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FireBug 3.0.0 Beta 3
« Antwort #255 am: 04 Dezember, 2015, 17:20 »
FireBug lets you explore the far corners of the DOM by keyboard or mouse. All of the utilities you need to prod, poke and monitor your JavaScript, HTML, CSS and Ajax are brought together into one seamless experience, including a debugger, command line, error console and a variety of fun inspectors.

Firebug integrates with Firefox to put a wealth of web development tools at your fingertips while you browse. You can edit, debug, and monitor CSS, HTML, and JavaScript live in any web page.

BSD License

Whats new:>>

Firebug 3 (aka Firebug.next) requires Firefox 44.
Update firebug.sdk
Make the *.xpi size smaller by removing unnecessary (npm) modules.

https://getfirebug.com/

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Software Ideas Modeler 9.10.5814.24282
« Antwort #256 am: 07 Dezember, 2015, 05:20 »
Software Ideas Modeler is used to draw UML diagrams which are used in professional software development. Software Ideas Modeler can also be used to draw some other diagrams such as entity-relationship diagrams and UI mockups.

Main features:

    Intuitive and quick drawing of diagrams
    All UML 2.4 diagrams
    Flowcharts, Data Flow Diagrams, Entity Relationship Diagram (Crow Foot/Chen), CRC Cards, User Interface, Hierarchical Task Analysis, Entity Life History, Robustness Diagram, Concurrency Diagram, Venn Diagram, Mind Map, JSD diagrams
    Styling
    Print - batch printing, multiple pages per diagram
    Export diagrams to various image formats (BMP, PNG, JPG, GIF, TIFF, SVG, WMF, EMF) and PDF


Officially supports GNU/Linux via Mono.

Note: paid versions with additional features are also available.

License:    Free for non-commercial use

Changelog

Added threshold for moving element (from inside element bounds) to prevent random moves - configurable in Options/Diagram Editor
Added option for disabling moving element, when dragging from inside element bounds
Improved Move tool - if dragging starts inside a container - it will be enlarged or shrunk (if you want only move hold CTRL)
Added list of frame types to Frame Properties dialog
Added editor of parameters to Frame Properties dialog
Added editor of parameters to Activity Properties dialog
Activity Parameter Node can be attached to Frame border
Frame element added to UML common group in Toolbox
Container preferred action is move if its only nested elements are elements attached to border
Show frame check box moved to Frame tab from Style tab
Added type, default value, multiplicity, ordering, uniqueness, direction to UML Activity Parameter Node
Added precondition and postcondition to UML Activity
Activity parameters can be attached to diagram frame (diagram frame becomes a real element)
Displaying list of activity parameters in the owning activity
Added support for styling to element groups
New context bar button for Activity: Add Parameter
If all grouped elements are in the same container the created group will remain in this container
Added Frame type change using context menu
Separate UML and SysML frame
Improved auto snaplines for class with provided and required interfaces
Improved inserting required interfaces using drag&drop
Improved mouse wheel scrolling in code editor and grid - system setting of scroll lines is used
Update Russian translation
Fixed unreleased lock on a project file when the loading is cancelled in the dialog with new version warning
Fixed updating position of grips for group of selected elements after trying to move border elements in not allowed direction
Fixed diagram menu rendering - top row was disappearing when scrolling
Fixed application crash when loading a formatted text with a table
Fixed problem with disabled context menu item Add Multiple in toolbox for UI elements
Fixed application crash when copy&paste resource item
Fixed problem with shifted labels on relationships after reloading project
Fixed problem with shifted labels on labeled elements when loading project from older versions
Fixed work with Timing frames in Timing diagram
Fixed source code generation for Ruby - non-class elements are omitted from generation
Fixed application crash when converting an element to another type

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SWI-Prolog 7.3.13 Development
« Antwort #257 am: 08 Dezember, 2015, 09:15 »
Changelog

ADDED: source_file_property(F, number_of_clauses(Count)). Also used for load/reload statistics to provide more sensible numbers.
ENHANCED: safe_goal/1: only keep the last error. Also use a global variable rather than a thread-local predicate to reduce fragmentation and eventually limit the computation to the stack size.
DOC: statistics/2: order keys alphabetically and add predicates to the docs.
PORT: Make MinGW installer generation work with libgcc_s_seh-1.dll as found in Ubuntu 15.10.
FIXED: Leave destruction of predicates to clause-GC to avoid pending clause GC to access the reclaimed predicate.
CLEANUP: Bind clauses directly to predicate definitions instead of using the Procedure proxy.
ADDED: source_file_property/2: properties reloading and load_count
ADDED: prolog_load_context(reload, true) to test whether a file is being reloaded.
FIXED: Safer destruction of predicates (avoid callbacks to access the predicate being destroyed)
PORT: Just using 'inline' results in undefined predicates using gcc 5.2.1
FIXED: Making small changes to dynamic predicates loaded from files could cause the index to miss clauses. Paulo Moura.
TEST: make small changes to dynamic predicate with clauses from files.
ADDED: Sandbox declarations to library(lambda).
Package archive:
ADDED: directory(+Directory) option for archive_create/3 This option can be used to simulate -C of tar in order to create archive in which all paths of files/dirs are relative to Directory.
Package pengines:
ADDED: Limit the time to proof goal safety.
Package pldoc:
FIXED: Avoid duplicate documentation reaching the end user.
FIXED: Avoid duplicate search results for sections from the manual.

[close]

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TortoiseSVN 1.9.3
« Antwort #258 am: 16 Dezember, 2015, 22:15 »
Changelog
- BUG: The DEL key didn't work in the filter box in the log dialog.
- BUG: The %fname was not set when diffing two revisions of the same file from the log dialog.
- BUG: Crash when showing the context menu in the status list control if the class associations couldn't be created.
- BUG: TortoiseMerge: The horizontal scroll bar was wrong if the shown doc had a lot of tabs.
- BUG: Adjusting externals to the HEAD revision used always the same revision if multiple externals were selected.
- BUG: unicode data was not saved properly in the project monitor.
- BUG: Project monitor accepted escaped urls. Automatically unescapes them now.
- CHG: the "break locks" checkbox in the cleanup dialog is now unchecked by default, and remembers its state between sessions.
- BUG: The "create vendor branch" command failed to copy over files that have the svn:needs-lock property set or are otherwise set as readonly.
- BUG: The column "SVN Statusnumber" showed sometimes the wrong value.
- BUG: Repobrowser failed to properly detect SVNParentPath pages which don't use xml output.
- BUG: Adjusting externals used the wrong revision if the external was copied itself but not modified later.
- BUG: The manual pre-commit hook script was executed with an outdated or empty log message.
- BUG: TortoiseIDiff only zoomed one image in overlap mode when zooming with the Ctrl-mousewheel.
- BUG: The tooltip of the tray icon mentioned commit monitor instead of project monitor.
- BUG: project properties in the project monitor were not updated properly.
- BUG: Windows and dialogs were shown with a wrong size if the monitor settings changed.
- BUG: The log dialog could crash if revision zero contained user revprops.
- BUG: "Drop vendorbranch here" could leave the target folder empty if multiple sources where dragged.
- BUG: Possible crash when trimming the action log file.
- BUG: Authentication wasn't properly saved.
[close]

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HttpMaster 3.1.0
« Antwort #259 am: 17 Dezember, 2015, 12:19 »
Changelog

Display a list of request items that use particular parameter, validation, or chaining.
Menu option to display and reopen recently opened execution files (hmex files).
Ability to specify which received cookies should be sent with the next request.
Option to validate each row value separately for particular project validation.
Option to exclude particular request item when executing selected or all items.
Application setting to support international (non-ASCII) domain names.
Content type 'application/soap+xml' displayed with XML viewer by default.
Option to display and insert valid logical operators in validation expression.
Copy URL' and 'Open in browser' actions from execution data toolbar now available in Express Edition.

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Visual Studio Code 0.10.5
« Antwort #260 am: 19 Dezember, 2015, 14:45 »
Visual Studio Code is a powerful IDE, dedicated to building Web applications and cloud programs. The tool is a lightweight and resembles the functionality of Visual Studio, however it features comprehensive revision and compiling utilities, packed in a modern looking interface.

Freeware

Changelog

Editor - Find/Replace improvements:

In regex mode:

Can now search for ^, $ or ^$ thanks to a community contribution.
Can now replace with \n or \t.

Keyboard shortcuts:

New Find settings commands: toggle case-sensitive (Alt+C), toggle regex (Alt+R) and toggle whole word (Alt+W)
Ctrl+F puts focus in the Find input field.
Ctrl+H puts focus in the Replace input field.
When focus is in the Find widget input fields, Ctrl+Down put focus in the editor.

Changed defaults and key bindings:

Changed the defaults for editor.insertSpaces to true and editor.tabSize to 4. To get the previous behavior, you can change both settings back to "auto"
Changed the default key bindings on Linux for Insert Cursor Below (Ctrl+Alt+Down), Insert Cursor Above (Ctrl+Alt+Up), Move Line Down (Alt+Down) and Move Line Up (Alt+Up)

Editor - Cursor Blinking Options:

New setting to configure cursor blinking: editor.cursorBlinking with values blink, visible and hidden thanks to community contribution.

Editor - Select Current Line Command:

New select current line command (Ctrl+I) thanks to a community contribution.

Editor - Scroll Viewport Commands:

Thanks to a community contribution, VS Code has improved editor scroll support:
Scroll by one line up (Ctrl+Up) / down (Ctrl+Down)
Scroll by one page up (Ctrl+PageUp) / down (Ctrl+PageDown)

Key Bindings for Numeric Keypad:

Added support for function keys f13-f19 and for the numeric keypad keys:

numpad0-numpad9
numpad_multiply
numpad_add
numpad_separator
numpad_subtract
numpad_decimal
numpad_divide

Improvements for non US standard keyboard layouts:

VS Code dispatches key bindings based on [keyboard codes](https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85). In keybindings.json and in all the UI, we used to render the key codes with the produced characters under the US standard keyboard layout. We received feedback that this was very confusing, therefore, we created a new Node.js module native-keymap that is used in VS Code to render the key bindings using the system's current keyboard layout. For example, Split Editor when using a French (France) keyboard layout is now rendered as Ctrl+*.
When editing keybindings.json, we now highlight misleading key bindings - those that are represented in the file with the character produced under the standard US keyboard layout, but which need pressing keys with different labels under the current system's keyboard layout.
Finally, we added a new widget that helps input the key binding rule when editing keybindings.json. To launch the Define Keybinding widget, press Ctrl+K Ctrl+K. The widget listens for key presses and renders the serialized JSON representation in the text box and below it, the keys that VS Code has detected under your current keyboard layout. Once you've typed the key combination you want you can press Enter and a rule snippet will be inserted.
key binding widget.

ES6 is the new default:

We have made ES6 the default for JavaScript files. This means you don't need to create jsconfig.json files to enable new syntax and by default you get suggestions for ES6-types, like Promise, Set, Map, String.startsWith and much more. Thanks to a community contribution.
At the same time, the grammar used to colorize JavaScript was also updated to support the ES6 syntax.
TypeScript Update:

The TypeScript language service was updated to version 1.7.5

JSX Support:

To improve the JavaScript and JSX support, the plan is to adopt Salsa. There is good progress on the Salsa project, but until VS Code has switched over to Salsa, we can only offer a workaround for using VS Code with JSX.
Install the vscode-eslint extension and configure JSX support. This will provide you with validation in JSX files
If you are using React constructs inside .js files then you can install the js-is-jsx extension which changes the file mapping so that .js files are treated as .jsx files. Be aware that if you install this extension, you lose the existing language support for .js files.
The grammars used to colorize JS and JSX are now aligned.

Extension Debugging:

We improved extension debugging when connecting the debugger to the extension. The debugger will no longer try to reconnect to the extension when you close the 'Extension Host`. In addition, the debugger will connect faster to your extension.

Extensions Show Outdated Extensions:

Thanks to a community contribution, there is now a Show Outdated Extensions command, that shows all outdated extensions and lets you quickly install their updates.

Installed Extension Issues:

If VS Code identifies an issue with an installed extension, it will display an issues prompt on the Status Bar. Click on the issues prompt to see the extension issue details and have the option to uninstall the extension.

Extension Gallery:

There is now proxy support for the extension gallery

Extension Deactivation:

If an extension exports a function named deactivate(), VS Code now calls it on shutdown

File Picker improvements and fuzzy search:

The file picker ("Quick Open") is now able to search on file paths when you include slash (Mac/Linux) or backslash (Windows) in the search term. This allows you to list all the files of a directory easily.
A new setting filePicker.alternateFileNameMatching enables fuzzy searching for the file picker. Once enabled, the search term will match on the full path of the file by default, without having to include path separators in the query. In addition, a search term will match in a more fuzzy way on the path compared to the default. For example, a search for fb will match a file foobar because the filename contains f and b. We also added a new sorter for the picker when fuzzy searching is enabled which tries to put the most relevant results to the top. Please try out this feature and give us feedback so that we can tune the experience.

Persisted Zoom Level:

A new setting window.zoomLevel allows you to change and persist the zoom level of the window. The default value is 0 and each increment increases the zoom level by 20% similar to the effect of the View menu Zoom in command. Unlike the zoom level set with the Zoom in and Zoom out commands, the window.zoomLevel is a setting persisted across VS Code sessions

window.openFileInNewWindow:

The setting window.openInNewWindow was renamed to window.openFilesInNewWindow to clarify its purpose. You can still use the old setting but we ask you to update to the new name

Themes:

Various fixes to the default light and dark theme. Due to the move to TextMate tokenizers in the last release, there were changes in the appearance of the default light and dark theme. Some themes got far more colorful, in particular JavaScript, while other languages lost colors, e.g. Jade and XML. The goal was to stay as close as possible to what we had in the 0.9.0 release so we use a few major colors: blue for keywords, green for comments and red for strings.

Emmet:

Emmet is now supported in JSX and TSX files.

Scoped Git Services:

It is now possible to open a sub-directory of a Git repository in VS Code. VS Code's Git services will still work as usual, showing all changes within the repository, but file changes outside of the scoped directory are shaded and have a tool tip indicating the file is located outside the current workspace.

Git Status Bar Actions:

There is now a Synchronize action in the Status Bar, next to the branch indicator, when the current checked out branch has an upstream branch configured.
If there is no upstream branch configured and the Git repository has remotes set up, a new Publish action is enabled. This will let you publish the current branch to remote.

Debug Console Wraps Text:

We now wrap long text in the debug console

Debug Breakpoints Polish:

We now show breakpoints in a more intuitive way:

A red filled circle represents an active breakpoint.
A gray filled circle represents a disabled breakpoint.
A gray hollow circle represents a breakpoint which could not be successfully registered with the debugger. For languages that are transpiled to JavaScript, this could mean that source maps are missing or invalid.

JSON Schema Contributions:

Extensions can now contribute JSON schema associations. The jsonValidation contribution point takes a file pattern and the URL of the JSON schema. Alternatively, extensions can also give the path to a schema file in the extension folder.

Language Server Extensions:

The language server protocol now supports all available language features. Please see the Language Server example for details on how to implement a language server.

Debug Adapter Development:

For Node.js based debug adapter development, we've made the VS Code Debug Protocol and an adapter default implementation available as npm modules: vscode-debugprotocol, vscode-debugadapter. The source for these modules lives in the GitHub repository vscode-debugadapter-node. Both mock-debug and node-debug have been updated to use the npm modules.

Engineering:

he VS Code GitHub repository supports continued integration for branches and pull requests - AppVeyor. During this first iteration of VS Code being open source, we tuned and documented more of our development workflows. We updated Electron to version 0.34.5. This includes a bug fix for the issue on Linux where the editor font was showing blurry on certain high DPI displays.

Notable Bug Fixes:

Submitted pull request to atom/node-oniguruma in order to improve performance when colorizing long lines with multi-byte characters.
[close]

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Highlight 3.25
« Antwort #261 am: 22 Dezember, 2015, 06:30 »
Highlight is a universal source code converter which transforms code to HTML, XHTML, RTF, LaTeX, TEX, SVG and BBCode files with syntax highlighting. (X)HTML and SVG output is formatted by CSS. It supports customizable color theme and language descriptions with regular expressions. The configuration files are Lua scripts with plug-in support. The tool contains several options to provide a consistent formatting of the output code.

License: Open Source

Latest Changes

- Added new SVG definition to support embedded scripting
- Improved js.lang, css.lang, scss.lang, less.lang, tsql.lang
- Modified HTML ordered list output to work better with new plug-ins
- Renamed plug-in variable HL_INPUT_FILE to HL_PLUGIN_PARAM
- CLI: renamed --plug-in-read option to --plug-in-param
- GUI: updated plug-in parameter label and tool-tips

http://www.andre-simon.de/

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SWI-Prolog 7.3.14 Development
« Antwort #262 am: 22 Dezember, 2015, 15:50 »
Changelog

MODIFIED: no longer try to make dynamic predicates static if the file is reloaded without a :- dynamoc declaration.
FIXED: prolog_cut_to/1 (ancestral cut) did not call the cleanup handlers for all discarded frames. Edison Mera.
FIXED: clause/2,3: pair open/close frame and push/pop predicate access.
ADDED: library(sandbox): allow set_prolog_stack/2 to reduce the stack limits.
FIXED: stream_property/2 in mode (-,+) and mode (-,-)
MODIFIED: setup_call_cleanup/3 now also runs the cleanup handler while disabling signals. This avoids the cleanup handler not really being executed due to a pending signal.
CLEANUP: in_temporary_module/3 code style and use setup_call_cleanup/3 rather than call_cleanup/2.
CLEANUP: Remove predicates for memory allocation details from core system
ENHANCED: Small speedup and avoid duplication for sort([X],L).
FIXED: Emergency stack overflow situations can work harder to find free space.
FIXED: PL_rewind_foreign_frame() now destroys possibly stale foreign environments.
FIXED: copy_term_refs() must close frame, also if stack is short.
ADDED: library(sandbox): nb_linkarg/3. Needed by distinct/1.
FIXED: Handle exceptions from prolog_exception_hook/4. Work in progress.
FIXED: Avoid possible assertion error in CHK_SECURE mode. Otherwise mostly harmless.
FIXED: Avoid creating a stream context when unifying a stream without aliases. This should avoid recreating the stream context for erased streams.
MODIFIED: Run specific stream close hooks before the global hooks that unregister the streams. We want unregistration to be last to avoid the stream popping up in the stream context table again.
SANDBOX: Obtaining BDDs by setting clpb_residuals to bdd is safe.
SANDBOX: Allow monotonic CLP(FD) via the flag clpfd_monotonic.
MODIFIED: Changed translate_bindings/4 to translate_bindings/5 to allow preserving residual variable identity.
FIXED: Preserve variable identity for residual goals produced by :- residual_goals(:NonTerminal).
FIXED: Typo in 081ab0a3bcf13ccd2d4ed76e91458da14e8eb88f
FIXED: thread_send_message/3: failed to reset wait_for_drain when timelimit is exceeded. Causes an assertion error if the queue is garbage collected.
MODIFIED: replaced residual_goal/1 hook with a :- residual_goals(+NonTerminal) declaration. This is consistent with the DCG based residual goal collection for attributed variables. Markus Triska.
ENHANCED: cache absolute_file_name/3 search results for a configurable amount of time (default 10 seconds). This avoids that the cache becomes really large while providing almost all the speedup.
PORT: MacOSX: Use /usr/lib/java_home to find Java
FIXED: Possible crash in '$thread_local_clause_count'/3
FIXED: Predicate count statistics was not incremented for local definitions.
ADDED: library(hprolog): make_get_store_goal_no_error/3 to support CHR safe enumeration of constraints.
ADDED: hook residual_goal/1 to allow applications to make their state available as residual goals. Used by CHR.
FIXED: Allow actually using the expand_query/4 and expand_answer/2 hooks.
ADDED: library(sandbox): allow for :- initialization directives.
FIXED: load_files/2: execute initialization/1 directives when loading from a stream.
ENHANCED: Lock-free and thread-local-data free lookup of existing modules.
INSTALL: Try multiple servers for downloading the documentation

Package chr:

ENHANCED: Avoid dummy choice points from the CHR debug mode compilation.
FIXED: Implement residual_goals//0 for CHR while preserving variable identity.
CLEANUP: Replace 'chr sbag_member'/2 with member/2
FIXED: Stopped working if no preprocessor was defined.
FIXED: Define unify_attr_hook/2 as public to tell library(sandbox) that a cross-module call is expected.
ADDED: preprocess/2 hook.
ADDED: Include CHR syntax highlighting rules with library(chr).
MODIFIED: exploit the new residual_goal/1 hook to get pending CHR constraints reported by the toplevel. This provides a simpler interface that is easier to maintain.
FIXED: Avoid constraint enumeration to produce errors for constraints that are not activated in a specific thread for a specific module.
ADDED: current_chr_constraint/1 as a module-aware replacement for find_chr_constraint/1.
ADDED: Sandbox rules to allow CHR to set global variables.
CLEANUP: Avoid dependency on backward compatibility predicates.

Package clib:

ADDED: library(mallocinfo) to get details about GNU malloc (if this is the used allocation library).

Package http:

FIXED: websocket interface: size_t arity issue

Package pengines:

FIXED: Preserve variable identity when dealing with residuals.
FIXED: If a pengine cannot send output because the client has gone, do not try to send the termination confirmation. Causes pengines to live too long while the resources are not reclaimed.
FIXED: pengine_ask/3: pass breakpoints option.
ADDED: Allows passing additional residual goals through variable bindings to support CHR.

Package semweb:

FIXED: rdf_retractall/3,4: generate exception if predicate is not an atom. Used to succeed silently while leaving the exception in the environment.
MODIFIED: make rdf(S,P,literal(xsd:string,V)) succeed on RDF 1.0 plain literals. Smoothing the path to RDF 1.1.
ADDED: icase as (preferred) synonym for exact for string matching.
ENHANCED: rdf_reset_db/0: also reset bnode identifier generation to create reproducible test results.
ADDED: Prepare expansion to deal with RDF-1.1
ENHANCED: rdf_equal/2 defined as (o,o).

Package xpce:

MODIFIED: PceEmacs: Deleted CHR syntax rules (have been moved to CHR package)

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Software Ideas Modeler 9.15.5834.2405
« Antwort #263 am: 31 Dezember, 2015, 18:45 »
Changelog

Improved documentation generation - new template with tables of attributes and operation parameters
Table cell resizing by its content
Added new attributes to UML Interaction Use: Referenced Interaction, Attribute, Return Value, Arguments, Covered Lifelines
Added new attributes to UML Part: Type, Default Value, Aggregation Kind, Multiplicity, Ordering, Uniqueness, Constraint, Redefines, Subsets and various modifiers
Added new attributes to UML Attribute: Is Derived
Added new attributes to UML Package: URI
Added new attributes to UML Port: Is Service, Is Behavior, Is Conjugated, Type, Default Value, Aggregation Kind, Multiplicity, Ordering, Uniqueness, Constraint, Redefines, Subsets
UML Component supports white box displaying and listing required interfaces, provided interfaces, realizations and artifacts
UML Component supports nested elements - its name is displayed on top and a compartment line is displayed, if there is any nested structure
UML Component is inserted with 'component' stereotype
UML Artifact is inserted with 'artifact' stereotype
Added new tools for UML Component Diagram: Artifact, Class, Interface

Added new template language commands:

Attribute and Operation: PreviousState
UML Component: ProvidedInterfaces, RequiredInterfaces, Realizations, Artifacts
UML Interaction Use: ReferencedInteraction, ReferencedInteractionName, Attribute, AttributeLifeline, ReturnValue, Arguments, CoveredLifelines
UML Port: IsBehavior, IsConjugated, IsService
UML Port, UML Part: Multiplicity, IsArray, Type, ReplacedType, OriginalType, DefaultValue, HasDefaultValue, IsStatic, Subsets, Redefines, Ordering, Uniqueness, AggregationKind, Constraint, IsDerived, IsDerivedUnion, IsID, IsLeaf, IsReadOnly, Class, Owner
Attribute: Subsets, Redefines, Ordering, Uniqueness, AggregationKind, Constraint, IsDerived, IsDerivedUnion, IsID, IsLeaf, IsReadOnly
Added new template language keywords: True, False
Class in container mode can be moved dragging the name
Changed default font size in documentation to 12
Changed saving of element owners
Fixed application crash when choosing an invalid font
Fixed very rare case of application crash when selecting an element in diagram editor
Fixed joining tables in documentation generation
Fixed application crash when editing empty header or footer in the documentation
Fixed application crash when opening Database Reverse Engineering and no diagram tab is active
Fixed page numbering in documentation
Fixed default documentation template
Fixed rendering header and footer to PDF
Fixed application crash when using Change Tracking / Accept Changes
Fixed generation of SQL change script for primary key
Fixed parsing 'subsets' for attribute when editing in diagram
Fixed possibility to add a not allowed element to container when using right drag & drop
Fixed removing element from container
Fixed printing when higher system DPI is set
Fixed saving model of non-referenced relationships

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Unreal Engine 4.10.1
« Antwort #264 am: 08 Januar, 2016, 20:00 »
Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

Unreal Engine 4 supports everything mobile. It has been designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

Unreal Engine 4 supports Blueprint visual scripting that enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. All the Blueprint tools you need, and a visual debugger are included with Unreal Engine 4.

Freeware

Changelog

Fixed! UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015
Fixed! UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)
Fixed! UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91
Fixed! UE-23372 [CrashReport] Indexing Blueprints for FiB data causes: KERNELBASE!
Fixed! UE-23230 iOS min supported version > 6.1 = Crashing Leaderboard Writes
Fixed! UE-23366 [CrashReport] UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [scenecomponent.cpp:676]
Fixed! UE-23250 PS4Tracker Crash
Fixed! UE-23394 Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux
Fixed! UE-23302 GitHub 1751 : Fix for USceneComponent::AttachTo() crash
Fixed! UE-20336 Hovering over tooltip for Post Process Settings causes CPU Color Scheme Change & Win10 hard-freeze
Fixed! UE-23877 Lots of people running into an Ensure in PathFollowingComponent
Fixed! UE-23232 Metal + iOS projects = Black Screen on iPhone 6s
Fixed! UE-23288 Bug: No text being displayed on iPhone 4s
Fixed! UE-23289 Bug: Crash and to home screen on iPhone 4s
Fixed! UE-23382 Compile for Size Causes Animations to Play Incompletely on iOS
Fixed! UE-23290 Bug: No Force Feedback
Fixed! UE-23664 Unable to push to SteamVR in 4.10 while Oculus 0.8 service is running
Fixed! UE-23150 Refraction does not render correctly on Mosaic devices
Fixed! UE-23611 Android streaming audio repeats at start if start time is 0.0
Fixed! UE-23694 Rework streaming audio fix for hotfix
Fixed! UE-22968 UnrealFrontend Quick Launch to Android Fails While Deploying
Fixed! UE-23655 GitHub 1776 : Fix compile error for Android x86 and x64
Fixed! UE-21858 Visible dithered quantization to remove banding in New Temporal AA Quality
Fixed! UE-23149 Async linetraces can re-call the results delegate repeatedly
Fixed! UE-23362 Gnm: submitDone () is not called for X seconds
Fixed! UE-23415 USB Keyboard not working in shipping builds
Fixed! UE-23426 Changes to World.h and WorldCollision.h need to be removed
Fixed! UE-23662 HRTF Spatialization Broken
Fixed! UE-23812 Packaged games should not send hardware survey telemetry event
Fixed! UE-23688 Modulated shadow blending incorrect with encoded HDR.
Fixed! UE-23762 Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor
Fixed! UE-23048 UAIPerceptionStimuliSourceComponent never registers with required senses
Fixed! UE-22866 [4.10 P2] UI is offcenter for dropdown menus and tooltips in editor
Fixed! UE-23064 Target build folder does not clear when repackaging
Fixed! UE-23132 Wildcard Array in Macro Causes Error Message to Appear
Fixed! UE-23233 Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints
Fixed! UE-21717 Self Shadow Only causes rendering artifacts
Fixed! UE-22949 Unable to open UE4Editor on Linux - Bad hlslcc header found
Fixed! UE-23746 4.10 is gathering editor-only BP text for game loc gathers
Updated! UE-23365 GitHub 1763 : Update README.md / VS2013 -> VS2015
Updated! UE-23151 UE4 4.10 needs a Localization Update.

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RunCmd 160108
« Antwort #265 am: 10 Januar, 2016, 15:15 »
Windows-Skript-Interpreter mit 230 Befehlen; die grundlegenden Befehle sind den DOS-Batch-Befehlen ähnlich; zum Debuggen kann die Kommandodatei auch schrittweise ausgeführt werden.

Freeware

Changelog

ACHTUNG:  Der Befehl "Info TaskList" hat vollständig geänderte Aufrufparameter
ACHTUNG:  Die Befehle "Key" und "Mouse" ändern den Errorlevel auch bei einem Fehler nicht
ACHTUNG:  Im Befehl "Info Read" haben die Variablen-Indizes (ohne den Schalter "/S:n") geringstmögliche Stellenanzahl.  Also "Test1", "Test2", "Test3" usw. anstatt bisher z.B. (bei 100 gelesenen Zeilen) "Test001", "Test002",  "Test003" usw.
ACHTUNG:  In den Befehlen "Dir" und "Dir2F" hat Errorlevel bei einem Fehler anstatt der Werte +1 und +2 die Werte -1 und -2
Neuer Befehl "Dir2Var"
Neuer Befehl "Info DefaultPrgm" 
Neuer Befehl "Info UAC” 
Neuer Befehl "Sys Cursor" 
Neuer Befehl "Sys DefaultPrgm" 
Neuer Schalter "/ODS" im Befehl "Dir2F" 
Neuer Schalter "/ASK" im Befehle "Info Key" 
Neue Schalter “IDX1” und "/LOCAL" im Befehle "Info Read" 
Neue Schalter "/Zle1:n" und "/ZleL:n" in den Befehlen "Info Find" und "Tausch" bzw. "Replace" Neue Parameter "DriveName" und "DriveNameExt" im Befehl "Info Extract" 
Korrektur: Fehler in "Select", wenn das erste Element deaktiviert ist

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Cppcheck 1.72
« Antwort #266 am: 11 Januar, 2016, 20:15 »
Cppcheck is an analysis tool for C/C++ code. Unlike C/C++ compilers and many other analysis tools, we don't detect syntax errors. Cppcheck only detects the types of bugs that the compilers normally fail to detect.

License : GPL

Changelog

General changes:

- Added platform files to customize characteristics of different target platforms
- Added setting to configure the default sign of integral variables and bit size of type 'char'
- Added option -E (only preprocess the code)
- Option --dump now outputs data for each configurations, not only the last one
- Several qmake project files have been removed

Removed checks:

- Check for unnecessary forward declaration has been removed

New checks:

- Warn about shifting negative values
- Detect statements with undefined execution order (pre-C++11 code)
- Added a generic check to discourage usage of specific functions, replacing CheckNonReentrantFunctions and CheckObsoleteFunctions

Checking improvements:

- Several improvmenets to ValueFlow analysis
- Improved ValueType handling, refactored several checks to make use of it
- Improved memory leak checking
- Improved Container specification in Library files, rewrote some checks based on it
- Improved handling of character literals
- Improved checking for non-interlocked accesses
- Properly support <cstdint> types in namespace std
- Added some validation mechamisms to avoid crashs

GUI:

- Improved Library editor
- Support "Enter" key in results tree
- Properly detect editors on 64-Bit Windows
- Added Japanese translation
- Allow opening project file without extra parameter from command line

Additionally, lots of false positives and bugs have been fixed and several existing checks have been improved.

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Highlight 3.26
« Antwort #267 am: 15 Januar, 2016, 05:40 »
Latest Changes

- Added HL_REJECT state to be used in a OnStateChange function
- Added DecorateLineBegin and DecorateLineEnd hooks
- Added mark_lines.lua, outhtml_codefold.lua, comment_links.lua plug-ins
- Fixed font face in ODT output
- Fixed Operators parameter in frink.lang and oorexx.lang
- Fixed regular expression parsing within strings for JS, Perl and Ruby

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AutoHotkey v1.1.23.00
« Antwort #268 am: 16 Januar, 2016, 11:10 »
Changelog

Added Menu Insert sub-command.
Added MenuGetHandle().
Added MenuGetName().
Added menu item options: Radio, Right, Break and BarBreak.
Improved the Menu command to allow identifying items by position: 1&
Added LoadPicture().
Added hicon/hbitmap: syntax for passing handles to commands which normally load an image from file.
Added built-in variables: A_CoordModeToolTip/Pixel/Mouse/Caret/Menu, A_DefaultGui, A_DefaultListView, A_DefaultTreeView, A_KeyDelayPlay, A_KeyDuration/Play, A_MouseDelayPlay, A_SendLevel, A_SendMode and A_StoreCapslockMode.
Added Ix Hotkey option to set the hotkey variant's input level to x.
Improved Picture control to support BackgroundTrans with icons.
Improved Picture control to reduce flicker when loading large images.
Small optimizations to the menu code and built-in var lookups.
Fixed conversion of menu items to/from separators.
Fixed A_ThisMenuItemPos to support duplicate item names.
Fixed sub-menus sometimes not being recreated after a menu is deleted.
Fixed AutoHotkeyXXX.exe to launch AutoHotkey.chm, not AutoHotkeyXXX.chm.

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AutoHotkey v1.1.23.01
« Antwort #269 am: 24 Januar, 2016, 12:00 »
Whats new:>>

Fixed a theoretical issue with loading scripts from weird/very long paths.
Ahk2Exe: Fixed Unicode in compiled scripts (broken by v1.1.23.00 release).

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