnish (98.5% core, 91% nations, 98.2% ruledit), British English (95.1% core, 100% nations, 100% ruledit).

Build/portability

    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    We now recommend that packagers favor the Gtk3.22 client over the Gtk3 one. HRM#726799
    The supplied appdata .xml files have been updated to a more modern format. HRM#690231
    The appdata .xml file for the Gtk3.22 client referred to the wrong .desktop file. HRM#738290
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.

Known issues

    The rule change which disallows caravans/freight from helping build small wonders breaks the multiplayer ruleset, where most wonders are small wonders. We may revert it from 2.6 and postpone to 3.0. HRM#745360
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217
    The right-click map selection rectangle in the supplied Windows Gtk3 package is ugly and leaves trails behind on the map view. HRM#736230

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 RC1
Beitrag von: SiLæncer am 01 Juli, 2018, 09:15
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Reverted the change in beta3 which prevented units from building small wonders, because it broke the multiplayer ruleset. This change will be made more selectively in the next major version of Freeciv. HRM#745360
    Partisans are supposed to only be granted when a city is conquered, but could be granted whenever a city changed hands for any reason (including by treaty. Surprise!) HRM#759770
    When a unit such as a Leader was cargo on a transport that was lost with its home city, it could be 'saved' by teleporting to the site of that city. This could leave non-allied units on the same tile (Leader and city's conqueror), and prevent the Leader teleporting to a more distant, safe city. HRM#761808
    The end-game score for an arrived spaceship included population in habitation modules that weren't actually attached to the spaceship at launch. HRM#757442
    When gaining free Future Techs (for instance from Darwin's Voyage), some messages showed the wrong Future Tech number. HRM#761977
    Setting a high "techlevel" setting could give the first player hundreds of spurious messages about newly available governments. HRM#759020

Changes affecting other rulesets / modders Edit

    Fixed errors in some supplied tilesets that could cause failure to load with errors about missing extrastyles when used with non-default rulesets (such as the Alien World modpack). HRM#758964
    Font sizes specified in tilesets (city_names_font_size and city_productions_font_size) are now ignored in clients which have their own font configuration. HRM#760420

Changes affecting server operators Edit

    The '/list scenarios' command was also listing normal savegames. HRM#731199

General Edit

    Fix a rare compression failure which could stop commnication between client and server. HRM#746878 HRM#747319
    Some improvements to unit debugging (/debug unit). HRM#760368 HRM#760370
    Tweak format of comments in various output files. HRM#761206
    Various internal changes which should only affect developers. HRM#746481 HRM#748740 HRM#750470 HRM#753754 HRM#752336 HRM#756106 HRM#756330 HRM#756589 HRM#756596 HRM#756731 HRM#756736 HRM#756880 HRM#756893 HRM#756188 HRM#757062 HRM#758949 HRM#758950 HRM#758952 HRM#758434 HRM#758725 HRM#750895

Clients Edit

    In clients which support setting worker tasks from the city map (Gtk3/Qt), you can now request cleaning pollution/fallout. HRM#760367
    Improve the display of negative science output, and forecasting of the time to loss of a tech. HRM#756203
    Most clients could give trouble such as assertion failures when attempting a new unit action after another action turned out to be illegal. HRM#747465
    The pillage select target dialog did not give the option to continue pillaging, and did not pop up at all for a unit that was already pillaging one of two possible targets. HRM#756325
    (Gtk) Fix longstanding inability to permanently change the city name font size on the map view. This used to get overridden by the tileset; now the font specified in the options is always used. HRM#760420
    (Gtk3) The pillage select target dialog has been reworked; it now shows the owner of the pillage target, if applicable, and an icon. HRM#753268 HRM#753305
    (Gtk3) The button order in the dialog used for transport selection is more intuitive. HRM#756225 Also fix possible trouble with the radio buttons in this dialog. HRM#754966
    (Gtk3) The right-click map selection rectangle in the supplied Windows Gtk3 package is back to looking as intended. HRM#736230
    (Gtk2, Qt) The icon indicating a unit's activity could be drawn in the wrong place when zoomed. HRM#731629
    (Qt) Fix assertion failure in science report when no research, or future tech, was selected. HRM#732483
    (Qt) Fix a few cosmetic issues, particularly with zoom. HRM#738922 HRM#756105 HRM#738921

Tilesets / Art Edit

    In the Amplio2/Cimpletoon/Hexemplio/Toonhex tilesets, large unwalled 'industrial' style cities used the wrong graphics. HRM#761751

Help / Documentation Edit

    The civ2civ3/sandbox rulesets' government help now contains less duplication and is more accurate. HRM#657407
    The online help now describes the effects of root requirements in the tech tree, in rulesets which have them (such as the experimental ruleset). HRM#758591
    Miscellaneous improvements to in-game text and user documentation. HRM#744655 HRM#744672 HRM#747005 HRM#727051 HRM#760366 HRM#760497 HRM#689474 HRM#761776
    Miscellaneous changes to developer/ruleset docs. HRM#744666 HRM#733917 HRM#758948 HRM#761202

Translations Edit

    Updated translations:
        Complete translations: Catalan, Polish, French.
        Incomplete translations: British English (95.3% core, 100% nations, 100% ruledit).

Build/portability Edit

    The Windows .cmd scripts gave a syntax error when started without a parameter. HRM#700914

Known issues in 2.6

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 RC2
Beitrag von: SiLæncer am 15 Juli, 2018, 10:40
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Bribe cost for damaged units has increased. Previously (due to a bug) it was halved if the unit had lost any hitpoints at all. Now it depends on how damaged they are (up to at most a discount of half, as before). HRM#763896
    Huts were never yielding settler-type units. HRM#700906
    Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. HRM#763882
    A few resources could be added to the map even when none were requested. HRM#763879
    Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. HRM#763883

Changes affecting other rulesets / modders Edit

    Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. HRM#763984
    The Lua function find.role_unit_type() can now find a unit with a given flag, as well as a given role. (This compensates for the property "Cities" having changed from a role to a flag in 2.6.) HRM#700906

Clients Edit

    The number of turns for a path displayed in Goto mode was one too few. HRM#763943
    (Gtk2, Qt) Borders are now displayed correctly when zoomed in. HRM#756115
    Various fixes and improvements to the Qt client:
        Fix a client crash in goto mode. HRM#761748
        Fix a client crash when observing a player with diplomacy dialogs open. HRM#764026
        Opening the Policies dialog caused a client crash on some systems. HRM#759242
        Fix non-working terrain and government links in help. HRM#763708
        The Shift-E keyboard shortcut was used for both Airbase-type orders and for the Patrol order. Patrol is now Q, as in the Gtk clients. HRM#764407
        The unit display now shows the extra turns left for fuel units. HRM#764524
        The city dialog now shows help tooltips for buildings and units that are in the build queue, and buildings that are already built. HRM#735308
        The battle log can now be resized. HRM#764025
        The help dialog position and size are now remembered. HRM#764218
        Change scaling of sidebar. HRM#760162
        Other cosmetic issues and optimizations. HRM#735301 HRM#759976 HRM#764525

Tilesets / Art Edit

    Amplio2, Cimpletoon, Isotrident, and Isophex tilesets now have icons for showing units' activity building specific extras. HRM#762838 HRM#762839

Help / Documentation Edit

    Invisible change to assist localization. HRM#763068

Translations Edit

    Updated (complete) translations: Catalan, Russian, Polish.

Known issues

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.0 Final
Beitrag von: SiLæncer am 26 Juli, 2018, 05:20
Release Notes -> http://freeciv.wikia.com/wiki/NEWS-2.6.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.1
Beitrag von: SiLæncer am 19 Dezember, 2019, 21:11
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.2
Beitrag von: SiLæncer am 18 Februar, 2020, 04:30
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.2.1
Beitrag von: SiLæncer am 30 November, 2020, 19:15
Release Notes -> http://www.freeciv.org/wiki/NEWS-2.6.2.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.3
Beitrag von: SiLæncer am 01 Januar, 2021, 21:30
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.4
Beitrag von: SiLæncer am 04 Mai, 2021, 18:10
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.4

http://freeciv.wikia.com/wiki/Main_Page