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Thema: Freie Linux- / Windowsspiele (Gelesen 23231 mal)
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LaunchBox 8.2 Final
«
Antwort #210 am:
12 April, 2018, 16:40 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.
Get Up and Running Right Away
It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.
Freeware
Changelog
New Feature: LaunchBox.Next is now available; it's a complete overhaul for the main LaunchBox interface. IT'S LARGELY STILL IN DEVELOPMENT, but you can try it out by clicking the LaunchBox.Next button in the header or running the new LaunchBox.Next.exe file from the LaunchBox folder.
New Feature: Five new options have been added to the View menu in LaunchBox to hide games missing videos, front box art, screenshots, clear logos, and/or background images. These options will trigger a process to populate a missing media cache that will allow quick navigation. There's also an option underneath these five items to "Refresh All Missing Media" in case you've manually added or removed images directly from the file system.
New Feature: Images can now be deleted directly from the game details sidebar in LaunchBox via a new right-click menu
New Feature: The list view in LaunchBox now allows you to hide and show columns by right-clicking on the column headers, and will save your preferences as well as the column order
Improvement: The included CriticalZone theme for Big Box has been updated to version 2; huge thanks to CriticalCid for his continued work on the theme! To use it, select the new "CriticalZoneV2 - Default" theme under Options > Views in Big Box. More versions of the theme are also available on the LaunchBox forums.
Improvement: A new "Wheel Easing" option has been added to Big Box that makes wheels and CoverFlow appear smoother by easing animations in and out. It's on by default but can be disabled under Options > Views.
Improvement: A new "Show Platform Banner Images" option was added to Big Box to allow you to hide the platform banner images if you don't want them obstructing the view of the background; the setting is available under Options > Images.
Improvement: A new "Allow Computer to Sleep while not in Attract Mode" option has been added to the Big Box General options for users who want Big Box to allow their computers to sleep
Improvement: Scanning for added ROMs performance has been drastically improved
Improvement: The default platforms and settings for the Retroarch emulator have been updated with more platforms and more modern core choices
Improvement: RetroHumanoid's amazing theme videos have been added as an option to the Platform/Playlist theme video downloads
Improvement: A new "RotationAmount" property has been added to the Big Box FlowControl (for theme developers styling the wheels). This allows theme developers to create a more cohesive-feeling wheel with items that rotate as the wheel turns.
Fixed: Sorting by title in the LaunchBox list view now correctly sorts by Sort Title
Fixed: When using the search box in LaunchBox, the scroll position was not reset which was sometimes confusing because it appeared that not all results were shown
Fixed: The images portion of the Edit Game dialog had some minor positioning issues on higher DPIs
Fixed: Steam killed off our API key once again, again breaking the Steam import wizard. We've changed it to ask the user to get their own API key from Steam in order to resolve the issue.
[close]
http://www.launchbox-app.com/
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OpenTTD 1.8.0
«
Antwort #211 am:
13 April, 2018, 21:20 »
Changelog
New features:
[GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976)
Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
[Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
[Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897)
Add option to close windows with right click [FS#4950] (r27826, r27825)
Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
Changes:
[NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
[NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981)
[GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977)
[GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961)
Reword texts in industry view, when stockpiling is used (r27952)
Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900)
[Build] Enable usage of static_assert for MSVC (r27916)
[Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902)
Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889)
Parse extmidi command string for parameters to pass on (r27834)
Draw images in centre of buttons (r27829, r27821)
Fixed:
Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it [FS#6673] (r27978)
Hair selection was missing one option [FS#6642] (r27975)
Avoid tile operations outside map border when building lock [FS#6662] (r27973)
Catenary sprites got mixed up for depots [FS#6670] (r27972)
Make automatic window-positioning RTL-aware (r27934, r27900)
Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
[NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
[NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
[NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
[NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
Do not modify argv[0] [FS#6575] (r27886)
Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816)
Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812)
[close]
https://secure.openttd.org/www/en/
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LaunchBox 8.3 Beta 1
«
Antwort #212 am:
27 April, 2018, 18:45 »
Release Notes
We're still working on the two Retroarch-related items from the poll (those should be in for the next beta). However, what we do have in this beta is LaunchBox.Next implementations for the game details side bar and image groups:
There are still a million little things to do with LaunchBox.Next before it's complete, as well as getting Arrange By working properly. That said, the end is in sight. My current plan is to hopefully get everything mostly completed in LaunchBox.Next before releasing 8.3. Then once 8.4 is out we'll most likely do away with the old version of LaunchBox entirely. It will probably be a couple months yet, but I'm looking forward to LaunchBox.Next being the main release due to its ease of development and much improved performance.
[close]
http://www.launchbox-app.com/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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The Battle for Wesnoth 1.14.1
«
Antwort #213 am:
13 Mai, 2018, 18:15 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.
The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Freeware
Changelog
Version 1.14.1
Campaigns
Eastern Invasion:
In 'Captured', fixed units incorrectly costing upkeep after leveling up.
Secrets of the Ancients
Fixed minor unit naming inconsistencies (issues #2844 and #2846).
Under the Burning Suns
Added custom graphics for the broken tree in S1.
Various sprite and image updates.
Fixed a bug in the formation ability causing defense bonuses not being received in some cases.
Language and i18n
Updated translations: British English, Chinese (Simplified), Czech, French, Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
Fixed Logging Options tooltips not being translatable (issue #2837).
Multiplayer server
Added support for matching user, IP, and email bans from a forums board when the forum_user_handler is enabled and active. (IP and email bans with wildcards are not supported yet.)
Fixed various instances of the server crashing under certain conditions.
Performance
Added an option to disable the FPS limiter for a slight performance boost.
Units
Changed the plural name for the merfolk race from Mermen to Merfolk (issue #2940) and replaced a few instances in core unit or terrain descriptions accordingly.
User interface
Removed individual Join/Observe buttons for each game in the MP Lobby.
Highlight the titles of MP games with vacant slots.
Improved MP Lobby layout on low resolutions.
Improved reporting of network errors in the MP lobby (issue #3005).
Ensure the chat widget remains the correct size even after a window resize.
Custom MP game names are now capped at 50 characters.
Restored Era info to main MP game display.
Improved the resolution selection criteria for the MP Lobby.
Fixed inactive weapon specials being displayed in the Unit Attack dialog unlike in 1.12 (issue #3033).
Miscellaneous and bug fixes
Removed misleading tooltip text stating registered nicknames are optional for the official MP server.
Attempting to save a screenshot with an unsupported format now shows an error message, instead of saving the screenshot as BMP with the requested extension.
It is now possible to disable logdomains in the Logging Options dialog.
Fixed the wesnoth(6) manpage claiming the default log level is 'error' when it has been 'warning' since version 1.9.0.
Document --log-none in the wesnoth(6) manpage.
Avoid trying to load invalid base64-encoded data URIs.
wesnoth_addon_manager and the addons.wesnoth.org web index can now use data URIs.
Fixed a crash when using certain invalid color= values.
Version 1.14.0
Campaigns
Under the Burning Suns
New set of Quenoth faction and character portraits by LordBob.
Updated sprites for several Quenoth units.
Fixed "Invalid WML found" error that can be caused by the Quenoth Youth support ability.
Help browser
Temporarily hidden Editor section as it is mostly incomplete and of little use right now (issue #2963).
Language and i18n
Fixed Version label on the title screen not being translatable (issue #2914).
Updated translations: Czech, French, Galician, German, Japanese, Polish, Scottish Gaelic, Slovak, Spanish
Multiplayer
Fixed regression causing a crash-to-desktop when trying to log into the server using a registered and active account without specifying a password.
Fixed an infinite loading screen if the server shut down or restarted mid-login.
Fixed an infinite loading screen when attempting to login with an unregistered nickname followed by a registered one.
Dark Forecast: Fixed possible Lua error when the weather changes.
User Interface
Implemented MP chat message history saving (issue #1194, issue #2802).
Fixed context menus not dismissing on right click.
Miscellaneous and bug fixes
Fixed an AI assertion when a unit with one disabled attack attacked a unit with no attacks or a single disabled attack.
[close]
http://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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UFO: Alien Invasion 2.5
«
Antwort #214 am:
13 Mai, 2018, 20:15 »
It is the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat.
License: Open Source
https://sourceforge.net/projects/ufoai/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
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LaunchBox 8.3 Beta 7
«
Antwort #215 am:
26 Mai, 2018, 09:45 »
Release Notes
When a new beta is installed, does it clear the thumbnail cache? I've noticed that my thumbnails again need to regenerate, and wonder if it is because i updated LB with a new beta.
[close]
http://www.launchbox-app.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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The Battle for Wesnoth 1.14.2
«
Antwort #216 am:
31 Mai, 2018, 05:45 »
Changelog
Campaigns
Northern Rebirth:
S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
and ending up on a keep with only one hex for recruiting.
S02.1 Infested Caves: AIs are less likely to kill each other in early
game, which would make it harder for the player otherwise.
S02.1 Infested Caves: Dwarvish allies are also less likely to die.
S02.1 Infested Caves: minor map tweaks and improvements.
S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
Sceptre of Fire:
In 'Caverns of Flame', fixed various issues with the volcano eruption.
Under the Burning Suns:
Various Quenoth unit graphics updates.
Descent into Darkness:
In 'A small Favor', disabled a not intended way to win the scenario.
Secrets of the Ancients:
Bats are transformed to normal ones already after S5
Graphics
Fixed a minor team coloring mistake in the north-facing Revenant standing
animation.
Language and i18n
Updated translations: British English, Chinese (Simplified), Czech, French,
Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian
User interface
List boxes (MP lobby game list in particular) now keep the scroll position
when they change, instead of keeping the selected item visible (issue #3016).
Fixed MP lobby player list scrolling to top when it changes
Fixed the first unit sometimes not being selected when opening the Recall
dialog.
Fixed a crash when using very large portraits in [message] (issue #2912)
Added a button to access the version info dialog to Preferences.
Removed player list sorting options in the MP lobby. The list is now
automatically sorted alphabetically, friends first.
Rearranged campaign difficulty menu layout
Terrains
Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
^Prgo, ^Pwd, ^Pwdo
Miscellaneous and bug fixes
Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
it could leak several gigabytes of memory in a long session.
Fixed: unit halo remained after undoing a recall (issue #3065)
Fixed: unit halo intensity doubled during AMLA animation
[change_theme] no longer causes a Lua error when theme= is not specified
instead of explicitly set to an empty string.
[change_theme] no longer requires running a separate action to update the
UI afterwards (e.g. [redraw]) and the status panels are updated immediately.
as well.
Lua random map generator: fixed error when flipping map; specifically this
also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
50% chance of being triggered
Experimental AI: fixed recruiting not working on maps without enemies, such
as the first two turns of Dark Forecast
Experimental AI: fixed recruiting evaluations sometimes not being updated
Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
macros
Fixed [color_adjust] interacting poorly with time of day color shifts and
values outside the [-255, 255] range (issue #3144).
Fixed a regression from 1.13.10 where modification option values couldn't
be properly saved in arrays.
Added stricter validation to ensure units cannot have negative hitpoints,
except during specific attack-related events.
Added deprecation notices for several macros that had them missing before.
[message] no longer scrolls to units through fog or shroud so it matches
1.12's behavior.
Fixed animation-wide text_color and blend_color keys being overwritten. This
fixes level-in and level-out animations sometimes fading to black instead of
white.
Fixed [animate_unit] freezing the game when observing MP games (#2970).
Fixed carryover behaving differently when loading a start-of-scenario save
(issue #3152).
Fixed turn replay function in MP.
Fixed savegames being created even when not needed (issue #3150).
Fixed handling of extra_recruit in planning mode (issue #3100).
Fixed handling of skirmisher in planning mode.
Fixed handling of filter_recall in planning mode.
Fixed possible segfault at game end.
Fixed require_resource in [resource].
Fixed require_scenario=yes not working with map_generation (issue #3105).
[close]
http://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
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Minetest 0.4.17
«
Antwort #217 am:
04 Juni, 2018, 05:10 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.
It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.
Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.
License: Open Source
Changelog
Features
Builtin auth handler: Speed up file writing
LBM lookup performance improvement on mapblock loading
Minetest ASCII art: Move from actionstream to rawstream
CollisionMoveSimple: Collide with 'ignore' nodes
Allow objects to exist outside of 'mapgen limit' (mapblocks may exist)
Find nodes in area (under air): Raise volume limit
Allow dumping userdata using dump()
Add minetest.is_player API function
Refine movement anticheat (again)
Apply physics overrides correctly during anticheat calculations
Shut down mapgen threads before other shutdown tasks
Show script source of deprecated function calls
Inventory: Restrict access from too far away (anticheat)
Improve Settings tab button alignments
Add minetest.sha1 util API function
Avoid filtering low-res textures for animated meshes
Add setting for near plane distance to improve performance
Footstep sounds: Reduce gain to balance volume
Positional sound: Limit volume when closer than 1 node
Leveled nodebox: Change levels from 1/63rds to 1/64ths
ClientInterface: user limit checking function
Make dropped items colorable
Trigger on_rightclick regardless on the formspec meta field
Clarify "Full viewing range" key message
Rework new sneak code, minimize
Tile material: Opaque textures by default to prevent xray effect
Automatic item and node colorization
find_nodes_in_area: Extend maximal count to U32_MAX
Add server option to remove color codes from chat messages
Bug fixes and Improvements
Various build fixes (LuaJIT not found, OpenBSD)
Dungeons: Mostly fix missing stair nodes
Cavegen: Fix variable typo that broke mgvalleys large cave distribution
Prevent translating empty strings
upright_sprite: Fix texture position for players
core.rotate_node: Do not trigger after_place_node for mod compatibility
macOS: don't require X11 libraries during compilation
Generate Notifier: Clear events once after all 'on generated' functions
Fix liquid post effect colour behaviour in third person view
Delete world dialog: Move buttons to avoid double click deletion
Fix /shutdown countdown parameter
Check argument types inside MetaDataRef Lua API
Fix "Ignoring CONTENT_IGNORE redefinition" warning
dropped items and falling nodes: Delete in 'ignore' nodes
Move setlocale from Lua to C++
Fix off-by-one in log output line length
Fix buffer parameter not working in getMapSlice()
Fix rounding error in g/set_node caused by truncation to float
Fix dancing text in text input fields
Fix undefined behaviour on getting pointer to data in empty vector
Fix wrong scrolling in text areas
Builtin: Fix handle_node_drops crash with nil digger
Damage: Remove damage ignore timer due to abuse potential
Ensure no item stack is being held before crafting
Several documentation additions, improvements
core.rotate_node: Run callbacks like with any regular placed node
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
Make use of safe file writing in auth handler
Add minetest.safe_write_file() API function
Fix issue Minetest crash when custom font path is not exist
Fix Settings tab formspec alignment
Do not scale texture unless necessary
httpfetch: Enable gzip support
Fix day_night_ratio_do_override not being initialised server-side
Fix default item callbacks to work with nil users
Prevent from crafting non-existent, unknown items
Profiler: Fix var args not being passed to callback register function
Unkown nodes: Provide position on interact
Fix attached particle spawners far from spawn
Localplayer: Fix disable_jump effect and standing node position
Fix blocks written by vmanip not being marked as modified
Set placer to nil instead of a non-functional one in item_OnPlace
Fix Rotate Node Placement
ServerEnv: Clean up object lifecycle handling (item deletion)
Fix the core.wrap_text function
Fix empty legacy meta being persisted
Statbars: fix incorrect half-images in non-standard orientations
Android stepheight: Only increase if 'touching ground'
Fix Android node selection distance
serialize: use a temporary for SerializeException
Fix player coordinate rounding in collisionMoveSimple()
Various crash and error fixes
Fix for empty key/value when reading item string with wear but no metadata
Fix render order of overlays
Fix console resize issue when maximising game window
Fix console not being properly resized after window size changed
Verify HudSetParams input when hotbar textures are set
(Re)spawn players within 'mapgen_limit'
Fix sending color codes to clients that don't support them
[close]
https://www.minetest.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Beiträge: 158890
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LaunchBox 8.3 Final
«
Antwort #218 am:
08 Juni, 2018, 04:40 »
Release Notes
New Feature: The Launch With functions will now allow you to choose a core when launching Retroarch
New Feature: Managing the Retroarch emulator is now much easier with drop downs for the cores and notifications for missing cores
Improvement: Image groups have been implemented in LaunchBox.Next
Improvement: The game details sidebar has been implemented in LaunchBox.Next
Improvement: You can now hide the sidebar in LaunchBox.Next
Improvement: The View and Tools menus have been added to the top right menus in LaunchBox.Next for easier accessibility
Improvement: Keyboard/tab navigation now works properly throughout LaunchBox.Next with proper visual cues
Improvement: Zooming in and out has been added to LaunchBox.Next (as well as the slider in the button bar)
Improvement: Games without images in LaunchBox.Next now display the placeholder image instead of no image at all
Improvement: Background image fading has been implemented in LaunchBox.Next
Improvement: The list view has been implemented in LaunchBox.Next
Improvement: Options to disable side bar counts or not right align them have been implemented in LaunchBox.Next
Improvement: LaunchBox.Next side bar drop down scroll bar styles have been themed
Improvement: Color themes are now available in LaunchBox.Next
Improvement: The sidebar right-click menu has been implemented in LaunchBox.Next
Improvement: Arrange By has been implemented in LaunchBox.Next
Improvement: Implemented combine and expand games in LaunchBox.Next
Improvement: Drag and drop has been implemented in LaunchBox.Next
Improvement: Implemented custom fonts in LaunchBox.Next
Improvement: Alphanumeric navigation (press a key to jump to a game) has been implemented in LaunchBox.Next
Improvement: Controller automation (but not yet full controller support) has been implemented in LaunchBox.Next
[close]
http://www.launchbox-app.com/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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The Battle for Wesnoth 1.14.3
«
Antwort #219 am:
13 Juni, 2018, 20:15 »
Changelog
AI
Fixed crash in presence of units with negative hitpoints (issue #3042).
Efficiency improvements to filter evaluations in the Goto Micro AI and some AI helper functions
Campaigns
Dead Water:
Fix possibility of villagers blocking pickup of sword in S10 The Flaming Sword (issue #3207).
Descent Into Darkness:
New Parthyn map in S1 and S6.
Northern Rebirth:
Reduced starting gold and income in scenarios 10 to 13
Secrets of the Ancients:
Fix S09 Training Session not ending when all dark adepts die (issue #3192)
Tutorial:
S2: made enemy starting gold equal to that of the player.
Under the Burning Suns:
Added portrait and updated sprite for Giant Ant.
Language and i18n
Updated translations: British English, Chinese (Traditional), Czech, French, Italian, Japanese, Scottish Gaelic, Spanish
Multiplayer server
Fixed lan_server option not causing the server to exit once vacated, e.g. when using the Host Networked Game option from the Multiplayer menu in the game (issue #3206).
Music and sound effects
The music now changes immediately when you load a save file (issue #2602).
Fixed Lua errors when setting a music track that cannot be found when the playlist is already empty, e.g. if there's no music installed for the game (issue #3194).
WML engine
Removed validation to ensure units cannot have negative hitpoints. We learned that the ability to create such units is documented, and thus disallowing it was an API change. Since API changes aren't allowed in the stable branch, we have reverted it.
Miscellaneous and bug fixes
Fixed an occasional crash at the loading screen related to multi-thread access of the image cache.
[kill] animate=yes no longer scrolls to units through fog or shroud, thus matching 1.12's behavior again.
[message] displays the unit type name when a nameless unit speaks and no custom caption= is specified (issue #3211).
do_not_list=yes units are no longer excluded from the debug mode-only Create Unit dialog.
Fixed a rare issue where disabled attacks could cause the wrong attack to be initially selected in the Unit Attack dialog. This bug also had the potential to cause units to the wrong attack when engaging or viewing damage calculations.
Fixed [scenario] map_file= being unusable in most circumstances.
[close]
http://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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LaunchBox 8.4 Beta 1
«
Antwort #220 am:
14 Juni, 2018, 13:34 »
Release Notes
The focus for this beta so far has been to attempt to improve performance with the box images and the caching for .Next. The app will automatically cache images in the background for the active view (the currently displayed games). In addition, there's a small progress bar that shows at the top while images are being cached in the background. If you want to precache all images, just go to All Games, set the image group you want, and wait for the progress bar to complete.
[close]
http://www.launchbox-app.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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LaunchBox 8.4 Beta 2
«
Antwort #221 am:
17 Juni, 2018, 20:45 »
Release Notes
Beta 2 is out now with some more significant performance improvements, especially for during the initial caching. That was definitely something I was aware of and still planned to tackle. I'm hoping this version proves to be much better.
[close]
http://www.launchbox-app.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Cheff-Cubie
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Hedgewars 0.9.24.1
«
Antwort #222 am:
20 Juni, 2018, 20:15 »
Hedgewars is a turn based strategy, artillery, action and comedy game, featuring the antics of pink hedgehogs with attitude as they battle from the depths of hell to the depths of space. As commander, it's your job to assemble your crack team of hedgehog soldiers and bring the war to your enemy.
License: Freeware
Release Notes:
http://www.hedgewars.org/node/6906
http://www.hedgewars.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Lucas Chess 11.09
«
Antwort #223 am:
21 Juni, 2018, 05:45 »
Lucas Chess is a chess game with a chess trainer built in designed to help you beat increasingly difficult opponents with a limited number of hints.
Changelog
News:
Tournaments, additions:
possibility to work with minutes in decimal. (Jan Bernard)
possibility to manually force the end of a game. (Giovanni di Maria, Jan Bernard)
New color theme: wooden by Ale
Opening lines:
has been added the option to organize the openings in folders
new tab: tree of moves.
Colors, label changed: from "By default" to "Reset to default" (CottonEaster)
Bugs:
Playing like a GrandMaster/Woman GrandMaster
when pawn promotion crashs (Eren Külpınar)
doesn`t work in Linux (fixed by kupad/github)
[close]
http://lucaschess.pythonanywhere.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Lucas Chess 11.10
«
Antwort #224 am:
05 August, 2018, 11:45 »
Changelog
Opening lines
New training against some engines, user plays games against engines with some conditions:
Mandatory moves: in the first part, the user and the engine must each make moves defined in the opening lines created.
Moves until the control: for the second part, the motor moves without restrictions and the user must select one of the lines or another movement if not provided for in one of the lines.
At the end, the controlling engine calculates the score of the first move out of the lines and the score of the last move, and this difference must be less than that set in "Maximum number of centipawns...", to move to the next engine.
There are 5 levels, each level change increases the time thought by the rival engine. (0.5, 1, 2, 4, 8 secs)
Bunch of engines: user select a block of 8 engines to play against in each level.
Import of Personal Opening Guides and Export to PGN (proposed by Jonathan Cremers)
Kibitzers
New type of kibitzer, now is a polyglot book, an easy way to consult a book when analyzing a game.
More changes
Messages out of board, some messages appear now out of board. (Cottonchess)
Support to lost on time and rival has not enough material, then draw. (London)
[close]
http://lucaschess.pythonanywhere.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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