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# PC-Games und News
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Emulatoren für diverse Spielekonsolen
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Thema: Emulatoren für diverse Spielekonsolen (Gelesen 59902 mal)
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Cheff-Cubie
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Mednafen 0.9.38.2
«
Antwort #90 am:
18 Februar, 2015, 05:45 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.
The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.
License: Open Source
Whats new:>>
PSX: Fixed some miscellaneous minor issues in the triangle rasterization code.
PSX: Fixed a GPU timing regression introduced around version 0.9.37; fixes a disappearing graphics glitch in "Tobal No.1".
http://mednafen.sourceforge.net/
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ClrMamePro 4.017
«
Antwort #91 am:
19 Februar, 2015, 05:40 »
Changelog
added: support for biossets with chds
fixed: obsolete missing game message for sample-only sets in multi-software list mode
fixed: deprecated dat export exports biossets as resource and game
misc: updated to latest rar (5.21) and 7z sdk (9.38)
[close]
http://mamedev.emulab.it/clrmamepro/index.htm
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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MAME 0.159
«
Antwort #92 am:
26 Februar, 2015, 05:10 »
Changelog
0.159
-------
MAMETesters Bugs Fixed
----------------------
- 05498: [Crash/Freeze] (mpu4vid.c) Many sets in mpu4vid.c: Gameplay
stops at a "Serial Link Failure" screen (crazyc)
- 05538: [Crash/Freeze] (bfcobra.c) all sets in bfcobra.c: Game stops
on 1st screen, just keeps beeping like some kinda alert. (crazyc)
- 05838: [Misc.] (firetrk.c) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.c) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.c) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua:
Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file
information (Firewave)
Source Changes
--------------
-m65ce02: Generalize Kale's findings [O. Galibert]
-jvs host: fix packet encoding, similar to previous [MetalliC]
-Updates to 315-5881 encryption based on Daytona2 Power Edition's
analysis [Andreas Naive]
-Some fixes for multimonitor fullscreen on linux and windows. In
virtualbox, even switchres now works for two monitors. That doesn't
imply it will work on real hardware. The probability is higher :-) On
windows, default render driver now is "opengl" since direct3d wouldn't
work reliably. This functionality currently is limited to to the
"-video accel" driver. More userspace blitting enhancements.
[Couriersud]
-Define network API to use on NetBSD.[Thomas Klausner]
-Fixes build on NetBSD. [Thomas Klausner]
-improved documentation of a some discrete drivers [gregf, Stiletto]
-silvmil.c: Fill in some dipswitches for Puzzlove and add dipswitch
locations. [Brian Troha]
-lindbergh: Add the CF card dump [soyandroid]
-naomi.c add Derby Owners Club IO board dump [Mr. CAST, Smitdogg, The Dumping Union]
-added makefile define CPP11 to compile C++ code as C++11
[Oliver Stöneberg]
-Fix compiling on SDL < 2.0.2 [announ]
-Emscripten target now uses SDL2. [Justin Kerk]
-mitchell.c: Correct rom names for the Pang / Buster Bros. sets.
[Bad A Billy, Smitdogg, Tormod, The Dumping Union]
-Patched timer over bug in Kozure Ookami. Remarked game as working
state, see source notes for further info. [Angelo Salese]
-Better performance for -verifyroms on samba share [qmc2]
-champbas.c, equites.c, shougi.c: rename the alpha-8xxx mcu dumps to
better reflect the actual chip labels and the fact that they are
HD44801 mcus. add the undumped alpha-8304 mcu as NO_DUMP
[Lord Nightmare]
-NAOMI doc corrections [f205v]
-scn2674: reworked for the pcd [Carl]
-m68k: emulate instruction cache for 68020/68EC020. [R. Belmont]
-bnstars.c: hook up player 2 inputs; remove hazeinputs; misc
cleanup/modernization [Alex Jackson]
-Make OpenGL renderer available in mainline build as well. This needs
to be explicitly enabled by specifying USE_OPENGL=1. More code
alignment. [Couriersud]
-i386.c: updates for the future and more [Samuele Zannoli]
* add infrastructure to support opcodes ?? 0f 38 ?? and ?? 0f 3a ??
* add placeholders in opcode table for all instructions not yet
implemented
* fix opcode group 0f 73
* add opcode group 66 0f 73
* move sse opcodes movd movdqa to their own routine
* move sse opcodes pinsrw pextrw to ther own routine
* add opcodes punpcklbw punpcklwd punpckldq punpcklqdq
-verified vaportra clocks [system11]
-Embed version information in OS X emulator binaries (shows in
Finder info, and in about boxes in windowed mode) [Vas Crabb]
-opwolf.c: added unknown dipswitch description from manual [mzdmommy]
-Debugger imrpovements [Vas Crabb]
* All: fix sorting, alignment and crash on click, and improve
performance in breakpoints/watchpoints views
* Win32/Qt/Cocoa: improve dynamic updating of menu items to
reflect available operations
* Win32/Qt/Cocoa: allow breakpoint control from any
disassembly view irrespective of focus
* Win32/Cocoa: add breakpoints/watchpoints windows
* Win32/Cocoa: remove global state to prepare for multi-
machine, clean up on exit, don't crash on hard reset
* Win32: port to C++, fix memory leaks and misc. bugs
* Cocoa: add device tree and detail windows
* Cocoa: improve rendering, mouse handling and performance
-Only evaluate sdl- and pkg-config commands once [Ramiro Polla]
-sdl: Add BASELIBS for MACOSX_USE_LIBSDL [mbcoguno]
-3rdparty/mongoose: Fix build on BSDs and Solaris [0-wiz-0]
-OS/2 patches for SDLMAME v0.158 [KO Myung-Hun]
-Added / enabled save state support for the following drivers [Osso]:
bestleag.c, bloodbro.c, buggychl.c, chaknpop.c, cyclemb.c, d9final.c,
darkmist.c, dcon.c, dreambal.c, exzisus.c, fastfred.c, fuukifg2, fuukifg3.c,
galpani2.c, gladiatr.c, gluck2.c, goodejan.c, gsword.c, iqblock.c, kaneko16.c,
limenko.c, lordgun.c, mastboy.c, mustache.c, panicr.c, pipeline.c, pirates.c,
progolf.c, quizo.c, quizpani.c, rabbit.c, raiden.c, retofinv.c, rollrace.c,
scotrsht.c, seicross.c, sengokmj.c, shadfrce.c, shootout.c, sidepckt.c,
skyarmy.c, skydiver.c, snowbros.c, supduck.c, taxidriv.c, tecmo.c, tecmo16.c,
tecmosys.c, tehkanwc.c, thedeep.c, tmmjprd.c, tnzs.c, toki.c, vball.c, wc90.c,
welltris.c, wink.c, wrally.c, wwfsstar.c, xorworld.c, xxmissio.c
-opwolf.c: added DIPLOCATIONs [Guru]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
PuzzLove [Manuel Assoni]
Player's Edge Plus (PS0090) Gold, Silver & Bronze Slots [BrianT]
Poke Champ (set 2) [system11]]
Super MIss World [system11]
New clones added
----------------
Ghost Squad (GDX-0012) [Ripper006]
Sega Network Taisen Mahjong MJ 2 (Rev F) (GDX-0006F) [Team Europe]
Side Arms - Hyper Dyne (US, 861202) [system11]
Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101)
[Charles MacDonald, ShouTime]
The Key Of Avalon: The Wizard Master (server) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev G) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev G) [Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (server) (Rev A)
[Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (client) (Rev A)
[Ripper006]
The Key Of Avalon 1.30 - Chaotic Sabbat (server) (Rev C) [Ripper006]
Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B)
[Ripper006]
Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)
[ShouTime]
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build)
[ShouTime]
Ultra X Weapons / Ultra Keibitai (GAMEST review build) [ShouTime]
New games marked as GAME_NOT_WORKING
------------------------------------
Vampire Night (VPN3 Ver. B) [Guru]
Super Rock and Bowl [Bad A Billy, Smitdogg, The Dumping Union]
[close]
http://www.mame.net/
Arbeits.- Testrechner
:
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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Emu Loader 7.7.2
«
Antwort #93 am:
26 Februar, 2015, 19:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Freeware
Latest Changes
New MAME settings (MAME Settings screen):
- Apply Bilinear Filter: create snapshot/movie with bilinear filter in "Video 1" tab / "Snapshots" panel
- Write DRC UML Disassembly Log: "Miscellaneous" panel
- Write DRC Native Disassembly Log: "Miscellaneous" panel
http://emuloader.mameworld.info/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Mednafen 0.9.38.3
«
Antwort #94 am:
05 März, 2015, 21:15 »
Whats new:>>
NES: Fixed mapper 69 IRQ acknowledge behavior, per tip from tepples.
MD: Fixed an out-of-bounds array access in the 68K emulation code.
Avoid passing NULL to memcpy() in netplay.cpp.
MD: Fixed some code doing misaligned memory writes in vdp.cpp.
Avoid blitting to the screen when visibility is lost(i.e. window is minimized), to reduce CPU usage and to prevent memory usage from skyrocketing on Windows under certain conditions.
PSX: Tweaked non-logical CD seek emulation to fix lockups in some versions of "Tomb Raider".
PSX: Fixed Justifier and GunCon x position being off when setting "psx.h_overscan" is set to "0".
http://mednafen.sourceforge.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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clrmamepro 4.018
«
Antwort #95 am:
13 März, 2015, 18:15 »
Changelog
fixed: official 7z bug which causes a crash when a fake 7z archive file is being processed
fixed: rebuilding bios files in hash collide full merge mode creates dupes (this also affects dat export)
fixed: wrong statistics "wrong named chd count"
[close]
http://mamedev.emulab.it/clrmamepro/index.htm
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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MAME 0.160
«
Antwort #96 am:
25 März, 2015, 19:45 »
Changelog
MAMETesters Bugs Fixed:
[Core] ALT+TAB during ROM loading screen causes assert with -debug.
[Crash/Freeze] (hornet.c) gradius4: "SHARC: PC Stack overflow !" doing MASKROM check
[Crash/Freeze] (queen.c) queen: [debug] Assertion
[Documentation] (sam.c) bbh_160 and clones: Year of production is '2010'.
[Documentation] (sam.c) bdk_294 and clones: Year of production is '2008'.
[Crash/Freeze] (mw8080bw.c) m4: Crashed after insert coin
Source Changes:
Enable OpenGL renderer on Windows. By default, run-time function resolution is enabled. To resolve addresses, the code now first tries GetProcAddress followed by wglGetProcAddress.
Fix memory leak warning (autorelease pool) on OSX.
improvements to monkelf (bootleg of avspirit), now playable [iq_132]
Neo-Geo documentation updates
kof96h - Tagged AES version
kof98h - Tagged MVS and AES version
ncomabth - Tagged MVS and AES version
Updated game pcb info
Misc Documentation update
OpenGL on windows now supports glsl options. This worked out of the box with wine64 and on virtualbox windows7 (64bit).
Fix mame restart (builtin game selector) in draw13.c.
Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code
changes.
Aligned monitor handling between sdl and baseline.
thunderx.c: convert to bankdev, merge with gbusters.c, add notes and
correct various things based on schematics
add dumped prom to 64street
Fix fullscreen toggle for the accel driver os OSX.
Use measured clocks from brickzn PCB, fixes music tempo.
Figured out the additional protection the Brick Zone sets used on
the sound sample playback / selection.
First step to move osd_printf_* into osd again. Callbacks are now
implemented using an interface and use a push/pop approach where the
pop can happen out of order of pushes.
m6502: Fix icounting
Fix crashing on ARM Linux targets.
Mad Alien documentation improvements
goldstar.c: overhaul of the Golden Star driver with improvements to many games
Fix GFX decode for pkrmast and crazybon, add PROMs from cmv4 to get usable colours until real dumps are acquired
Identify board type for crazybon, connect sound, inputs and DIP switches - now working
Split up machine state class into six classes for different board families, reduce redundancy using derived machine configs and input port includes
Identify, document and verify many inputs and DIP switches, correct some game descriptions, add notes on PCBs and info from manuals
Verify and correct many DIP switches and inputs, add lamp and coin counter outputs for most games
Hook up AY8910, DIP switches, VBLANK IRQ enable, lamps coin counters and ticket dispenser on unkch hardware - all four sets are now playable with sound
Add internal clickable control panel artwork for almost all games with working lamp outputs
segas32.c: Correct rom names for Sonic the Hedgehog and document the FD1149 number & board types.
megasys1.c: fix status read for second OKI sound chip, fixes a lot of samples in hachoo
use dumped (from unprotected MCU) MCU rom on mrheli [Silvio Grazini] Japan warning screen is uploaded to tilemap but not shown due to video emulation faults
hooked up decapped MCU to X Multiply (Japan, M72) after tidying the driver a little
OS/2 patches for SDLMAME 0.159
debugwin.c: avoid race condition where debugger window update request is made before debugger is initialised
font_windows.c: don't crash if no memory for bitmap
gradius4: avoid stack overflow when adsp21062 device is reset while inside interrupt handler
queen: intercept OOB access to PIIX4 device
pinball2k: correct notes, install port handlers
mediagx: implement missing opcodes
tms6100.c: add the tms6125 4KiB VSM pinout
chelnov: simulate some protection instead of patching rom [iq_132]
iteagle: work-in-progress
Hooked up PCI devices and bridge correctly using new PCI subsystem
Fixed BIOS selection
vrc4373: fix PCI target accesses.
identified that Table Tennis Champions uses the same style DMA/blitter as the recently added Spider, made some improvements, added sound, it isn't driven by PIC, role of PIC still unknown
add basic hookups of internal peripherals to the V53, made it an actual CPU type derived from the V33. Most of these have come from the PC emulation
DMA Controller (subset of uPD71071/uPD71037), clone of 8237A
Serial Controller (modified uPD71051), clone of i8251
Interrupt Controller (uPD71059 equivalent), clone of PIC8259
Timer Unit (identical to uPD71054), clone of pit8253
hooked up ROM banking to Hyper Neogeo 64 Sound CPU, this, along with the above V53 peripherals improves the code flow on the CPU significantly, although the interrupt hookups, communication, and sound generation are still not yet understood
Improved some textures (billboards) in Xtreme Rally (Hyper Neogeo 64) some road parts now look worse however, so still needs work, might be mirror flags too
Added / enabled save state support for the following drivers: argus.c, bbusters.c, cabal.c, capbowl.c, cocoloco.c, deadang.c, fgoal.c, flyball.c, hotblock.c, ironhors.c, jankenmn jchan.c, junofrst.c, mgolf.c, mosaic.c, nova2001.c, psychic5.c, pturn.c, re900.c, realbrk.c, rltennis.c, sandscrp.c, shougi.c, shuuz.c, sidearms.c, speedbal.c, srmp2.c, srumbler.c, ssozumo.c, ssrj.c, sstrangr.c, ssv.c, sub.c, subs.c, suna16.c, supdrapo.c, suprgolf.c, suprloco.c, suprridr.c, tagteam.c, tankbatt.c, tankbust.c, taotaido.c, tbowl.c, tgtpanic.c, timelimt.c, tryout.c, tsamurai.c, tugboat.c, vulgus.c, wc90b xain.c, xtheball.c
luaengine: clip screen coordinates to screen size
ui: use per-container pixel aspect (LUA draw_text bugfix)
docs: add initial documentation for luaengine API
New games added or promoted from NOT_WORKING status:
Player's Edge Plus (X002111P+XP000038) 4 of a Kind Bonus Poker (with Seq
Royal Flush)
Crazy Bonus 2002
Castle Of Dracula
New Cherry Gold '99 (bootleg of Super Cherry Master) (set 1)
Spider
Brick Zone (v1.1, Spinner)
New clones added:
Nitro Ball (World, set 2)
Brick Zone (v6.0, Joystick)
New Cherry Gold '99 (bootleg of Super Cherry Master) (set 2)
Super Cherry Gold (bootleg of Super Cherry Master)
Grand Cherry Master (bootleg of Super Cherry Master)
Chouji Meikyuu Legion (Japan ver 1.05)
Boot Camp (set 2)
Frogger (videotron bootleg)
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 5)
Player's Edge Plus (PP0190) Deuces Wild Poker (set 1)
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 4)
Player's Edge Plus (PP0515) Double Bonus Poker (set 3)
Player's Edge Plus (BE0014) Blackjack (International English/Spanish)
Player's Edge Plus (X000006P+XP000038) Standard Draw Poker
Player's Edge Plus (X000042P+XP000038) 10's or Better
Player's Edge Plus (X000764P+XP000038) 4 of a Kind Bonus Poker
Player's Edge Plus (X002010P+XP000038) Nevada Bonus Poker
Player's Edge Plus (X002016P+XP000038) Full House Bonus Poker
Player's Edge Plus (X002017P+XP000038) Full House Bonus Poker
Player's Edge Plus (X002037P+XP000038) Nevada Bonus Poker
Player's Edge Plus (X002039P+XP000038) Nevada Bonus Poker
Player's Edge Plus (X002247P+XP000038) Standard Draw Poker
Player's Edge Plus (X002386P+XP000038) 4 of a Kind Bonus Poker
Puzznic (bootleg)
Mahjong Electromagnetic Base
Battle K-Road (Korean PCB)
Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2)
Willow (World) [Jets (from Emu-france) and Layer (from Neo-arcadia)]
The Combatribes (US, older)
Raiden II (France)
Golden Axe II (Mega Play) (original rev)
Daioh (location test version)
Thunder Deity Biography (Chinese hack of Battle Garegga)
New games marked as GAME_NOT_WORKING:
Mahjong Ougon No Pai
[close]
http://www.mame.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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MAME 0.161
«
Antwort #97 am:
29 April, 2015, 13:06 »
Changelog
MAMETesters Bugs Fixed:
05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions
05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value
05909: [Core] empty input tag on validity test error
05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels
05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels
05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration, game will reset and trash NVRAM
03174: [Crash/Freeze] (cardline.c) cardline: Game doesn't start correctly
05895: [Documentation] hlsl_write is incorrectly documented as a boolean
Source Changes:
mips3: Add integer divide-by-zero handling to MIPS III cores.
segas32: Redumped oversized Stadium Cross ROMs at the correct sizes.
aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes
segasp.c: basic system and IO hookup - BIOS is working,
Tetris Giant boots to title, other rom based games start loading
but hang due missing RFID reader
atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2
crash)
arm7: STM decrementing mode actually writes in incrementing mode on
real h/w. Used heavily by GBA "Classic NES" carts.
Some work towards "Unknown 186 Gambling Game". Shows some menus, but
it's nowhere near playable
Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud]
Added support for per-OSD mak files
mips3: Made fast RAM option common to both interpreter and DRC.
Added proper sound comms for hng64
Fix SegaPCM volume register overflow
netdev: fix race condition/crash when using the OSD to choose pcap
devices.
mtwins pal
goldstar.c DIP/input updates
More iteagle improvements
PCI: allow BAR of 0; change "invalid" from 0 to -1
vrc4373: implement bus-master DMA
es1373: Do some processing and DMA, and issue IRQs
z80pio: Added individual write line handlers for port bits.
Fix yuv texture conversion for opengl
Native CoreAudio sound output for OSX
Audibly lower latency than SDL sound output
Allows selection of output device (-audio_output)
Allows up to ten AudioUnit effects (-audio_effect0..9)
New aueffectuitl tool to create/edit effects
Also supports standard .aupreset effect files
6522via: Added device address map.
mos6530: Rewritten to support time travel.
Allow font face/size selection for Qt and Cocoa debuggers
hexion.c: Document chip locations and xtal based on PCB pictures of
Konami PCB and bootleg PCB
Tidy MAME source files
Replace simple_set with std::set
Add the ability to mcs51 family processors to use port bits as inputs
which actually are used as outputs because a "0" has been written to
them. The CMOS chips in the family may be misused in this way when a
low impedance source is connected to them.
Fixed cardline driver.
Hooked up 6845 to cardline.
sigmab98.c: fixed position of zoomed sprites and added sprite RAM
buffer. Emulated background color register. Removed some ROM patches
exidy.c: brute force fix for m6502-related regressions
extracted protection data for Ma Cheon Ru
Replace dynamic_array with std::vector
Completely hooked up 6845 in cardline driver. Documented asic
addresses.
astring to std::string conversion
jwildb52a: dumped GFX roms
Improve truthtable handling in netlist. Prepare per-game setting of
USE_DEACTIVE_DEVICE.
Add 9312/DM9312 to netlist.
Fix repetitive monitor updates. By design, MAME has an issue setting
aspect correctly on monitor resolution changes. This needs to be
addressed separately.
Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout
wip) netlist as well, but still have to implement three more devices
until work can really start.
luaengine improvements
Jump Bug (galaxian.c): Adjusted clock speed to have working audio
match that of video from PCB. Added notes regarding missing audio and
flagged game
Properly document address deconding for GFX roms in cardline.
berzerk.c: Verified and corrected the rom labels for Berzerk (set 1)
Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from
pc_vga.c into it's own file. Hardware cursor is working, but other
acceleration features still need a lot of work.
nix man pages: Added new options to select debugger font face and
size
SDLMAME v0.160 selects the first mode unconditionally as a best mode
when -switchres is used on SDL12
Fix build on OpenBSD
Added / enabled save state support for the following drivers: aztarac.c,
bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c,
jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c,
murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c,
quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c,
shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c,
spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c,
tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c,
warpsped.c, wiz.c
New games added or promoted from NOT_WORKING status:
Table Tennis Championship
DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)
Car Hunt / Deep Scan (France)
Minna Atsumare! Dodge Hero
Itazura Daisuki! Sushimaru Kun
Burning Sanrinsya - Burning Tricycle
Transformers Beast Wars II
Ma Cheon Ru
New clones added:
Stadium Cross (World, alt)
Hot Bubble (Korea)
Daioh (93111A PCB conversion)
Raiden Fighters (Japan set 3)
Super Puzzle Fighter II Turbo (Euro 960529)
Hexion (Asia ver AAA, bootleg)
Berzerk (French Speech)
Berzerk (Spanish Speech)
Mutant Fighter (World ver EM-2)
Super Champion Baseball (Japan)
Total Vice (EBA) (not working)
Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships)
Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243)
Super Formula (Japan, set 2)
Chuugokuryuu 3 Special (Japan, ver. 103)
Puzznic (bootleg, set 2)
Red Hawk (Korea)
Phelios
Player's Edge Plus (X000455P+XP000038) Joker Poker
Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker
Perfect Billiard (MC-8123, 317-5008)
Robocop 2 (US v0.10)
Raiden Fighters (Germany)
Fighter's History (US ver 42-06, DE-0395-1 PCB)
Boogie Wings (USA v1.7, 92.12.14)
Amuse (Version 30.08A)
Scramble (Centromatic S.A.) Spanish Bootleg
Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
Area 51 (Time Warner license)
Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted)
New games marked as GAME_NOT_WORKING:
Taiko no Tatsujin 7 (TK71-NA-A)
Taiko no Tatsujin 8 (TK8100-1-NA-A)
Zoids Infinity
Zoids Infinity EX Plus (ver. 2.10)
Go Go Strike
Minna Ganbare! Dash Hero
Sigma Super 8 Ways FC (Fruit combination)
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)
Brick People / Block PeePoo (Ver 1.002)
Dinosaur King (USA)
Dinosaur King - Operation: Dinosaur Rescue (USA, Export)
Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047)
Love And Berry - 1st-2nd Collection (Export, Ver 1.003)
Love And Berry - 1st-2nd Collection (Export, Ver 2.000)
Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042)
Tetris Giant / Tetris Dekaris (MDA-C0076)
Tetris Giant / Tetris Dekaris (Ver.2.000)
Breakout
[close]
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MAME 0.162
«
Antwort #98 am:
27 Mai, 2015, 13:45 »
Release Notes
MESS is now integral part of MAME and will be distributed as such.
Thanks to everyone that contacted us regarding licenses for their part of project
we have managed to cover more then 96% of source to be under some of open source
license. We are still urging contributors from past to contact us in order to sort this out
Note that output XML is changed so rom managers and frontends needs to get updated too.
[close]
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ClrMamePro 4.019
«
Antwort #99 am:
28 Mai, 2015, 06:15 »
Changelog
misc: updated engine.cfg to support MAME .162 (the emulator formerly known as MAME and MESS). You can ignore possible prompts regarding engine.cfg changes, they are normal and they only appear once per profile. The default entry MAME will now work for MAME >= .162. There is a new entry at the end of the list for MAME < 162 if you got the need to read in an old MAME binary. The OLD_MAME entry is for MAME < .84 where -listxml was not supported. Actually engine.cfg is an old quick way to support binaries which only have some output elements renamed and after my summer holiday I might think of a more generic or auto-detect way..but for now it is working fine. This change only affects direct import from the MAME binary. Reading in datfiles will still look at "game" and not "machine" elements.
fixed: game name check might produce a wrong warning for full merged chd sets where the parent does not have chds
fixed: sampleclones check for sample-only sets fails and reports missing sets
[close]
http://mamedev.emulab.it/clrmamepro/index.htm
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PCSX2 1.2.1
«
Antwort #100 am:
28 Mai, 2015, 13:41 »
Emulator für die PlayStation 2, der das Booten von PS2-CDs/DVDs und Ausführen von PS2-Code auf dem PC ermöglicht.
Lizenz: Open Source
Whats new:>>
TLB Slowness bug fixed.
http://pcsx2.net/
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Emu Loader 7.8.1
«
Antwort #101 am:
29 Mai, 2015, 05:05 »
Changelog
Fixed
Frontend crash when changing between image layouts too fast if "Load Image With Threads" button is enabled (images tool bar buttons)
Component 'Graphics32' was missing 'fmShareDenyNone' parameter in TCustomBitmap32.LoadFromFile() function
Number of players info overwritten in 'mame.el' and 'hbmame.el' files by the info from 'nplayers.ini' when games are validated
Device ROM file sizes were not added to the total game size on games that use device ROMs (create MAME/HBMAME games list)
MAME build number was not updated in '\ini_files\folders_emulators.ini' file, causing a MAME version detection error (create MAME games list, select MAME executable in Emulators Setup screen)
Changed
Optimized 'nplayers.ini' loading; no need to reload the file when toggle 'Show Players Info From nplayers.ini Only' on/off (main menu 'Games List')
Updates and fixes for MAME v0.162 (creating MAME/HBMAME games list)
- games were not being added to the main list; game tag changed from "game" to "machine" in -listxml
- dirty-hack-mode ON: all machines with "softwarelist" tags in -listxml are no longer added to main list (mostly console/computer machines)
- the following sets using software lists are still required: Neo-Geo; Sega Mega-Play; ST-V; Vectrex, Neo-Geo CD
- new file "arcade\mame_softwarelist.txt" listing all game names excluded from the main list (documentation only)
Removed
Device sets with no ROMs are no longer added to the games list (Create MAME/HBMAME games list)
Filter "Hide Device Sets With No ROMs" no longer needed ('Misc' filter in tool bar buttons)
Options 'Debugger Font Name' and 'Debugger Font Size' are no more (MAME/HBMAME settings screen)
Added
New 'System Type' tag for games: 0 -> arcade; 1 -> console; 2 -> handheld; 3 -> computer
for future expansion ?... only time will tell (feature disabled for now)
[close]
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Emu Loader 7.8.2
«
Antwort #102 am:
02 Juni, 2015, 05:30 »
Changelog
Fixed
Bios CHDs not searched if CHD file is in a 'biosname' sub-folder, tagging a few games as missing CHD files (Sega Lindbergh)
Game details fixes:
- bios name info listed when viewing a bios set... WHY?!
- bios filename not listed when viewing a game with a bios set
- parent filename listed when viewing a clone game with no ROMs
Removed
No more softwarelist tag detection in -listxml output. All MESS machines are added to the games list, even though you can't play them
[close]
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Emu Loader 7.8.3
«
Antwort #103 am:
05 Juni, 2015, 13:44 »
Changelog
Fixed
Create MAME games list was bugged, making tons of games not appear in final games list and generating errors in arcade\mame.el file; you must re-create MAME and HBMAME games lists to fix this
Changed
MD5 checksum detection for emulators executable files replaced by file modified date (Windows file properties); much faster specially on large files (50 MB+)
Source code cleanup; some unused variable declarations and a couple deprecated functions
Removed
none
Added
Several unicode functions ported from Tnt Unicode Library to EL's uCommon.pas file; to handle non ANSI files and string/integer operations
[close]
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PPSSPP 1.0.1
«
Antwort #104 am:
11 Juni, 2015, 19:20 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.
Key features include:
Play in HD resolution.
Support for big-screen mobile gaming.
Customize on-screen touch controls or use an external controller or keyboard.
Save and restore game state anywhere, anytime.
Support for anisotropic filtering and texture scaling.
Save game transfer support.
License : Open Source
Whats new:>>
Bugfixes like the save state scroll issue, cosmetic issues like overscroll.
Some cheat code bugfixes.
Adler32 and Mersenne Twister modules added (fixes some obscure games).
Fix for Jak & Daxter slowdown.
Graphics hack for Phantasy Star Portable 2 for Direct3D9.
Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044.
http://www.ppsspp.org/
Arbeits.- Testrechner
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